...and the surprise is...

Started by Anonymous, February 13, 2009, 02:06:28 PM

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Doorman











     

Blunt

Quote from: Armitage;264090The Surprise was.... I really enjoyed it. :D

gg's all
I enjoyed it too.
but I was not at all surprised, as playing with fellow dMw'ers is always a pleasure.
However, I have reservations about this if it goes public.
It will be a nightmare to admin for a start; I still have trouble with Rconmax, it's just not instinctive enough.
It would be great if the crouch could be forced, with a sprint limit of say 5 secs in every min. and not being allowed to move at all whilst standing. (If Cod4 had been configured like this from the start it would have been perfect for teamplay)
I don't think we'll be inundated with new members because of this as it will seem too restrictive to most people, however, I will be delighted if we are:)
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Dewey

#47
Ok I played for a couple of hours tonight - I stand by what I said, this isn't making a more tactical game, its making a slower game - but I can see why some people enjoy it - so in that respect job done.
 
I can see the benefits that slowing the game down might attract some players who before might have felt they'd entered into a brainless frag fest - so we might get more dmw people playing it and thats a good thing.
 
Theres still seems little strategy or tactics save for defend this, they are attacking b etc. Players are moving for the most part as individuals, occaisionally a group move together but seemingly more by accident and not with any regularity. However, perhaps this is to be expected, you guys have been playing CS for a long time and probably use tactics in that game due to your familiarity with it - perhaps it will come in time. I've no problem with it being tactical or not, but lets not mistake a slow pace with tactics - the two can be mutually exclusive and still are for me in this game.
 
Apologies I can't use my comms due to having to be quiet (so thats my excuse).
 
A few changes I'd like to see:
 
no claymores - I can't see how you can have no rpgs, no GL and yet claymores which require infinitely less skill (ie no aiming required/ effectively fire and forget = a skilless kill IMO) than either of those are allowed?
 
I noticed a few people who where shot (ie dead) where then giving away their assailants positions who had shot them - ie they where deadmen talking. This seems unsporting to me and I was surprised to hear it.
 
For the guys who set this up just something to bear in mind for the future - I know you had the communitys best intentions at heart but I think you'd have gotten a more positive response from the community (especially those of us who have been playing cod4) if you had discussed these ideas first - people can be resistant to change if they dont' know whats going on/or something happens out the blue.
 
Overall - I did enjoy it - to me it was almost like a different mode of COD4 like domination or something :) So if you think you won't enjoy it at least give it a go and then decide - anything else would be unfair. And yes I would play it again!
 
I hope these comments come across as they are intended to be ie constructive.

Dewey

right here matey :)
 
Quote from: Doorman;264097Dewey? Where's Dewey? :D

Snokio

Great fun tonight, coms were ued to great effect most of the time, although it did go quiet at times :g:, get those coms working guys!
 
I think this mod works well with most maps as well, although downpour spawnpoints were a little frustrating at times (nothing new there :rolleyes:) which i know there is nothing that can be done about.
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Blunt

#50
I agree with all you say except this bit

Quote from: Dewey;264103A few changes I'd like to see:
 
no claymores - I can't see how you can have no rpgs, no GL and yet claymores which require infinitely less skill (ie no aiming required/ effectively fire and forget = a skilless kill IMO) than either of those are allowed?
 

There is an art to laying claymores, you have to pick the right spot, and you have to imagine routes that people take and where they will be confident or wary.
Most people will attest that I get alot of claymore kills, yet I hardly ever get caught by one, because I'm looking for them (and i don't have the perk to see them.)

QuoteI noticed a few people who where shot (ie dead) where then giving away their assailants positions who had shot them - ie they where deadmen talking. This seems unsporting to me and I was surprised to hear it.
 
