Brink

Started by Abberz, September 02, 2010, 08:16:18 PM

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GhostMjr

Arrived in the mail just now.

Installed and activated fine :)

-=[dMw]=-GhostMjr

Liberator

Damn you all to heck, ordered it.

£18.80 ish.

:D

Ordered through MyMemory with the 5% AMA5 code and did it through TopCashBack for 10% cashback.

1. Go to TopCashBack
2. Click through to MyMemory from there
3. Pay with the AMA5 code

Ranualf

deal !

i`m gonna get and GUN YOU ALL DOWN !

ofc 2 secs later i`ll be fubar...
[SIGPIC][/SIGPIC]
Common sense is not a gift, it`s a punishment
As you have to deal with everyone who does not have it...

KKND

#33
Tweak Quick Guide

Tweak Quick Guide -Everything Here has been verified unless noted - everyone will not see improvements but most should
 
 
 First Turn video quality down AA and Vsync off in game options menu
 
 Open Console
add" +com_allowconsole 1" in your command line after the exe in steam
use the tilde ~ key above left tab to open console
Can  also use Ctrl + Alt + Tide (~) and putting in your config is also  possible (remember if overwrites unles you put it in autoconfig)
 
 Show FPS
com_showfps 1
 
 Turn Off Shadows
r_shadows 0
 
 Turn Off Motion Blur
 
 can do this in game options
r_useHighQualityPostProcess 0
 r_useMotionBlur
 
 MultiCore Optimizations (this one helps a lot)
 
 Add -rthread to your launch/command line options, and throw this into your autoexec.cfg:
 seta r_useThreadedRenderer "2"
 
 Field of View
 
 g_fov [70-xx] -It distorts after about 85 esp when using SMART
 
 Turn Vsync Off
 
 Vsync keeps your framerate the same as your monitor refresh
 
 Turn off Triple Buffering
 
 In your video Card Options
 
 
 ATI Video Card Fixes
 
 ATI HOTFIX LINK
 
 USE Catalyst Control Panel- reinstall drivers Playing with Catalyst you can find some things that help
 
 Turn Vsync ON
 Turn Triple Buffering ON
 
 Set Catalyst A.I to max (about Catalyst AI) You can also try disabling this as this is machine specific
 
 For SLI/Crossfire users, try to disable SLI/Crossfire if you are having bad framerates
 
 GENERAL TWEAKS
 
 You can go to Task Manager and manually heighten the priority to force it to use more CPU See Picture
 
 See How your Graphics Video Card Stacks UP
 
 Make sure you have the latest video and sound drivers
 
 Disable or turn off your antivirus programs. Be sure to turn them back on after playing.
 
 Manually add Brink to your antivirus or firewall exceptions list.
 



  • General Info

General Info
Sample Config File **Link**
Brink Console Commands **Link**
Brink Config Variables (CVARS)**Link**
Brink Configurator Program**LINK** (Please Comment and Rate Program and other resources in that Section)
 
 How to Open Up Console
add" +com_allowconsole 1" in your command line after the exe in steam
use the tilde ~ key above left tab to open console
Ctrl + Alt + Tide (~) and putting in your config is also possible
 
 Location of your Config File
It is located where ever you installed steam (numbers may be different) file name is brinkconfig.cfg
E:\Games\steam\userdata\36284877\22350\local\base\brinkconfig.cfg for example
 
Remove Enemy Tint
'g_enemyTintEnabled' is a client side option to enable/disable enemy tints
'si_enemyTintEnabled' is a server side option. If set to 0, it will force all enemy tints to be disabled on clients.l
 Get Rid of Cutscenes and Videos
Simply rename your assets folder to anything else (e.g. asset-bak:
 Steam\steamapps\common\brink\base\video\assets
 
 Get Rid of Opening Video
 
 Move/Rename C:\Program Files\Steam\steamapps\common\brink\base\video\assets\pubdevlegal_splash.bik
 
 How to Play in Windowed Mode
 
 Lower  the resolution in your options to below our desktop (you can then  resize) This is helpful if you alt tab often or have multiple monitors
 
 Also add -windowed in game launch options in Steam
 
 Custom Resolution for Eyefinity/Nvidia Surround
 
 seta r_mode "-1"
 seta r_customWidth "5760"
 seta r_customHeight "1080"
 seta r_aspectRatio "-1"
 seta r_customAspectRatioH "16"






