GameSweet

Started by FrEnZy, October 07, 2009, 03:00:58 PM

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FrEnZy

Hay guys,
 
So, today I recived an Email from a company called GameSweet wanting to use THIS model that a made a few years ago an a commercial release.
 
They are offering me a mention in the credits and a name+website link in game where you would select my model only.
 
I'm in two minds about it, I don't really like the idea of someone making money out of my work. However next year I'm hoping to get a years placement in the games industry, and thought that being able to say that I've provided art for a commercial release (even one thats clearly very low budget), would give me an advantage over other applicants.
 
what do you think guys?
[SIGPIC][/SIGPIC]

b00n

If it might benefit your CV, I would say go for it.

At the same time I would also try fleecing them for a small financial consideration - 50 quid should be peanuts for them and gets you some beer tokens. :)

Sn00ks

As you say the fact that some of your work is being used for a commerical venture must count for some brownie points.
The downside is they are making money and using your work for free.
Although if you say you want to get some renumeration they may tell you to get lost and use something else.
 
My take would be that the benefit of some of your work being used outweighs not having your work used. It is up to you to decide if you would like some reward.
Realistically how much would you expect to get? If it is peanuts then I'd let them use it and have the associated publicity.
 
Any publicity is good publicity.
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

target

Its not often I say this, but i'd have to agree with Snooks :narnar:
 
Especially if you're looking to get in to the Game Industry, having some of your work already out there can only be viewed as a plus, so go with it and bask in the glory of having your work out there in the wild.
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Zootoxin

I agree with the last two.

How much do you feel the art is worth though?

If you decide to let them use it for free be sure to get something in writing that states they can only use the model for the use specified.

You don't want them using it over and over for no or little gain.

Also, don't forget to mention that you are available for paid work if they have anymore requirements.

Nice work BTW

T-Bag

Give it away just for the mention. Ã,£50 is nothing compared to having a decent reference on your CV.

The work is there. It doesn't cost you anything to let them have it, and half the fun about art is knowing people appreciate it.
Juggling Hard Disks over concrete floors ends in tears 5% of the time.

OldBloke

Quote from: Zootoxin;292100I agree with the last two.

How much do you feel the art is worth though?

If you decide to let them use it for free be sure to get something in writing that states they can only use the model for the use specified.

You don't want them using it over and over for no or little gain.

Also, don't forget to mention that you are available for paid work if they have anymore requirements.

Nice work BTW

My thoughts exactly. Gratz on the recognition :thumb:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Dewey

As someone who has sat on a number of interview panels - if a candidate had their work used in a commercial product it shows commitment and enthusiasm and could possibly be the deciding factor in who to choose. It would also be a good choice of converstation during the interview - interviewers love to hear examples to questions they ask. One question we usually ask on web interviews is give us an example of a project you've created in your own time?

Good luck with it.

FrEnZy

Cheers guys,

I've decided to let them have to model in question provided that I get my name and website mentioned on the import screen as they've already said, and can provide confirmation in writing that they will only use it for this single use.
[SIGPIC][/SIGPIC]

DogMeat

Quote from: FrEnZy;292278Cheers guys,

I've decided to let them have to model in question provided that I get my name and website mentioned on the import screen as they've already said, and can provide confirmation in writing that they will only use it for this single use.

I'd suggest you offer them a non-exclusive licence to use the model for a specific game.  Whether you charge them or take a royalty on each game sold is up to you.

Whatever you do, make sure you retain the copyright of the model.
[SIGPIC][/SIGPIC]
Some pixies. No cars. No talent.

Penfold

All sounds like excellent advice to me.

Zoots and Doggers make excellent points regarding single-use and retention of copyright imho.... good call.

Congratulations mate!

You'll may look back at this one day and see where it all started from :D.