HEROIC - Majordomo Staghelm - DEFEATED 18/10/11

Started by TeaLeaf, September 16, 2011, 02:35:05 PM

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Grimnar

and he is DOWN!!!!

First of all thnx all it felt good being there for a guild first kill again (only missed Ryo since firelands).
It felt very relaxed and easy with the tactic we used.


Melee dps has it freaking easy and feral druids like the hc version as we can stand behind the boss all the time to use our main attack.

What i tried and did was helping the orb team out in the stack up phase. I think Jes found it a bit weird what i did from time to time:narnar:
But for my own feeling it helped out the whole group and since i have a few cd's for protection to use.

Also power aura's is a must for this fight! What happend a few times is that a few seeds went off in the group...



But we killed him and it was a nice fight with some nice dps numbers:devil:

Azunai

Quote from: Ice Hawk;335092Also power aura's is a must for this fight! What happend a few times is that a few seeds went off in the group...

He speaks of the seed timer I use, and which I also think is downright awesome, if I may say so myself ;-)

Grab it here!

Version:4.17; g:0.9843; icon:INV_Elemental_Mote_Fire01; buffname:Searing Seeds; r:0.9765; x:-450; bufftype:2; texture:23; alpha:0.78; aurastext:SEED!; size:0.99; timer.h:4.48; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.r:0.9686; timer.Relative:CENTER; timer.x:-34; timer.UseOwnColor:true
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Just to confirm for those not in the instance for the kill and for RGW:

We used the tactic posted up by Slush (continually cycle through a group>spread>group>spread rotation to avoid major abilities) and it worked really well once we'd figured out how to deal with 2 orbs that spawn very close to each other.
The Binary pair (if they spawned) were handled by the 2 x 2 soakers making one bigger group of 4 soakers and doing a 4 person soak rotation.
Otherwise 1 pair of soakers (ranged dps) handled one orb each and generally took a 'left' or a 'right' priority.
rDPS was 201k rdps so we were comfortably ahead of the required 170k rdps to beat the enrage (we had 1 min 14 secs to spare before the enrage).
Power Auras is highly recommended with the above Energy code for the boss to assist when to move.
When movement was needed (group>spread or spread>group) everyone bar the tank moved.  Melee then returned to dps once the change of form had been triggered (this covered e.g. a ranged staying out to let seed explode rather than grouping up and blowing up the raid)

Raid composition was:
- 1 tank
- 2 healers
- 2 melee dps
- 5 ranged dps

Golden Rule was enforced:  
-nobody outside the 'ring' on the floor
-max range from boss is preferrably 5 yards inside the ring
Note: if you get too far from the boss you increase the time it takes to collapse and therefore increase the risk of the wrong number being grouped when needed and a transition being missed.  This is an absolute prio for this tactic, to ensure grouping/spreading is fast & efficient.

Tactic worked like a charm, no drama, no hassle, no big healing or cooldowns required, just an 8min 46sec very controlled burn down of the boss.  'It was a thing of beauty to watch' - I'm just annoyed I forgot to run Fraps, sorry, I'll grab it next time!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Tirkad

Huge gratzes on the fast kill mates!
Keep up the awesome teamplay! :D

Arcticfire

Bump for RGW, we will be trying this wednesday.