Bounty Hunter Class Info

Started by KKND, July 27, 2011, 03:51:58 PM

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KKND

                                This info is shamelessly stolen via Tex's great find in the Star  Wars The Old Replublic Forum, original post and kudos goes to Fembo:

General
  • Starting Planet: Hutta
  • NEW!!! Bounty Hunter Progression Video!!! Check out armor and abilities. Video
  • Developers forum posts have confirmed there will NOT be a player  bounty system in the game at launch. They did reiterate that there will  be a lot of NPC bounties for Bounty Hunters to complete.AcidSniper's Thread
  • BH "heirs to a professional legacy".Holonet
  • BH is always packing heavy firepower but always has a variety of tricks and gadgets ready to go.
  • BH fights in close quarters when necessary.
  • Equipped with the most advanced weaponry on the black market.
  • Technology is the main weapon for the Bounty Hunter, using all the latest black market gadgets to catch his mark.Holonet
  • An awesome idle emote of jetpack and checking arm datapad. Pax wlkthr. 1:02-1:07
  • The Bounty Hunter is a Fearsome Tracker and Master of The Great Hunt. Holonet
  • Male Bounty Hunter will be played by voice actor Steven Blum. Wikipedia Entry
  • "Bounty Hunters have three role-playing options - efficient,  merciless, and sympathetic - and just like Mass Effect, the soppier  options are delivered with in-character cynicism."-Eurogamer
  • There is a Bounty Terminal confirmed. "-I also saw a bounty  terminal, which when I clicked on it gave me some text about a bounty I  could do, and I could either take the bounty or pass on it. I passed."Gameplay Hands on by Brandon Miletta
  • The bounty board is for quests killing NPC's, at least in this build of the game. DarthHater Podcast 39
  • Bounty Hunter Ship footage!!! Img
     The ship was shown inside and out throughout the crew skills overview video. Crew Skills Overview[/color]
  • BH Ship combat footage from Space Combat Video. SpaceCombat Trailer :50-:54 & 1:01-1:06
  • Bounty Hunter Class Video!IGN Release
Story
  • "Bounty Hunter's work for the bad guys, but they’re not necessarily bad guys themselves." -Daniel Erickson BH Dev Blog
  • This is the class for someone who wants to run into combat guns blazing, but have gadgets to fall back on in emergencies.
  • The Starting Bounty Hunters Story Arc is called 'The Great Hunt' - Developer Walkthrough
  • In regards to the Bounty Hunter story "If you want to talk tone, you  have a western... ...the Bounty Hunter is the bad guy with a gun who is  going to roll into town and try to show the entire galaxy that he is  the best that has ever lived."DarthHater DanErickson Int.
Weapons
  • Pistols (Single and Dual Wield) Screenshot 1 Screenshot 2 2[/url]
  • Retractable Blade
  • Darts
  • Thermal Detonators
  • Missiles/Rockets
  • Flamethrower
  • [/i]
Armor
  • Official Bounty Hunter Armor Progression Teaser VideoMedia Section
  • Cutting-edge protective heavy armor.Holonet
  • Some of the bounty hunter footage shows armor with blades attached to their boots. Only known to be Aesthetic right now. Gameplay Screenshot
Advanced Classes
  • "Advanced Classes" have been confirmed as  Powertech and Mercenary. The Bounty Hunter will be able to select either  Powertech or Mercenary, as their advanced class, allowing the player to  customize their abilities going down two distinct paths.
  • Each advanced class will then have three "skill set" trees to select their abilities/specializations from.
  • Two of the Advanced class skill set trees will be advanced class  specific, while the third tree(Advanced Prototype) will be the same for  all bounty hunters and will contain shared skills, which will advance  the core skills of the Bounty Hunter in general.Game Systems - Advanced Classes
  • Powertech
    • Roles: Close - Mid Range Damage Dealing, Tanking
    • Flamethrower
    • Defense / Energy Shields

  • Mercenary
    • Roles: Mid - Long Range Damage Dealing, Healing
    • Dual Wield Guns
    • Missiles
    • A talent tree called 'Bodyguard' for healing talents
    August 20th FF Update
[/LIST]
Developer Blog

