Beth'tilac - Defeated 05/07/11

Started by TeaLeaf, May 20, 2011, 02:08:36 PM

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Twyst

From a taking pov this fight is very easy. Ensure you agree with your healer which thread you aim for and stick to the one taunt  to get it. Then announce to the raid that you are going up. This allows any nearby healers to HOT you up. When up, use eyes and avoid meteors, flame puddles and small holes. That is the hard  part. Drop down when boss does his big cast helping DPS on the adds. Repeat.

P2 is easier. OT stands to the side and taunts when MT gets the widow kiss debuff. Swap places fast so aoe from the debuff does not hit the other tank. Repeat. Try and save cd's until hero is called. WIN.

Legolei

Small question I could not find the answer too:

Once you have killed the 4 Cinderweb Spinner, do they return before Beth'tilac casts Smoldering Devastation?

TeaLeaf

There certainly seemed to be more than 4 spinners per cycle and the DPS numbers support a lot more than 4 x 77k Spinners per cycle.  

We assigned 1 DPS (3 total) to each of the NW, NE and SE corners to handle adds spawning.  Prio was adds, then Spinners, then Drone.
OT was given SW corner, which is where he dragged Drones to.
Drones tended to spawn at the W spot, not in the corner, so they need moving to maximise the distance to the adds.
A 4th ranged dps (me) was assigned to maintain DOTs on spinners throughout the fight, assist with any add packs and then focus dps the Drone down.

We could probably just manage with 3 ranged dps downstairs and send a 2nd dps upstairs to get the boss HP down more quickly, however it would be damn close atm imo so I am inclined to stick with 4 dps downstairs until it is becoming clear that we have excess dps.  

What did help tremendously was a solid raidwall rotation for the final phase.  I waited until about 50% for heroism and then called individual raidwalls as required.  We used the following raidwalls in this order to cover the final phase.

Feral tranquility (cat)
Healing Hymn (shadow priest)
DG (prot pala)
Resto Tranquility with simultaneous Spirit Totem (resto druid & resto shaman)
AM (holy pala)

The first two raidwalls were used before heroism was called as we did not want to waste DPS time under heroism.

Quick comment on classes.  
Ranged are clearly better downstairs as they can target switch quickly between corners without moving.  
That means melee tend to be better upstairs where you then have to worry about the MT and the melee dps failling through each other's holes in the web.
If we sent more dps upstairs (2 up, 3 down) then it might be easier to make the extra dps a ranged dps to limit melee range holes.
That having been said I would quite like to try 2 melee dps + MT upstairs, then 3 ranged downstairs.  If melee can handle the web holes that I think would give us the best overall return.  I'm not convinced that at the moment we could handle downstairs with 2 ranged + 1 melee, if we'd sent 1 ranged + 1 melee upstairs.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Grimnar

Top platform is doable with 2 melee dps, but indeed with a but, The healer has to be in range and yesterday we had 1 time that was a problem at one point.
I had to stand in a place with no escape from any meteor just to be able to get into range of the healer who had it hard to move aswell. So yes indeed i fell down once just because of that.

Legolei

Quote from: TeaLeaf;328218There certainly seemed to be more than 4 spinners per cycle and the DPS numbers support a lot more than 4 x 77k Spinners per cycle.

The Cinderweb Spinners are the spiders hanging around shooting acid. According to WoWhead they have 232K health, but I remember 363k health. The amount of damage from the kill raid log would lead to 18.4 Spinners with 232K health, or 11.7 Spinners with 363K health. Since 3 times 4 Spinners nicely fits into the cycles, this time I'm gonna assume my memory is better than WoWhead :blink:

So after almost 48 hours of background processing, I came up with this killing order:
  • pull Beth'tilac, wait a few seconds for the Spinners, taunt 4 Spinners down to the floor, kill them asap, tank & healer go up, followed by melee dps
  • After Spinners are dead, all dps on Drone, there is a 1 minute interval between Drones, they have to die as quick as possible.
  • One ranged dps with slowing spells on Spiderlings, who come as a pack and can be AoE. Call out when they come to close so the rest of the ranged dps can help. Any class that can track beasts or use food to track beast is ideal for this.
  • When Beth'tilac casts Smoldering Devastation, everyone down, and start with step 1 again.
  • After third Smoldering Devastation, kill all remaining adds as soon as possible in small Spiderlings before the Drone
  • Kill Beth'tilac
  • Kill anyone touching your loot
If there is a surplus in melee dps, like RGW always has, all but one melee dps could stay down and be permanently on the Drone. If two ranged can control the Spiderlings enough, three melee dps in the group could be doable, if the fight is on farm. :norty:

Essential in the killing order is that all Spinners are taunted to the floor as soon as possible. The raid log from the kill show that the acid does almost 15k per spell, while melee is less than 2k per hit. Taunting them down asap makes the healers very happy. The Spinners should therefore be taunted down, picked up by tanks (2 each) and be killed on the floor by dps. First the two that are picked up by the tank that goes up, then the other two. Any melee dps that will go up should go up after the spinners are dead! This are about 30 seconds to kill them before the first Drone arrives, so all dps is needed.