I don't see the problem, it's a die/respawn game.
if you got loads killing you on the right, going for A, then I don't see any problem in telling your dead comrades and the live ones, when you respawn, that A is being attacked/there's a sniper in the 1st floor window etc.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


TE_owner

sorry i missed it i was playing DOW soulstorm :doh:
it\'s not my fault if every one runs into my sights :D:byebye::roflmao:

TE_owner

any 1 up for some all night gaming :devil:
it\'s not my fault if every one runs into my sights :D:byebye::roflmao:

Benny

I enjoyed it. I was a big advocate of CoD a while back and was rarely not on in the evening. As with all games things ebb and flow and I've not been on regularly for a while. I'll admit the reason for that, and I've posted this elsewhere, was due to the run and gun, no chat game that appeared to be the current vogue.

Whilst I really did enjoy last night and would play again, I don't think the two styles should be mutually exclusive. I think a few tweaks are necessary for the creepy cod format, but generally it worked well.

On the other side, we clearly have members who thoroughly enjoy the original style and I feel that should be catered for. Another server? That's a tough one, you'll end up with split numbers and everyone loses out. Maybe a creep night?

If possible the only thing that would make the game better would, in my opinion be locking down the sprint to 5 secs with a 90 second cool-down irrespective of loadout.  Then you would avoid all the issues of habit etc.
===============
Master of maybe

Zootoxin

Quote from: Benny;264153you'll end up with split numbers and everyone loses out. Maybe a creep night?


I really enjoyed last nights gaming and with a few tweaks the mode could be awesome.

But.....

I get a bad feeling we are aready spreading the clan too thin without splitting the games we already play down the middle.

I know the servers are open to the public but the public rarely conform to our ethos as much as we would like.

Maybe we should think about structure a weekly schedule i.e. COD4 Monday, CSS Tuesday etc etc

then we could all go where the dead men are?

Was last nights gaming so good because the server was stuffed with dead men?

lionheart

I really enjoyed last nights game, I played for 2.5 hours which is not something I normally do so I must of liked it.
Do I like it more then normal mode ? No . But I like it .
 
As has been said, the players we play with and against really help the enjoyment level of a game, I even TK'd Doorman twice without getting called a "Noob" or worse. Will I play it again? Definately.
 
There are a few tweaks that need to be considered and maybe the map rotation needs modifying but all in all a big thumbs up. :thumbsup:
[SIGPIC][/SIGPIC]

Anonymous

As we are active in CoD Ladders then it is imperative that we keep a fairly vanilla flavour of CoD so people don't get rusty.

One suggestion would be to keep the current public server as the only public server and have some version of creepy CoD as the private server; much like we have in CSS with Boomer and Meathook.

The exercise has prompted much discussion and lively debate which is excellent so keep it up, lets hear those ideas?

lionheart

#57
Wouuld it be viable to have a server set up as a match/practice server with the ED config on?
[SIGPIC][/SIGPIC]

Armitage


Dewey

#59
Well if theres an art to laying claymores (excuse me while I laugh) theres more of an art to shooting someone while they are shooting at you, their is no comparison. Laying claymores is easy, you can do it without being under fire, the right spot is easy, choose a common route or door and forget about it - its hardly mensa stuff is it? :) Admitedly some are better at it than others, but c'mon which is more difficult, laying a claymore or killing someone with an rpg/gl while avoiding being shot at?
 
I agree with your version blunt, but I think you misunderstood, dead people where telling their live comrades where they had been shot at and where to go and kill them - that doesn't seem fair to me - fair enough tell them when your back in the game but not just after you've been shot and your waiting to respawn.
 
Quote from: Blunt;264113I agree with all you say except this bit
 
 
There is an art to laying claymores, you have to pick the right spot, and you have to imagine routes that people take and where they will be confident or wary.
Most people will attest that I get alot of claymore kills, yet I hardly ever get caught by one, because I'm looking for them (and i don't have the perk to see them.)
 
 
I don't see the problem, it's a die/respawn game.
if you got loads killing you on the right, going for A, then I don't see any problem in telling your dead comrades and the live ones, when you respawn, that A is being attacked/there's a sniper in the 1st floor window etc.