 Abilities
 General
 DarthHaterBHPost
  • The  bounty hunter utilizes a heat system. So rather than having to worry  about energy or mana, the bounty hunter must maintain a low equipment  temperature. Eurogamer
  • Vent Heat - Bounty Hunter vents all heat built up from firing  weapons, and reducing heat to 0 and allowing the Bounty Hunter to cause  a second round of havoc without waiting for heat to disperse. Instant.  60 sec cooldown. cooldownSWToR-Station
  • Rapid Shots - A default shot from the Bounty Hunter’s blaster. Builds no heat.
  • Missile Blast (Wrist Rocket) - Fires a rocket at an enemy,  doing a high amount of damage and knockdown to the first target, and a  lesser amount to enemies within a 5m radius. The ability can hit up to 3  targets. 60 Heat. Instant. Cooldown: 15s Darthhater
  • Rail Shot - An extremely damaging attack that can only be used against stunned/sleeping/or burning enemies. Builds significant heat. Videogamer GDC Article
  • Electro-dart - Fire an electro dart out of your bracer at the  target that causes them to be overloaded with electricity and stunned  for 5 seconds. Builds heat.
  • Death From Above - The Bounty Hunter flies to a safe distance  and lobs missiles at the selected ground region. All targets in this  area take damage. The first rocket knocks all targets to the ground.Combat Video DarthHater
  • Cryo Blast - either single target or a Flamethrower-like AOE  cone that freezes an enemy/group of enemies into ice; does not break on  damage Developer Documentary #4(3:06)
  • Rocket Punch - “Shoryuken”-esque melee attack. Builds Heat.
  • Flamethrower - Medium range. Cone Fire DoT. Lesser enemies will panic. Builds Heat. Gaming Phanatic
  • Power ShotSpecial blaster attack that does moderate damage. Builds Heat. 9s cooldown.SWToR-Station
  • Energy Shield - A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.SWToR-Station
  • DeterminationRemoves all movement impairing effects.SWToR-Station
  • Chaff Flare - Fires several flares at the target area revealing any stealthers. Flares last for 10 seconds.SWToR-Station
  • Oil Slick - The Bounty Hunter fires oil out of his left  bracer in a cone in front of him. Targets affected are snared and have  their elemental resistances lowered.SWToR-Station
  • On The Trail - HP Regen/Heat Reduction. 60s Duration. 20min cooldown. Out of combat only.Gaming Phanatic
  • Hunter's Brawn - Group-wide attack damage buff. Hour duration.Gaming Phanatic
  • Hunter's Guard - Group-wide armor buff. Hour duration.Gaming Phanatic
  • Thermal Sensor Override - Allows the use of a single ability  even while overheated or while having too much heat to activate the  ability. Disables natural heat exhaust rate for 3s. 2min cooldown.Gaming Phanatic
  • Recharge and Reload - A gradual health and mana restorative akin to eating or drinking in World of Warcraft. accompanied with an animation of the bounty hunter tuning up his or her jetpack and flamethrower Channeled 15 sec. 1 Minute Cooldown.Gamespot Article
Powertech Abilities
  • Flame Burst - Single target. Instant cast flame DoT at short-medium range. Builds Heat. Gaming Phanatic
  • Grapple - single target grappling hook that pulls the enemy  to your feet, knocking him down; there is a rocket blast in the video,  but I can't confirm if it's part of the same ability Developer Documentary #4(1:48 & 3:27)
  • Jet Charge - single target jetpack charge that knocks down your enemy, seemingly with a shoulder rush and/or uppercut Developer Documentary #4(2:15)
  • Molten ScreenA shield surrounds the Bounty Hunter that  returns a small electric charge as damage to all attackers. Effect can  only occur once every 2 seconds. Lasts 30 seconds.SWToR-Station
  • Sonic Missile - Ranged taunt. 6s duration. Additional function to be revealed later this week.Gaming Phanatic
  • Interceptor Screen - Shield. -10% incoming damage. +100% increased threat.Gaming Phanatic
  • Flame Sweep - PBAOE fire attack.Gaming Phanatic
  • Explosive Fuel - Self-buff. +15% crit chance on Fire attacks. 15s duration. 2min cooldown.Gaming Phanatic
Mercenary Abilities
  • Kolto Shell - It can exist on a  single target at any given time, and lasts for five minutes. The buff  has ten charges, and each time the person affected by the buff takes  damage they will be healed for 151, expending a charge. 10 charges lasts  5 minutes. Heal can only happen every 3 seconds. Passive, 30m range.Curse Article
  • Interceptor Shield - The Bounty Hunter engages his shield generator to lower his threat on any targets that hit the shield. SWToR-Station