It would be interesting to keep all dps down while the fight is being learned, since upstairs the fight is rather boring (according to some bored druid) and downstairs the unfamiliarity of the fight makes it a bit hectic.

TeaLeaf

You're absolutely right, I was looking at the wrong mob!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Good to see that a few new people (noreia, jas and hal from the look of the logs) learned how hard it is to get up, get down and move it all around yesterday. :-) Mucha cred to you. This is now farm (*cough*) content.
Fun logreading aswell. Hope you did some facepalming during the raid, cause it looks like it was needed! ;-)

Edit: This was posted at the same minute as Hubbahs post. W000000t!

Twyst

WARNING: OpenGL users cannot see the hole created by the spiders underneath you. Infact, you can't even see the spiders bar the big drones.
At least I can't on my Linux system. All other effects I see just fine (bar the shiny sunshafts and water effects new with DX11 support). This effectively rules you out from being in the top group as it means RNG will send you down too early.

Whitey

Quote from: Twisted;328487WARNING: OpenGL users cannot see the hole created by the spiders underneath you. Infact, you can't even see the spiders bar the big drones.

Just to clarify, can you see the spinners and spiderlings?

Twyst


Twyst

I just re-watched the 10man tankspot vid and the floor when up top is  lot more translucent than what I see :S
Looking at the video, you can clearly see the strands down from the top holding the spinners, which I don't on my PC.

TeaLeaf

Got a Windows PC to play on or are you restricted to Linux?
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Noréia

Slush wrote
QuoteGood to see that a few new people (noreia, jas and hal from the look of the logs) learned how hard it is to get up, get down and move it all around yesterday. :-) Mucha cred to you. This is now farm (*cough*) content.
Fun logreading aswell. Hope you did some facepalming during the raid, cause it looks like it was needed! ;-)

For a first timer this fight -inspite of watching tspot videos- was sort of complex. First attempts, whenever I finally was up at the big spider, heart pounding and excited, I was already alone. No strong protector anymore alive just little squishy Noreia and a fat hungry spider:oops:. Tirk was already spun in and the digestion juices were injected:beer:. Twisted lived up to his name down on the floor and not moving. On two attempts I even forgot to remove rockbiter from mainhand (which I used to taunt, not recommended unless your unpatient), thats why the spider was right away after me, even though Twisted/Hal tried their best to protect me. Sorry for that.:blink:

But after finetuning and some soothing words of our mighty dark lord:worshippy: we started to get aquainted to the fight and then...I think it was/is really easy.

So, I agree with Slush, should be farm content.

Twyst

Quote from: TeaLeaf;328500Got a Windows PC to play on or are you restricted to Linux?

During the day I play on my Windows based work laptop when on long boring calls. Running the occasional 5-man is the limits of it though.
I've asked the GTFO author if he can help here - http://wow.curse.com/downloads/wow-addons/details/gtfo.aspx#975580

Ranualf

my first boss encounter with FL- damn good fun !

i got saddled with healing hal on the upper part to start with- i was a little daunted but after a few tries it seems pretty easy to me,(binding heal is sooo handy) but then me and hal encounted the "thick web"- basically we were hopping up and down next to a thick bit of webbing, trying to get over it- seeing the "spew of doom timer" ticking away... we ran in toward the boss and hopped over the "thick web"- not to all who go up- be aware of this.

we had a few wipes, then tirk had to bail due to laag issues, shame as we had a v good healing team
jas joined, and promptly went top of the death meters- poor jas, got all the bad dice thrown at him :/

after clearing "cough rockbiter Cough" issues, we proceeded into phase 2- i let off my aoe heal about 1 sec too early, and, well the raid died- FECK !
our 2nd attempt into phase 2- spider died- although the last bit is a dps/healing race, i find that my PoH+ disc spec really works well due to the mitigation being a auto proc now, and can usually hold 30-50k before dropping off, this helps stablise the raid and let the dps really get their teeth into the boss, and this helps the other healers with raid wide heals, its a tough part- no doubt about it!

That said it was a tight fight-
2 tanks died at the end due to high spike damage, and the kiss debuff, but it went down, not a clean kiss as we`d like,but it died !
But given a few weeks the raid will fill out some more with better kit- and become a big spider bat, that will walk it... yes we will !

overall- great fight, really came together in the end, not perfect, but we can aim for 1 shots once we have better kit
keep up the good work guys
[SIGPIC][/SIGPIC]
Common sense is not a gift, it`s a punishment
As you have to deal with everyone who does not have it...