  • Performance

Performance Tips
 
 Not Fully Tested (Some from Tweakguides -ETQW)
 
 Show FPS
com_showFPS
 
 for example to bind a key to show your FPS type bind F10 toggle com_showFPS in console or add it to your config file
 
 Unlock FPS
com_unlock_maxFPS [FPS rate]
com_unlockFPS [0,1]
com_unlock_timingMethod [0,1,2]
 
 Custom Resolution for Eyefinity/Surround
seta r_mode "-1"
 seta r_customWidth "5760"
 seta r_customHeight "1080"
 seta r_aspectRatio "-1"
 seta r_customAspectRatioH "16"
 seta r_customAspectRatioV "3"
 
 DIAGNOSTICS
com_videoRam [MB]  - Shows the detected amount of video memory on your graphics card in  MB. If this value is incorrect, set it to the correct value at startup  to improve performance.
sys_cpuSpeed [GHz]  - Shows the detected CPU Speed. If this value is incorrect, set it to  the correct value at startup to improve performance. Remember that for  mult-core CPUs the speed is per core, not the sum of all cores.
sys_cpuPhysicalCount [value]  - Shows the number of separate physical CPU cores the game has  detected. If you have a multi-core CPU make sure this matches the number  of cores you actually have. Note that the sys_cpuLogicalCount value may differ, since a single core hyperthreading CPU for example can have two 'logical' cores, but only one physical core.
com_showMemoryUsage [0,1] - If set to 1, shows the amount of memory allocated to the game and various assets.

 
 
 CPU
r_useThreadedRenderer [0,1,2 ]
 
 Graphics
r_shadows [0,1] 0=off 1=on Turning off can help performance
r_megadrawmethod [0,1,2,3]
image_filter [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR]
r_skip
image_PicMipEnable
image_useCompression [0,1]
r_visDistMult [0.8-1.2]  - Determines the maximum visible viewing distance in the game, the  higher the value the further you can see, but the lower your  performance. For gameplay purposes you shouldn't lower this below its  default, and it's best to set it to 1.2 for maximum advantage.
g_decals [0,1]  - If set to 0, disables all decals (e.g. bullet holes). This can  improve performance, especially in heavy combat, at the cost of realism.
r_lightScale [value]  - All light sources are multiplied by this value. Increasing this value  increases the intensity of all visible light sources, lowering it  reduces them (cheat).
r_detailTexture [0,1]  - If set to 0, disables Detailed Textures, which are the detailed  surface effects shown on a texture, such as the gravel on a road.
r_detailRatio [value]  - Determines the ratio of detail textures to main textures. The higher  this value, the more detail textures are shown per unit of main texture,  however at very high values (and very low values) textures will look  blurry. A moderate value of between 4 and 14 can look good, but has  varying impact on performance.
r_detailFade [0-1] - Determines the way in which detail textures fade in the distance, the lower the value the sharper closer details will be.
g_showPlayerShadow [0,1]  - If set to 1, the player will cast a shadow when standing near light  sources. If set to 0, the player casts no shadow, which improves  performance.
image_lodbias [-1-1]  - Determines the Level of Detail (LOD) bias for mipmapped images. The  higher the number, the less detail is visible on surrounding objects.  This can improve performance, but reduces image quality. The default is  0, and values approaching 1 reduce detail quite heavily, while negative  values approaching -1 increase detail, so experiment with fractional  values such as 0.2 or -0.5.
 
image_lodDistance [value]  - This determines the distance at which images don't need to be shown  at full resolution, with the higher the value the better the image  quality but the lower the performance.
r_md5LodBias [value]  - Determines the Level of Detail (LOD) bias for mipmapped images. The  higher the number, the less detail is visible on surrounding objects,  such as vehicles. This can improve performance, but reduces image  quality. The default is 0, and a value such as 1 reduces detail quite  heavily, while negative values increase detail, so experiment with  fractional values such as 0.2 or -0.5.
r_md5LodScale [value]  - This determines the rate at which higher level of detail becomes  visible on objects. The higher the value the more detail is visible on  distant objects but the lower the performance.
r_renderProgramLodDistance [value]  - Determines the distance at which general rendering details are shown,  such as bump mapping on surfaces. The higher the value the more detail  and effects will be shown in the distance but the lower the performance.
r_stuffFadeStart [value] - Sets the distance at which 'stuff' (i.e. mainly grass) begins to fade out of view.
r_stuffFadeEnd [value] - Sets the maximum visible distance for 'stuff' (i.e. mainly grass). Using a combination of r_stuffFadeStart and r_stuffFadeEnd you can in effect have more or less grass visible. For example try r_stuffFadeStart 0 and r_stuffFadeEnd 1000 together to give a thinned out grass effect for better performance without removing grass altogether.
r_stuffCacheMegs [MegaBytes] - Determines the amount of memory to use for caching stuff effects. The default is fine, however if you raise the r_stuffFadeEnd value above in particular, you may need to increase the cache to prevent stuttering and errors.




