...and the surprise is...

Started by Anonymous, February 13, 2009, 02:06:28 PM

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Anonymous

Quote from: Dewey;264210dead people where telling their live comrades where they had been shot at and where to go and kill them - that doesn't seem fair to me - fair enough tell them when your back in the game but not just after you've been shot and your waiting to respawn.

I didn't think you could do that. I thought VC was blocked when you were dead.

target

But you can do it using team chat....
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Doorman

Quote from: target;264213But you can do it using team chat....
I didn't see any of that. :g:










     

Benny

I think the point is that with the quick respawns, you get shot at bs2, so you respawn and say, "lookout comrades, I just got shot at bs2".

I did it and am guilty. The alternative is you go hunting for that person at that site. Here's the solution, up the dead time. 45 seconds should do it...
===============
Master of maybe

Doorman

But surely, if you were a real soldier in real life that got killed by someone from bs2, wouldn't you tell your comrades where you got shot from when you came back to life? I know I would. :flirty:










     

delankster

Quote from: Doorman;264225wouldn't you tell your comrades where you got shot from when you came back to life? I know I would. :flirty:
:roflmao::roflmao:
It is better to stay quiet and act the fool, than to say something and remove all doubt
[EMAIL=delankster@deadmen.co.uk]delankster@deadmen.co.uk[/EMAIL]

Snokio

#66
Quote from: Blunt;264113I agree with all you say except this bit
 
 
There is an art to laying claymores, you have to pick the right spot, and you have to imagine routes that people take and where they will be confident or wary.
Most people will attest that I get alot of claymore kills, yet I hardly ever get caught by one, because I'm looking for them (and i don't have the perk to see them.)
 
 
 
I don't see the problem, it's a die/respawn game.
if you got loads killing you on the right, going for A, then I don't see any problem in telling your dead comrades and the live ones, when you respawn, that A is being attacked/there's a sniper in the 1st floor window etc.

:withstupid:
 
I have used claymores to great effect and in a very strategic manner, especially when it comes to sudden death, I remember when it was just me and Armitage on downpour and spent some time trying to lure him to my direction as i had planted a claymore which he kindly walked into:flirty: and there are many more situations like that.
 
and with the game slowed down, you should be able to spot them and avoid them more easily as you wont be running blindly round corners.
 
 
The only thing I can say about this is that I am guilty of letting my teammates know where I have been killed from, but only once I have respawned, otherwise I would feel i would of let my teammate down who was sitting right next to me (basically letting him die by not saying anything), not realistic I agree, but niether is respawning :lmfao:
 
So it is a tricky one, maybe, as already suggested (i believe) have a longer respawn time? :g:
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Gone_Away

I did what I said I would and gave it a try.
 
This style only supports the same creep and hide type of player. Given the fact that you can't sprint across open spaces to find better cover I can't see myself playing this style. It's fine for those that like a slower paced game.
 
One thing that I saw absolutely nothing of was teamplay. If the changes were supposed to encourage communication and teamplay it has come short on that objective. All I experienced was everyone lurking around sniping each other.
 
In my opinion this game works well as it is. If you want people to take extra caution then lengthen the respawn time. Other than that the game works fine.
 
NF

Armitage

It didn't go down as well today. Played it for 2 maps then we switch back to normal.:g:
 
need to limit the sniper

TE_owner

maybe for some maps but countdown was rubbish but for the smaller map without big spaces it was good. countdown had big spaces which is impossible without sprinting but i enjoyed it except for that
it\'s not my fault if every one runs into my sights :D:byebye::roflmao:

Armitage

the map before also ended in a sniper fest.

Dewey

Looking back at my response to Blunt re Claymores I realise I sounded like a dick - I'm sure your right it is a skill that can be improved - so apologies Blunt (I had to say that as I stepped on a few of Blunts claymores the last few nights *sigh*).

As you've probably guessed I'm not a fan of claymores or Snipers come to think of it - I've always disliked the way Snipers can hide, spot and kill you from so far away that you don't even get a fair chance to shoot back at them man-o-man - its just underhanded witchcraft if you ask me :D My style of play is the opposite, I'm usually at the frontline getting shot ... alot but hey at least the opposition gets the chance to shoot me back because I'm not hiding like a girl.

Another idea to improve this format for me would be to not let snipers use anything but a sniper/pistol - ie they shouldn't be able to pick up other guns or have the perk allowing them to carry an assault rifle etc - for the simple reason that snipers camo is the best in the game and if I was taking the game remotely seriously I'd be using the sniper class as the basis for my loadout as it has superior camo which can be the difference between dying and not. This last paragraph is kinda tongue in cheek :)

Doorman

You have a very good point. How feasible is it to be a sniper one minute and an assault type chappie the next. One or the other. That goes for the other classes as well. One main weapon, grenades and a sidearm...sorry, pistol. Nothing wrong with snipers per se, just decide if that's what you are. :flirty:










     

Lexander

I think it is unfair that snipers don't get silencer :narnar:
Welcome to IRC #deadmen @quakenet

Doorman

Quote from: Lexander;264431I think it is unfair that snipers don't get silencer :narnar:
They're so far away you wouldn't hear the shot anyway. :narnar::narnar: