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Domination

Started by Benny, March 07, 2011, 02:23:19 PM

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Benny

Right, spleen at the ready, posi-goggles at the ready....go.

I enjoyed the games last night but the comms was ridiculous. I also think it's well worth keeping on as it was very enjoyable but we need to control it;

1. Limit comms, use channels or use the ingame comms and channels.
2. Limit respawns, it wasn't a problem last night but it does lead to
3. The teleporting for missiles, crap, hated it. I'm going to teleport between bases to get ammo. Why would you not go prepared then steal RPG soldiers kit where needed, just like we do in any other mission.

I think it's fantastic as a mission and concept but it will quickly run off rails to being mayhem. There was little teamwork last night, other than when reg's started grouping up and in the absence of any real leading I started doing a bit, then got bored of the incessant babbling and went on my own - cardinal sin.

It's a small negative, but the comms is where we'll struggle. I don't mind being the bad guy, I've done it a few times in the last few nights, but if it carries on I'll get to the point where I'll kick people who won't listen, that will bother me and I don't want to be that admin! (I want to be the nice admin that everyone wants to cuddle)
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Master of maybe

Tutonic

I posted my thoughts here, but here's what I think we should do regarding comms:


  • Designate a 'Mission Leader' (ML). He's the boss, nobody argues, and he decides on the overall strategy to be employed.
  • Split the rest of the players into squads, and designate a Squad Leader (SL) for each.
  • Everyone is allowed to join the main TS channel but only the ML and SL's are allowed to speak in there (perhaps make an exception if the ML needs to speak to a squad member directly). Enforce this with server settings if neccesary/possible.
  • The ML dishes out orders to the SL's using TS. SL's are allowed to communicate with each other using TS, but only when neccesary.
  • SL's communicate with their squads in seperate, in-game voice comms channels.
I think this is the way to go because it lets the Mission Leader communicate his plan clearly and effectively without having to shout over 10+ people in TS. It might not work in practice but I thought it would be worth a try.

Edit: totally agree on the teleporting-for-ammo stuff btw, it's b*llsh*t. Using Chinooks to do ammo/supply runs is way more fun.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Benny

So to keep the pressure on, how about...

Nominated Commander (a reg or admin, for now an admin)
Team Leads as appropriate (the admin can drag and drop players into position in the loadout, based on some feedback if neccessary)
Teamspeak for everyone as frankly it's clearer but if the numbers get too high grunts need to use the ingame comms for chatter, TL's and admins on TS. Others can remain on TS to listen in but nothing more.

That way......I just rewrite everything you just wrote (just realised) and get to claim the kudos.
(plus you can mute in game so SL/Commander can mute out the grunts if neccessary)
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Master of maybe

BrotherTobious

I spoke to Benny earlier and I agree with both your posts, comms needs to be very strict on domination.  Also the single command is key.  I am away tomorrow night, I am more than happy for you guys to trail this set-up and coms run.  If you have to be strict so be it, you have my backing. (No benny kicking off everyone isnt included) :)

I gonna post a reminder about coms tomorrow just hammer home the point.  

Who ever decides to be overall commander, I would perfer admin or reg please admins give as much support as possible.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett