HEROIC - Majordomo Staghelm - DEFEATED 18/10/11

Started by TeaLeaf, September 16, 2011, 02:35:05 PM

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TeaLeaf

Heroic video, inclusive of vent. 'we just can't have anyone die' ah don't you just love those truths!

I'm looking forward to this fight, looks awesome fun.











TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Found this elsewhere.
QuoteBe cute get Powa and here are some strings.

Searing seeds:

Big Blue ! to let you know you have the debuff on you:

Version:4.21; b:0.7961; g:0.051; icon:INV_Elemental_Mote_Fire01; buffname:Searing seeds; r:0.1647; bufftype:2; texture:53; alpha:1; size:1.08; y:318; texmode:2

and

Version:4.21; b:0.7961; g:0.051; icon:INV_Elemental_Mote_Fire01; buffname:Searing seeds; r:0.1647; bufftype:2; texture:53; alpha:1; size:1.08; y:318; texmode:2

Showing the time left on your debuff:

Version:4.21; b:0.7961; g:0.051; icon:INV_Elemental_Mote_Fire01; buffname:Searing seeds; r:0.1647; bufftype:2; texture:53; alpha:1; size:1.08; y:318; texmode:2

QuoteIn addition to ths Majordomo Encounter I have found an handy Power Aura's string for Searing seeds

Version:4.21; g:0.1961; icon:INV_Elemental_Mote_Fire01; buffname:Searing Seeds; r:0.0902; x:-428; bufftype:2; owntex:true; size:0.32; y:151; texmode:2; timer.h:8.32; timer.Texture:Crystal; timer.enabled:true; timer.cents:false; timer.y:277; timer.x:-428; timer.Transparent:true
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Bump for this one after HC Rhyo.  Starting prepping for the fun!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

This boss is now the target of our next heroic kill.  I've not looked a the logs yet, but let's pos tup what we found worked, did not work, etc here please so that we can be ready to defeat this encounter this reset.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

#4
This looks without a doubt like fun and a possible way of doing it 0/0/0/0/0/:

http://www.youtube.com/watch?v=TpukqyZsEIE&feature=player_embedded


TeaLeaf

I have to say, that looks *way* easier than anything else we have!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

Nice find ... must be worth a try...

Torgan make me a power aura to pop up at 70% adrenaline so i know when to run out :P
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Slush

Look at the timer for enrage.... Thats where we might have a problem, as these guys killed it with 40secs left to go. But yeh... Definately worth a try.

TeaLeaf

But remember the buff boosts dps, so the numbers are difficult to assess without trying it.  Unlike HC Rhyo, the HC Domo encounter is not a dps burn race, so the enrage should not be an issue unless we do something seriously poorly.  It's certainly worth consideration.  

Also note that at least one of them, so probably more, used the PVP trinket to allow an escape from a stun.  Racials aside, it's worth noting.

Certainly this tactic has got me thinking - and I think we could do this and it would be a heck of a sight easier than the normal route.  I think.....

For clarity, here's the rules posted up with the video:

QuoteOur tactic is special, in comparison to what we have seen elsewhere. Do keep that in mind when reading.

You need one person who's good with calling out, that'll probably be your raid leader or main tank. We had our raid leader do it.

The simple summary of our tactic: Do not let him do ANYTHING.
I am not kidding. Spread out and stack up EVERY TIME he's gonna do his first attack in every phase. About at 60% energy we stack up/spread out.

We did some rules here for the fight:
- We tanked the boss in the middle of the room. Going outside of the circle as any role when not having bomb at under 5s means minus DKP.
- We juggled around with the orbs, so when Orbs are present in scorpion phase, you only have to move 2-3 yards, but you must still be infront of the boss. This idiotproofs the scorpion phase so even if we're abit slow on spreading out, we might still survive.

Again, you need fast reacting players and a really good caller. Screw the caller's DPS, as we had more than enough time before enrage. He just needs to make sure to call out SPREAD and STACK at 60-70% energy.

As you see in our kill, our rogue (Sovaly) even DC'd in the middle of the fight, outside of the ring. Replace Sovaly with your main caller, and you'll imagine that you can do it with that 1 less DPS. :)

Once we got this down, it is a piece of cake. Spread, stack, take orb, spread, stack. Rinse and repeat.

The logs that go with this fight are here:
http://www.worldoflogs.com/reports/rt-rgnc75vqcsw0puzw/sum/damageDone/?s=3292&e=3851

As can be seen, they 2 heal the fight, so 1 tank and 7 dps.

If we do this, I'd envisage the calling being done by the MT as this allows DPS to focus entirely on movement, dps & orb control.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Azunai

#9
H-uh. Interesting approach to say the least :-)

EDIT: Here is a Power Aura that *should* give you a huge green thing in the middle of your screen when he's 70%> on Energy. I've tested it with Rage on myself and that worked. I tried it with a catdruid in duel but it didn't work. So shortly said, I've no idea if it'll work when we go for Domo, but we'll find out soon enough ;-)

Import it into the Power Aura's config screen in the game. You can change the icon size/color/texture etc. of course, which is the top half of the settings. It's set to only show on a 10-man HC fight, so won't interfere with the normal encounter.