  • Sound
Some Sound Problems are map specific
 
 (try Go into your Steam/steamapps/common/brink/directx
 Run DXSETUP.EXE)
 
 Realtek Sound which is on most motherboards is notoriously bad. Make sure you have the latest Realtek drivers
 
 Downgrade your in game sound - play in stereo
 
 From (Tweakguides ETQW)s_driver [best, openal, dsound]  - Determines the audio API used for the game. The default of dsound is  DirectSound which is optimal in Windows XP, however you can set this to  openal to attempt to force OpenAL audio, either to try to fix audio  glitches on your system, or in particular for Windows Vista users who  want to have full hardware audio acceleration. If you want to force  OpenAL mode, see s_libOpenAL below for details.
 
s_libOpenAL [path/file] - Determines the path and filename of the correct OpenAL32.dll file to use if OpenAL sound mode is chosen using the s_driver variable. Most sound cards have hardware support for OpenAL, and thus you should have an OpenAL32.dll file under your \Windows\System32 directory. So you would use the s_libOpenAL command in this way: s_libOpenAL C:\Windows\System32\OpenAL32.dll. You would then make sure to use the s_driver openal command, and if doing so during an active game, use the s_restart command to restart the sound system.
 
s_force22kHz [0,1] - If set to 1, this forces lower quality (22kHz) audio, which reduces sound quality but can improve performance (cheat).
 
s_numberOfSpeakers [2,4,5,6]  - This value shows the number of speakers the game has detected, based  on the your general Windows settings and In-Game settings. You can  manually alter this value, however make sure it matches your current  speaker setup otherwise you will have missing audio channels.
 
s_maxSoundsPerShader [value]  - This setting determines the maximum number of sounds to use per  shader, that is how diverse the sounds effects are. Increasing this  value may increase sound variety but also increases memory usage and can  reduce performance.
 
s_useOcclusion [0,1]  - Occlusion is a basic audio method which muffles sounds which aren't  clearly heard, such as those behind walls and objects. If set to 0, this  method is disabled reducing realism and losing many distant sounds but  it may increase performance (cheat).
 
s_noSound [0,1] - If set to 1, disables all sounds. Should be used primarily to troubleshoot potentially sound-related problems.




      Multiplayer/PORTs


UDP/TCP 27015, 27016 and 8766
 
 **Link**how to port forward**
 
 Commandsconnect [servername] - Connects to a multiplayer server with the given name
disconnect - Closes the current game map.
reconnect - Reconnects to the last server connected to successfully.
say [text] - Says the provided text in Global Chat in multiplayer.
sayFireTeam [text] - Says the provided text in Fireteam Chat in multiplayer.
sayTeam [text] - Says the provided text in Team Chat in multiplayer.
serverInfo - Shows information about the current server when in multiplayer.
net_clientLagOMeter [0,1]  - If set to 1, a small graphical display is shown at the bottom of the  screen only during multiplayer games. It looks like a set of green,  yellow or red blocks, and tells you various things about your  connection. In essence however the main thing is for you to note whether  it is predominantly green, which is good, or if there are lots of  yellow and/or red blocks which indicate connection problems. If you  switch to another server and these go away, then the problem is likely  with the server and/or you may be quite far away from the server. If it  happens on all servers however the problem is likely with your  connection.
net_clientMaxRate [Bytes]  - This setting controls the maximum amount of data in bytes per second  you can receive from a server every second. By default, most servers  only provide 16000 bytes per second. If you're having connection  problems or lag, first try lowering this value to see if it reduces and  stabilizes your ping when playing ET:QW online. Try values such as 10000  or 12000. Note that just as values which are too high can cause  problems, so too can values which are too low - ET:QW multiplayer is not  designed for dialup speeds (i.e. values of 6000 or less).
net_clientPrediction [milliseconds]  - Determines the number of additional milliseconds by which the client  (your machine) will try to predict and offset any ping lag. The default  is 20ms, but if you're experiencing connection problems and lag and/or  have a high ping, raising this value may improve things. Remember  however that your ping is the round-trip time to a server (e.g. a 150  ping means 75ms taken for your data to get to a server, 75ms for it to  get back). So your ping divided by 2 will give you the best prediction  value, and usually only if your ping is higher than 150ms.
DEMOS (I haven't found a demo folder yet but we will keep trying)
 