KKND

Skills
 Firebug Skill Tree (Shared)
  • Devastation - Increases Missile/Fire Damage. Passive
  • Endurance Increases Hp/Rank. Passive.
  • Prototype Electric Surge - Increases stun duration on Electro dart. Reduces Electro dart cooldown by up to 5s. Passive.
  • Kolto Vents - +5%HP healed over 10sec when using vent heat. Passive.
  • Puncture - Rail Shot bypasses armor by 20%. Power Shot receives additional critical chance. Passive.
  • Incendiary Accelerants - Incendiary Missile receives a % bonus  chance to apply a Damage over Time effect. Stacks up to 5 times.  Passive.
  • Incendiary Missile - Missile that inflicts a Fire DoT effect. Ticks every 3 seconds over 12 seconds. Active.
  • Prototype Heat Bypass - Scoring a critical strike with either Power  Shot or Rail Shot reduced the heat cost of your next Fire or missile  attack by 100%. Passive.
  • Incendiary Missile - Fires a missile at an enemy doing 547-559  elemental damage and applying a burn that deals 106-107 damage every  3seconds for 15seconds.
  • Prototype Particle Accelerator - Incendiary missile damage(dot) has a  30% chance to remove the cool down on rail shot and to remove it's heat  cost. Effect can only happen every 10 seconds.
  • Chain Reaction - Increases Aim (Accuracy) for 15seconds following a critical hit with a tech damage attack. Passive.
  • Prototype Heat Dampers -Receiving critical hits grants a 50% chance to vent heat. 3second cooldown. Passive.
  • Missile Volley - Reduces Heat from Missile Blast by 5. Adds 15%  chance for second missile to deal half damage at no heat cost. Passive.
  • Prototype Burn Enhancers - Increases critical for Damage over Time based attacks.
  • Prototype Flamethrower - Reduces heat from flamethrower by 5%. Increases Flamethrower damage by up to 10%. Passive.
  • Prototype Weapon Loader - Increases Critical damage by up to 10%. Several abilities gain Fire DoT. Passive.
  • Kolto Inhibitor Dart - Deals damage and reduces target healing by 20% for 10seconds.
Active.
 Sources: Gaming Phanatic, Official Advanced Classes Page
[/LIST]
Shield Tech (Powertech)
  • Carbonite Shield -
  • Carbonize -
  • Flame Shield -
  • Improved Shield Generator -
  • Kolto Overload -
  • Prototype Electro Surge -
  • Jet Charge - Jumps to a distant target, doing 148 damage and rooting  the target for 3 seconds. Cannot be used against a target in cover.  Passive, 15second cooldown, 10-30m range.
  • Combust - Your flamethrower combusts the target, lowering damage done by 6% for 15seconds.
Advanced Prototype (Powertech)
  • Burnout -
  • Flame Barrage -
  • Molten Flurry -
  • Powered Gauntlets -
  • Prototype Heat Dampers -
  • Pyrotech -
  • Retractable Blade -
  • Sonic Disruptor -
  • Meltdown - Your immolate and Retractable Blade have a 20% chance to  make your next flamethrower channel twice as fast and tick twice as  frequently. Passive.
  • Immolate - A spray of fuel hits a burning target igniting into a  fireball that does 882-886 damage to the target and 115 damage to the 3  additional nearby enemies. Target must be burning. Passive, 15second  cooldown, 10m range.
Arsenal (Mercenary)
  • Light Em Up Tracer missile has a 100% chance to add 2 heat signature stacks to a target instead of 1. Passive.
  • Heatseeker Missiles - Fires several missiles that home in on the  target and do 1131-1141 damage. This damage is increased by 3% per heat  signature on the target. Passive, 15second cooldown, 30m range.
Bodyguard (Mercenary)
  • Kolto Shell - It can exist on a  single target at any given time, and lasts for five minutes. The buff  has ten charges, and each time the person affected by the buff takes  damage they will be healed for 151, expending a charge. 10 charges lasts  5 minutes. Heal can only happen every 3 seconds. Passive, 30m range.Curse Article
  • Reactive Armor - Proactive medicine now provides 10% armor while active.

Outfitting
Playable Species
  • Human: It's confirmed ALL classes will be playable by human.
  • Rattataki: Bounty Hunter Vid E3 2010
  • Zabrak: Current build available races doesn't reflect options at release. Source
Note: All playable species are subject to change, actual confirmed for release has not been announced

 Companions
  • Blizz - A Jawa. Blizz is very skilled with a blaster.
  • Mako - Part of your first "team", Mako is "a little genius" from Nar'Shadaa, she provides intel and tech. Voiced by Lacey Chabert Picture1 Picture2 As seen in 2009 PAX Demo
  • Skadge - A large Houk. Seen wielding a fancy looking vibroblade and a single pistol in video. Crew Skills
  • 2V-RB - Appears to be some type of protocol droid (walking on two  legs, no noticeable weapons). Appeared in Crew skills overview video Crew Skills
Gameplay Footage Links
Bounty System

 Additional
  • All abilities are only up to level 8
  • Thank you Hoviator for providing an awesome template.
*Not *all* information is explicitly confirmed by DV, just shown in pictures/videos/etc.