Version:4.17; b:0.0824; thresholdinvert:true; target:true; icon:inv_battery_02; r:0; unitn:Majordomo Staghelm; bufftype:10; texture:27; PowerType:3; threshold:65; combat:true; size:2.69; inRaid:true; y:46
or Garrit, or Torgen. Also, Livestream.

JonnyAppleSeed

It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Azunai

#11
Code is updated:

Version:4.17; b:0.0824; thresholdinvert:true; target:true; icon:inv_battery_02; r:0; unitn:Majordomo Staghelm; bufftype:10; texture:27; PowerType:3; threshold:65; combat:true; size:2.69; inRaid:true; y:46
After tonight's test, Power Aura's makes it 10 times easier to see when you need to move out or stack up. I would say make this mandatory for every raider for this fight.

Power Aura's

Quick manual:
Install the addon, type /powa to bring up the menu. Click Import, and paste the above code in the window that pops up. Done! You don't need to do anything else with the addon after this. No toggling during raids or anything, it's just there in the background and should only ever pop on this boss (as I don't know any other bosses who work with energy bars).

Customization:
To customize this Aura, select it in the /powa menu and click edit. The top half of the edit window governs the looks of the aura that pops up. It is now set to display a giant green ! in a triangle in the smack centre of your screen, whenever the boss hits 65%> energy. While it's my opinion that its blatant obstruction is what makes it so brilliant, some of you may opt for a more conservative look. You can change the scale, color, texture, position, etc. if you wish, but make sure it's still something that stands out with regards to the rest of your UI.

For those of you who PvP, you may want to toggle PvP flag set in the lower half of the screen to show a red X. This way it won't pop up whenever you face a rogue or kitty in PvP ;-)

You can add further warnings to the Aura using the tabs Animation and Sound, above the lower part of the window. They pretty much speak for themselves. Timer and Stacks aren't relevant for this particular Aura.

Aside from this aura, I encourage you all to experiment further for other fights. PA's an amazing addon! ;-)
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Nice tries last night, 38% was our best so we have a good chance of completing this fight on Tuesday night.

Where I am still pondering is how we handle poor orb placement (ie when they both spawn close to each other & are at range near or on the same radius).  Nothing else seemed to be a concern during the fight.

If Orbs are split sufficiently then they are not an issue as we can move into a position within the ring without too much of a problem.  If they are together they create problems as the 'nearest' to one orb might well also be nearest to a 2nd orb and therefore pick up 2 lots of damage per tick instead of 1.  This creates healing issues as more than 4 hurts a lot and soakers will die.

A possible plan is to call a bigger group to soak - let's say the 2 teams of 2 soakers each (total 4 soakers) all move to the radius covering the 2 closely spawned orbs and create a line/queue of 4 people.  The person at the back of the queue takes 2 x double damage ticks (4 stacks of debuff) and then moves to the front of the line.  Next person does the same and so on - thus we get the same period of time to allow debuffs to tick off as we would if we were handling a single orb with a group of 2.  The only difficult aspect of this approach might be if one of the queue has seeds due to explode whilst they are soaking, so we might need a couple of reserve soakers to move into position at that point and then out again.  If we're grouped at this point then it is easy to handle, we just need to watch our positions carefully to make sure a non-soaker does not take more than they should.   If the binary pair have to be soaked whilst ranged then it needs fast movement from those soaking to get into range to soak and stack up in the queue/line.   Again, all this has to be done within the ring!  IF we get people outside the ring we'll never have sufficient range to get back in before triggering the major nuke ability for that phase.

Looking at the video this is what they did in a less prescribed way.  The shared the double stacks of debuff - is situational awareness high enough within the group to do it this 'more flexible' way?

I think this would work to cover those awkward positions.  What do people think?
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

#13
I think this is the worst possible situation ... we are stacked for the scorpion (we also have seeds) and the orbs 1+2 pop up outside melee

http://bossblueprint.com/world-of-warcraft/app/view.php?img=pfPYQQiGc


We have a close orb team that must stay within the melee and move slightly to get range on number 1.... We must have the second team of 2 max move out to get the buff from the far orb. This should still allow us to have people running out with seeds without sending the boss into the cat phase.


In cat phase its not a problem to move about to pick up orbs the only issue could be is if we get orbs in melee but the guys already there can deal with that
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


TeaLeaf

Quote from: JonnyAppleSeed;335019I think this is the worst possible situation ... we are stacked for the scorpion (we also have seeds) and the orbs 1+2 pop up outside melee

That's an easy one to fix, everyone groups up at front, we rotate as normal.  A temporary loss of dps by some melee is minor in an encounter where it is not a real big dps race.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)