Raid 28.05.09 Uld 25

Started by JonnyAppleSeed, May 28, 2009, 10:11:47 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

JonnyAppleSeed

So ya think ya good ha !

http://www.wowmeteronline.com//combat/log/713702 :D

I think we need a little bit of home work ... a gold star for anyone who can tell me just how far that fist went up...


I say sack naxx hit Uld hard on sunday
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Baylien

Hmm yep, good to see the 25man team working in Ulduar, especially taking into account the reasonable success of the 10 man team in Ulduar.
Would have been good to maybe have another healer, the raid was pretty fragile with all the damage around. So I guess we need to keep working on our ability to avoid extra damage, as it seems the healers were pushing out 30-40% more healing on Kologarn than XT.
Hopefully our newer members can pick up some gear upgrades from heroics, badges, 25PuGs etc, get our dps up a bit. I think mana could become an issue towards the end of the fight(might be a spot or 2 going for the 10 man Ulduar Friday evening, some nice upgrades and experience of fights in there)
So make sure to have pots/elixirs/flask/food ready, and use them! Once we get Kologarn down the next boss Auriaya should go down pretty fast(giggidy), we own her hard in 10 man.
Well catch you guys later, things are looking up ^^ :byebye:
______________________________


TeaLeaf

Not sure if this helps, but the healing on XT is relatively light compared to Kologarn.

The critical thing for Kologarn is raid positioning and your kite path for the beams as it has a big impact on the effectiveness of the healers you have in the raid.  We have melee & tanks at the front with Kologarn and then along the back wall and across the doorway (but importantly NOT into the doorway alcove) we line up all ranged dps and healers.  We use the lines on the floor as our guides and I think it is the second line into the room is the first one that goes full width of the Kologarn area, that's the one we use.  We put healers in the central 50% of that second line.  The reason we use the second line and the central 50% is that it ensures all healers have both LOS and range on everyone in the raid.  If someone steps back towards the entrance doorway they lose Line of Sight on raiders to the left and right on that line, so that area should not be used.  Keeping everyone along the line and equally spaced also mean heals jump real well.  We send one ranged dps group to the left end, one ranged dps group to the other end, so PoH, CoH also works well.

The positioning works well as it leaves is a big corridor from left to right between ranged and melee - that's the kite path for the beams and anyone getting it uses that corridor to kite.  

We tank the adds on the left but as close to (Kologorn's right) arm as we can so that chain heals and PoM jumps between MTs, the OT and melee.  

One shaman can handle Grip as he can chain heal the first target and the CH jumps pick up the other 2 'Gripees'.

Where healing does go insane is if dps on his right arm (our left as we look at him) is low during Grip as you then end up with a Grip at the same time as Oblivion.  Grip should really be over well before oblivion so allow the healers to focus on nothing but raid healing at that point.  Might be worth reviewing if that is happening for you or not if healing levels seem a little 'intense'.

Hope this helps.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Tirkad

Quote from: TeaLeaf;277683Not sure if this helps, but the healing on XT is relatively light compared to Kologarn.

If you're speaking about the EHpS, i think that's due to the very different fights themselves. In the XT fight, i use the about 30 seconds of the heart phase to get in melee and recover some mana with seal/judgement, so during the heart phases i'll do almost no healing (with the exceptions of a few heals to top everyone health) that will obviously drop the HpS done. During the fight versus Kologarn, the healers are very stressed, since the Oblivion is a lot worse (burst damage instead of over time) and it must be healed asap for obvious reasons (people could be oneshot).
About the Kologarn's fight, i'd like to be placed in melee if possible, even near one of the hands, mainly becouse when we wiped on our best attempt (it was about 55%, i think) i only had 20% mana left.

TeaLeaf

#4
Not specifcally about EHPS more about activity and mana use.  Activity and mana use is less constant than Kologarn, ie healers have to work less hard on XT than they do on Kologarn where the healing demands are pretty intensive all the time.  (EHPS is a tricky stat to follow as it is highly dependent on a number of external factors, so it's not one I tend to look at as a guide without knowing the class, specific healing assignment, the fight and which other classes and healing assignments were issued).

Re Kologarn specifically, how did your mana compare to other paladins at that time?  I don't know your gear stats, but that does seem a little on the low side for a 55% wipe.  The problem is that there really is not any time for you to be in melee to regen mana as you need to be healing constantly.  I suspect the solution is a combination of things, including but not exclusively, better dps, people learning the fight and taking less damage from beams, better gear and more efficient use of spells.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Azunai

I think your being at 20% mana is caused by people taking damage (since you use the mana to heal). It was a wipe, meaning people took too much damage (at some point, how else would people die and how else would it be a wipe yeh? ^^). Meaning that in a normal situation where we would kill the bugger, people would not be taking as much damage as on that attempt, and you wouldn't be using that much mana to heal them. :) Logic wins! :D
or Garrit, or Torgen. Also, Livestream.

Baylien

Once again Kolo got destroyed by the 10 man squad, and despite a little wobble it was amazingly easy in comparative terms.
I think TL's suggestion of using a resto shammy to chain heal the grip is a good idea, which I'm sure we'l try. Also I think we can push out more dps. I'm not accusing anybody of slacking, I just mean we have a lot of room to improve through gear and encounter experience.
The healing seemed to become a lot more driven, as far as I could see we were all working hard. So just pick up another healer, and avoid clashing grip with oblivion where possible. Other than that the fight consists of run away from lasers that burn you, offtank adds, watch tanks for dmg spikes.
Once Kolo is destroyed for a first time I see him(or it) becoming much easier to manage in the future.
Also once defeat the free loot woman after kolo any idea of order we will attempt the watchers?
______________________________


Azunai

I'm thinking wether we choose Hodir, Thorim or Freya first won't be very different in terms of difficulty. Mimiron is probably a step up. But let's down Kologandalf first :)
or Garrit, or Torgen. Also, Livestream.

Tirkad

Honestly, i was concerned by my use of mana too. I don't think i can afford to cast a FoL instead of an HL in the kologarn's fight, but i must point out that i didn't use DP, Divine Illumination or a potion, also becouse i wanted to test the mana efficiency and management of the fight. For what concerns the DP, in the fight at Kologarn i'm not going to use it if not with AW, due to the 50% healing malus that will be unbearable in that situation. However, there is another way to gain some mana efficiency for the healers, and that's a coordinated healing (aiming to reduce the overhealing as much as possible). During those tries, we just handed out general assignments, like mt/ot/raid healing. What i'd like the healing officer to consider is the group focusing when some huge AoE occurs (for example, with 6 healers a possible assignment could be: one healer focus heavily on the tanks -and here a paladin could be nice with BoL, and other tools - and each other healer focusing on a different group). However this implies a little more focusing and strategy, since the members of a group should not spread out in the room, but keep close to their assigned healers, if an healer dies, there must be one or two ready to cover his job, and so on.

sheepy

yup utalising Circle of lol and chain heals better will help with that
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]