Gortex

I have done some seaches about bounty hunters and found some really cool videos on Youtube about this class. I sugest if you plan to play this class first that you skip some of the videos so it does not spoil it too much for first plays but there is some really nice commentry and design talks through out and gives a general in game feel to what we will experience when released.

http://www.youtube.com/watch?v=1a8mlxCaRAI
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." "Never explain anything."

Gortex

Bounty Hunters.

During the beta the class I focused on learning as much as possible was the Bounty Hunter and if it was the choice I would end up taking once the game is released to the masses. Thought I would share my findings.

The starting area for the class is Hutta which is the same area as Imperial Agent class which is all to do with black market, back stabbing, and dirty scum like characters. There are 5 races to pick from for the Bounty Hunter and each give different benefits which as only played in beta have not got detailed information on but the star wars wiki has some interesting details.

Races Links
http://swtor.wikia.com/wiki/Human
http://swtor.wikia.com/wiki/Rattataki
http://swtor.wikia.com/wiki/Chiss
http://swtor.wikia.com/wiki/Cyborg
http://swtor.wikia.com/wiki/Zabrak

The 2 paths of the Bounty Hunter are Powertech which is Tank class and Mercenary which is Healer and both have tree specs loaded towards DPS but the Mercenary focuses more on DPS due to the duel wielding of blaster pistols and focus on your rockets and darts doing more damage. (of which you have many)

http://swtor.wikia.com/wiki/Mercenary
http://swtor.wikia.com/wiki/Powertech

In both cases the main focus for a Bounty Hunter is keeping his gear up to as good as possible and being able to ware the heavy armour category this means he is able to take a good amount of punishment before being sent to the George Lucas form of heaven or hell.

This means they are going to be one of the main classes to take on the role of tank and taking all the heavy damage with the use of shields and melee attacks like flame thrower and rocket punch. For the Powertech version you will only get to use 1 pistol but I have seen some running around with a knife or other melee weapon in the offhand.

I went down this path in beta as this was my thinking for main release but I realised one major factor that put me off and that is the play style is a bit boring. This is a very serious side to things when thinking you might end up playing for a good many months or even years. I found although I never had a problem with single targets or groups of anything up to 4 at once and even taking on heroic level turrets on my own and coming out on the living side. It was really a case of just outlasting the enemy and slowly taking them down but this as said got a bit boring.

It got worse when seeing the mercenary class having lots of fun from range with duel blasters, lots of rockets and darts which stun and blow groups up at once, along with the legendary take to the skies with jets and rain rockets down on the enemy. This was added to the envious emotions when seeing warriors and inquisitors running around with lightsabers. So this is a very important thing to take into consideration. On the plus side you will never be short or take long to find a group to do Flashpoints or Heroic quests and as I said will be hard to take down as long as your armour is kept up to the level needed. I found when I went to the next zone at level 11 I was suddenly very squishy until I started getting more gear of mobs and quests.

I can not comment though on how the healing works with Bounty Hunter Mercenary class as did not get around to trying it out so anyone who did feel free to add some comments. But an overview of this class is think paladin in world of warcraft except with lots of guns and explosions.

Crew Skills

    * Crafting Skills
          o Armormech
          o Armstech
          o Artifice
          o Biochem
          o Cybertech
          o Synthweaving
    * Gathering Skills
          o Archaeology
          o Bioanalysis
          o Scavenging
          o Slicing
    * Mission Skills
          o Diplomacy
          o Investigation
          o Treasure Hunting
          o Underworld Trading

The best skills to work on for a Bounty Hunter would focus around making sure you have the best gear for the job or being able to enhance the gear with gadgets. This taken into consideration I chose Armour mech and Scavenging which is gathering metals and making armour. Cyber tech is similar but focuses on technical equipment used with armour and other devices so like, enhances shields and rockets. The game recommended taking Underworld Trading as a third skill as it would help with getting gear of markets (similar to Auction House) for better values but I personally went with Slicing which focuses on opening locks you normally would not be able to get into. This class gives you a good chance (depending on your companion) of getting high level and rare gear from locked boxes by sending your companion out on missions.

If you are taking Mercenary advanced class then I would suggest taking Arms tech as a skill which will provide better blasters to help with the DPS output.

Final thoughts.
Personally I really like the class still and will be playing it on main release but am not 100% sure on the advanced skill to go down but am leaning more to Mercenary.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." "Never explain anything."

TeaLeaf

Nice write up Gortex, very useful.  Thank you! :thumbsup:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

BrotherTobious

"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett