...and the surprise is...

Started by Anonymous, February 13, 2009, 02:06:28 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Snokio

#15
I think this 'mode' with give alot more in terms of tactical team play, i for one like to let my team mates know where i am verbally, and wish others would also tell me to avoid accidental TK's, but sometimes it's difficult and fustrating because of it's fast paced nature which isn't very realistic.
 
Hopefully this will also stop some of the fragging at the same time
 
I dont see this as a replacement for CSS myself nor do i think any of the other admins do either. (to answer Zootoxin question above)
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Anonymous

Quote from: Snokio;263705I dont see this as a replacement for CSS though myself.

None of us do. We see it as a development of CoD in the way that TCS (and before that PCS) was a development of CS to make it more team and objective based rather than a fraghunt to see who has the highest score. The idea is for the TEAM to win not the individual!

Snokio

​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

smilodon

I'll add a little perspective as a non CoD4 player. I fell in love with CS because I was playing TCS. The addition of a few extra rules changed the game from a great online FPS to a masterpiece IMHO. At the moment my limited experience of CoD4 is... why would I want to play this game instead of CS.... or as well as CS? It has better graphics and err hmmmm?  I've no idea.

dMw is all about playing games as a community. It's about adding an extra team focus to a game. That makes the game better. So what's different about CoD4 here on our servers and CoD4 anywhere else where they have active admins keeping order? Clearly lots of you like CoD4 and you like playing with your mates. And that's fine.

I think most people would agree that the simple addition of a few 'no entry signs' on the CS maps transfored that game. If we can find something similar for CoD4 we'll have a winner. I'm sure a lot of people say there's nothing wrong with CoD4. It's a great game. But then again there are a lot of us who tried it and thought it's just fast paced mayhem with no real plan for anyone. Just run about and whoever can shoot straightest will win. Probably not fair but I still argue  where's the killer feature of CoD4 that will make is as tactical and team based as TCS?

We strive to be an inclusive community where we can all play the game we support with a team ethic.
At the moment we have WOW which for raiders is 100% team based. It's impossible to raid without teamwork.
We have TCS which due to it's simple rule-set compells us to play as teams.
We have racing which is a different experience but racers still play in a style that makes the racing a great community based game.
And we have L4D which Valve designed from the ground up to be team based. No teamwork and you'll fail every time.

So the question is what does CoD4 have to make it a compelling team based game where to win players need to work together to achieve their goals and where running off on a solo killing spree is the kiss of death for your side?

Whether it's creepy mode or better maps or whatever, I think like CS it needs that dMw touch to turn it from a fine game into a great TEAM experience.

Thankyou, you've been a great audience and I'm here all week :)
smilodon
Whatever's gone wrong it's not my fault.

DaRkLiGhTeR

As i play on the xbox my experience may be a little different but this kind of gameplay would limit the use of smgs and shotguns as said above but if you want it to be more tactical why dont you put the server onto search and destory and do the same as was done for cs, limit where the player can go. If i play search on the xbox a lot of people rush but i use tactics i learnt by playing css with dmw which ultimately means i usually win... that and the complete silence loadout helps



b00n

#20
Quote from: KKND;263701It has also some positive points this server.
As for my a completely newbie in this game.

When i join some off you into a game off COD4,i really dont know what too do.:g:
I dont see the difference between my team ore the enemy.
(No i dont need glasses im just new into this game).
I got shoot from all sides,and then im asking myself where's that came from,cos i dont know the game.

So with this server you can (atleast me) learn the ins and outs off the game.
I think it's a great opportunity for new ones to learn a bit off the game.

Just my point few.:)

I don't think that'll be the case at all, if anything I think you'd be getting shot from unseen places even more when everyone is all creeping around.

I agree with Darklighter, the only truly tactical game mode in CoD4 is S&D.  Take that and add boundaries as in the CSS servers, and we'll have the joy of TCS in TCoD. :)

Other than that, I can't see a good way to force tactical elements into CoD4's gameplay.  The crouch only thing might make combat more realistic, and some servers aim for realism which is fine, but my understanding is that going for realism is not one of the aims of our tactical play - TCS could hardly be called realistic but what it does do is reinforce the importance of objectives (and therefore teamwork). Wouldn't removing sprinting be an adequate measure to slow things down? I can't say moving while standing has ever struck me as a problem, it's the sprint-jump-spray round the corner which kills the game.

