DRAFT: CoD4 > Server Rules

Started by Lexander, March 12, 2010, 09:58:01 AM

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Lexander

Changed nothing here as it is so well written.

QuoteNo foul or abusive language.

Auto select a team at the start of each game. An admin will ensure that team balance is maintained throughout the game.

If you need to go AFK please switch to spectator, or risk being kicked by an admin.



S&D
No air strikes on spawn site in he first 20 seconds of around.
The defending players should stay with in a logical distance from the bombsite, so to be able to DEFEND the targets. Players should be able to justify there position on the map at all times.

Play the objective:
Your objective is NOT to get as many kills as you can but to help your team defend or plant the bomb, capture or defend HQ and Domination Checkpoints. Players not doing so are considered to be Frag-Hunter. Frag-Hunting is defined as having total disregard for your team and objective at hand and focused on eliminating enemy forces.
Spawn Rushing is considered a Frag-Hunter tactic and is not allowed. Spawn Rushing is where players immediately go engage enemy players near their spawn area. Shooting into an enemy spawn point is not allowed as well; however, if the enemy is shooting from their spawn, then they can be engaged. During Domination matches spawn killing is a neccessary by-product of the game.

Attackers:
The role of an attacker is to attack an area of interest and fulfill their primary in-game objective. Attackers may use any and all routes available to them to accomplish the mission. This can include flanking through the defenders spawn to reach the objective.


Defender Roles:
Defenders are to defend their objective and its immediate choke-point entryways. Defenders are not to go on hunting parties and aggressively eliminate the enemy; defenders can take any FLANKING route they like to a different objective to reinforce once:

* It's clear that the bomb is down near that objective
* Most or all the defenders there are dead
* The bomb has been planted.

The primary purpose of this is to reduce the amount of Frag-Hunting and to maintain consistent team-play.

Bomb Carrier:
The bomb carrier is the squad leader. He will give the commands to the rest of the squad as to which objective, deployment of forces etc... Support the squad leader as part of the team.


Team Killing (TKs):
In the heat of battle friendly fire occurs it is a part of life and all online games, however, intentional TKs or excessive TKs are not acceptable behavior on -=[dMw]=- servers.
In Call of Duty 4 the Perk: Martyrdom is not conducive to Team play and sets an inherent risk to all players on that team. Martyrdom is not allowed as a perk.


Grenade spam and appropriate use of suppressive fire:
The use of throwing Frag Grenades/C-4/UAV/Air-strikes/Choppers are prohibited before the first 20 seconds of the round.
Random, blind use grenades is prohibited. Blind grenades are defined as randomly tossing into locations where no threats have been identified or into locations to clear but failing to following the grenade into that location. Using UAV to spot threats is an acceptable use for throwing grenades due to the indicator icon on the mini map.

Wall Spam
Wall spamming is defined as random, "Spraying" gunfire into walls and other easily penetrable objects with small-arms fire looking for hit indicators and is not allowed. Using suppressive fire is. A team can use suppressive fire if needed to allow the movement of the rest of their squad. If an enemy is known to be hiding behind a wall or object, then the player is allowed to shoot through the wall/object. THE MOUNTED MACHINE GUNS DO NOT APPLY TO THIS RULE, IT IS A SUPPRESSIVE FIRE WEAPON.

BunnyHopping
As dMw strives for realism so called "bunnyhopping" is not allowed. If you think about it, in a real situation you would not go jumpping around corners or jumping away when under fire.

Edit: http://dl.dropbox.com/u/1809182/Server%20rules%20cod4.rtf
Welcome to IRC #deadmen @quakenet

T-Bag

Juggling Hard Disks over concrete floors ends in tears 5% of the time.

Lexander

Quote from: T-Bag;305913Bunny hopping?

How does that look like now ?
Welcome to IRC #deadmen @quakenet

T-Bag

Quote from: Lexander;305942How does that look like now ?

Turquoise.
But the text is fine
Juggling Hard Disks over concrete floors ends in tears 5% of the time.

Penfold