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CoD Teamwork

Started by Anonymous, February 12, 2009, 04:59:51 PM

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Anonymous

I've been playing on one particular CoD5 server a lot lately. It is the 3PIR Crouch Server (193.47.83.170:28937) the idea being that you are only allowed to move when crouched or prone (unless you are directly under fire from artillery, are being attacked by dogs or a grenade lands near you). This slows the game down a lot and makes it MUCH more tactical; the scope for teamplay is huge and I haven't enjoyed myself gaming so much for ages. They only use TDM on the server but, to be honest, that isn't a problem as there is no "run and gun" element.

In my opinion we SERIOUSLY need to look at doing something like this with one of our CoD4 servers (the private one maybe) to improve teamplay because at the moment teamwork is appalling because the game is played too fast.

The rules that 3PIR have, which work well, are:

No running unless under direct arty fire, being attacked by dogs or a grenade lands near you.
You MUST crouch or go prone to move.
Standing is allowed (to see or fire over things) but you musn't stand and move (ie no walking with sights up to eyes)
No Martyr
No Last Stand
No Rockets/Bazookas
No Grenade Launchers

Obviously we would need to replace Artillery/Dogs with Helicopters/Airstrikes but the principle is the same. An additional benefit is that people cannot reach map flaws because they are not allowed to run to jump high :)

You're thoughts please?

Doorman

I DO LIKE THAT!  :D Now that's the dMw way. In fact it's very exciting, bring it on. :yahoo:










     

smilodon

I have no idea what that means (I'm a crap CoD4 player) other than it seems to address the way most Multi player versions of FPS's are designed with the concept that 90% of players will be on publics and tactics etc are not really something to think about. CS was a good game but TCS is a great game. CoD4 is a good game but CCoD4 (Creepy CoD4) sounds like genius and I'd even think about coming back to it if the 'spawn, bang, your dead - repeat for ever' mayhem was curbed. :thumbup:
smilodon
Whatever's gone wrong it's not my fault.

Whitey

It would be nice to give it a try.  I'd love to play a more tactical game of CoD4.

Armitage

Creepy CoD4 :doh:
 
You will need to turn HC off or TDM would be the only mode I would think would work as some maps can take one minute to go from end to end.
 
But if you boys will come back to COD for it. Stick a Creepy CoD4 Server up and see how if fairs:g:

Anonymous

I could stick another server up rather than mess with the Private one if you think that would be better Arm?

Armitage

make a new one bb. We could try it sunday night

Anonymous

#7
Server ready.

Messages set as follows:

pb_sv_task 15 135 "say ^3Welcome to the ^4dMw Tactical Server ^1- DO NOT RUN!!!!!"
pb_sv_task 30 135 "say ^3Meet us at ^4www.deadmen.co.uk/forum/"
pb_sv_task 45 135 "say ^3Work as part of your ^1team ^3to complete the ^1objective"
pb_sv_task 60 135 "say ^3Do NOT use ^1Martyrdom, Last-Stand, Grenade Launchers or Rockets, ^3they are NOT allowed"
pb_sv_task 75 135 "say ^3Watch your fire, Friendly Fire is ^1ON!"
pb_sv_task 90 135 "say ^3This is a Tactical Server, to move you MUST CROUCH"
pb_sv_task 105 135 "say ^3NO RUNNING unless a grenade lands near you, a helicopter fires at you or there is an airstrike on your position"
pb_sv_task 120 135 "say ^3You may STAND to see/shoot over an obstacle"

This should get the troops wondering :)

Doorman

CoD4 right? No dogs or artillery I'm thinking. :g:

Pete! How will you manage without rockets?:lmfao:










     

Anonymous


Penfold

Sounds like a plan. Personally I think walking sighted up is probably fine but I'll happily give it a go. Anything for more team work

Anonymous

Moved thread from Section Admin area to Game Admin area to keep you guys in the loop - we'll let the community know tomorrow :)

target

Cool, I like this idea and I personally think a bit more TDM in the mix will be good as a lot of our matches are/will be TDM...
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Anonymous

At the moment the mapcycle will be only TDM but that is only because that is the only experience I have of playing this way. If we decide this is for us (and I hope we do) then we can put our collective heads together and work other games types around it.

Benny

Sounds good, but it's a real hard habit to break.....running away when shot at.

Can you enforce it? Am I stupid? can you change the max run speed cvar like on CS?
===============
Master of maybe