(On that note, PAM4 can be used to restrict sprinting I believe)

All the other changes are nice - martyr, last stand, grenade launcher and RPG are horrible to have on our servers. :(

Armitage

b00n you talk a lot of sense. But lets wait until after Sunday night to see if it works or not.

Dewey

#22
Ok, I have to ask why?
 
Why do we need these extra layer of abstract rules? I wasn't aware that a large number of people didn't like COD4, infact it seems to have grown in popularity what with the ED ladder and in house league... And who are you making it more enjoyable for? Not me and I never saw a poll asking people if they didn't like it - I'm not trying to be argumentive I'm just trying to understand why a game I enjoy is suddenly going to change and why I haven't heard anyone before now saying they want it to be slower.
 
It seems to me that we are trying to make a square peg fit a round hole - the game is what it is, my first reaction is this seems like your dumbing it down, with some strange abstract rules.
 
Lets be clear - teamwork and objectives have nothing to do with the speed of a game. Many games are fast but still rely on tactics and strategy. So when you say its almost impossible to sustain the appropriate style of gameplay - I'm not clear what you mean?
 
If you want to slow the game down - which is your objective - one sure way is to make the respawn times severe ie your out for a minute. I cant be the only one to have noticed that when a game goes into sudden death mode - the whole game slows down, it becomes slower, people take less risks, use cover better etc.
 
Currently COD4 is fast paced because getting shot isn't a big deal, your out for 10 seconds coupled with small maps means getting shot is merely a minor inconvienience and doesn't have the impact that getting shot did in say BF2 (where the maps are larger and therefore you where often out of the frontline for longer) or other games where getting shot means your eliminated for the round.
 
I'm guessing OFP2 and ArmA2 should therefore be right up dMws street - if they are anything like previous incarnations, the fighting is deadly and slower paced.
 
I know COD4 isn't realistic its certainly not a sim, but many of the propsals are going to make it less enjoyable for me. As it moves even further away from realism or my perception of it ie I can't run (unless I hear an air attack), I can't walk while sighting a weapon, I can't stand and move - it all becomes less enjoyable.
 
The game is going to be played at a snails pace, its bad enough already that snipers are content to just sit an entire games in their lofty postion, surrounded by claymores and regularly hit a running target. Now your going to effectively stop anyone moving quickly, snipers will have a field day surely? Its difficult enough to get over a street that a sniper has covered, but now you can't even run to avoid them?
 
Saying all that, I'm open minded enough to try it, I might enjoy it, but I feel I'm going to be worrying more about the additional rules of the game than actually concentrating on enjoying the game.
 
I'm also surprised that as we've now joined an ED ladder we aren't instead setting up a server with the ED rules on it - that would be far more beneficial - but I guess too fast paced for some?
 
Just my 2pence worth and sorry if I've offended anyone with my opinions.
 
Quote from: BlueBall;263662Dear dMw Community,
 
For years the dMw ethos has been centred around teamwork and objectives. Although CoD4 does offer these, it has become evident that the pace of the game makes it very difficult to achieve, and even seasoned dMw members (ourselves included) find it almost impossible to sustain the approprite style of gameplay.
 
The Admins have come up with a plan to slow the game down leading to a better tactical experience, improved teamwork and more enjoyable gaming.
 
Consequently, we are proud to announce that on Sunday 15th February 2009 we will launch a CoD4 "Crouch Only" server.
 
Hang on, what is a "Crouch Only" server we hear you ask? Well, it means that when you move you have to be either crouched or prone. You are NOT allowed to walk or run. The initial set of server rules will be:

  • No running unless under air attack (helos and aircraft) or a grenade lands near you.
  • You MUST crouch or go prone to move.
  • Standing is allowed (to see or fire over things) but you musn't stand and move (ie no walking with sights up to eyes)
  • No Martyr
  • No Last Stand
  • No Rockets/Bazookas
  • No Grenade Launchers
  • No spawn kills - if someone spawns in front of you try to give each other a chance (difficult this one as it will happen but try to play the game)
Initially, the server will be password protected (same PW as the Private server) and all of these rules will require your co-operation but if the idea is successful then we would look to using PAM mod to help enforce the rules.
 