 Demo Commands (NOT CONFIRMED)
 
 The following commands record and play back in-game demos.
 
 recordDemo [demoname] - Records a demo of your current (singleplayer) gameplay with the name specified.
 
 stopRecording - Stops recording the current singleplayer demo.
 
 playDemo [demoname] - Plays back a singleplayer demo with the name specified.
 
 recordNetDemo [demoname] - Records a demo of your current gameplay on a multiplayer server.
 
 stopNetDemo - Stops recording the current multiplayer demo.
 
 playNetDemo [demoname] - Plays back a multiplayer demo with the name specified.
 
 pauseNetDemo - Pauses/unpauses the playback of a network demo.
 
 timeNetDemo [demoname] - Runs a timedemo on the demo name provided and provides framerate results in the console after the demo is finished.
 
 com_preloadDemos [0,1]- Preloads all demos before playing them. Set to 0 will reduce memory usage, but loading demos will take longer.
 
 com_compressDemos [0,1] - If set to 1 will compress demo files recorded, reducing their size. These files may take longer to load.
 
 demoShot [demoname] - Creates a screenshot for the demo file specified.
 
 demo_noclip [0,1] - If set to 1 allows you to noclip through a demo, so you can fly around while the demo is playing back.
 
 g_showDemoHud [0,1] - Toggles the display of useful information on the HUD during the playback of a demo.
 
 g_autoScreenshot - Automatically takes a screenshot of the scoreboard at the end of a map.
 
 g_autoRecordDemos - Automatically starts & stops demos at the start & end of a map.
 
 g_autoScreenshotNameFormat [format] - Determines the format in which auto screenshots are saved when using the g_autoScreenshot  command. Type the command without any value to see the default format,  and the types of arguments you can use to construct a new format.
 
 g_autoDemoNameFormat [format] - Determines the format in which auto demos are recorded when using the g_autoRecordDemos  command. Type the command without any value to see the default format,  and the types of arguments you can use to construct a new format

Offcourse i copy paste this..;-)

KKND

Some more info bout the classes,weapons and all stuff that you need to know.
http://brink.wikia.com/wiki/Brink_Wiki

Snokio

Brink Config tool - Download link below - This is a small program to make changing settings easy, you can change pretty much everything you could possibly want
 
http://www.pcgamer.com/2011/05/16/tweak-brinks-fov-mouse-settings-and-more-with-brink-config-1-4/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

TeaLeaf

Quick update on the dMw Brink server problems.

From research done by our Server Gurus (thanks Whitey :worship:) it appears that the vast majority of the people having issues with their dedicated server are those running multiple NICs (like we do on BA4).  So what we're seeing is similar to what we saw with Arma and its NIC swapping, so the server appears up and running when we check via RDC but appears offline when others check via the normal IP.  Basically the bit of the config which sets which NIC to use is broken and therefore you can set it to one and it will then switch to another - and that's the point at which we then get feedback that the server appears offline, despite the fact that console is showing it running on BA4.

This is something Brink need to fix.  We could swap the server onto BA3 and run it under Linux and a single NIC, but Brink have not yet finished and issued their Linux dedicated server, so this is not yet an option.  

More evidence of Beta code being sold as and for Gold I'm afraid. :frusty:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Gone_Away

TL.

Do you know if it is possible to join direct to our server via the IP / Port that it's on?

NF

Tutonic

Quote from: Ninja_Freak;325364TL.

Do you know if it is possible to join direct to our server via the IP / Port that it's on?

NF

Didn't work when I tried the other night.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



TeaLeaf

Not aware the game allows it and haven't tried editing the game link to do it.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)