The server will appear on 77.108.129.47:28962 on Sunday - you may see it before that but we will be testing - and it will be running TDM (Team Deathmatch) as that mode seems to fit best - as we gain experience we will add in other modes if needed.
 
Finally, we should point out that this isn't our original idea but was seen on another clan's CoD5 server and, when tried, was found to be thoroughly enjoyable. We hope you like it and that it brings back those players who felt that CoD4 was too "run and gun" for our style.
 
See you on Sunday guys
 
The Admins

lionheart

I must say I agree with what Dewey has said, and will obviously give the new "mod" a go before dismissing it out of hand.
 
  I found the game we played against Boss the other night using the Ed rules to be a slower paced game, that was with instant respawn and on Team Deathmatch which is uaually a fragfest.
As Dewey said,  a server set up with these rules would be more beneficial, but lets wait and see.........
[SIGPIC][/SIGPIC]

Sparko

hmmm....ok i wont "dis" this until i have tried it, the only thing i am concerned with is trusting people not to run ( or myself for that matter :g:), i will be up for the testing anyway, to help out. I presume the large maps will be taken off the rotation though? that would take ages otherwise :P lol :woot2:

Anonymous

There are a hell of a lot of people making negative comments in this thread without having tried what is possible, therefore, I respectively suggest that you wait until we have given this a chance (which WILL be more than a one night test).

Dewey

I guess some of us don't understand why the changes are necessary. But lets give it a go - it might be fun. If we don't like it no harm done :)
 
Quote from: BlueBall;263764There are a hell of a lot of people making negative comments in this thread without having tried what is possible, therefore, I respectively suggest that you wait until we have given this a chance (which WILL be more than a one night test).

smilodon

I guess, and I'm being a devils advocate here so don't beat me up but... :)

dMw community is a place for people to come and enjoy team based games where our focus is on playing tactically as a team. We're the opposite of the public servers where people log in and just do their own solo thing. We don't play or support these solo online games. That's why CS is played with the Tactical element.

CoD4 may be a great game and people may be enjoying it. But why are dMw hosting it and making it a major part of our community if it's simply a game where there is no need for people playing as a team, with no group based tactical element.

Being really brutal it could be argued that we shouldn't be playing CoD4 at all if we can't play it in the dMw spirit. Now before I get flamed to bits I'm not saying for a second that we should think about dropping CoD4. But there is an arguement that says now we have the server capacity then we should be looking for ways to make the game more inclusive for people who are not hard core CoD4 fans.

Maybe "Creepy Cod" is the answer and maybe it is not. Some people have actually played it in that style and it seems to have been well received. Maybe it does need  longer spawn times, or some other change. But, and here I go again, in it's current form is it honestly a game that is being played in the dMw spirit? Is it a game that the whole community can get to gether and enjoy in the same way we can enjoy the other games we officially support?

Ducks for cover...
smilodon
Whatever's gone wrong it's not my fault.

Thulsa Doom

I've played it once at the LAN, and never since.
I'm not keen on it's apparent frantic pace, I just can't keep up and don't always recognise my team from the other.  But that's maybe just me.

I'm not keen on the die-respawn game too much, as I think (as someone above did mention) it makes me care less about dying as I'll respawn soon.

I may give it a go if it becomes more team oriented.

delankster

Just had a quick 1v1 with armitage , and tbh i quite enjoyed it.

First off we played broadcast, the pace of the game was painfully slow,
the map felt massive, you could easy go the whole match only seeing each other a few times.
but that might just be due to the fact it was 1v1
Maybe with a few more people on, it would make for a faster game

we switched to killhouse and the speed of the game increased and was more of what i perceived is meant by the new rules.
 
Takes a little time getting used to not running when under fire but it definately makes for a stealthier game:norty:

So first impressions:
- map rotation will definately need revising
- running when under fire needs some work
- maybe using the pam4 mod would help and assist ed ladder players
It is better to stay quiet and act the fool, than to say something and remove all doubt
[EMAIL=delankster@deadmen.co.uk]delankster@deadmen.co.uk[/EMAIL]