HEROIC - Alysrazor - DEFEATED 23/10/11

Started by TeaLeaf, September 16, 2011, 02:38:28 PM

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TeaLeaf

Lots of stuff to learn for this boss!















TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Bump for this heroic boss after heroic Domo.  Be prepared please!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

With HC Domo now defeated, this is the new boss to learn for the reset.  Also look at HC Baleroc plz.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

Looks ok ... Im thinking 5 pulls for this one :g:

Not alot of change from what we do on normal... just the bigs rocks to deal with
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


TeaLeaf

Standard raid setup.
Stuff hurts on Heroic - missed interrupts or standing in Brushfire will have serious consequences.  
Hitting fire patches whilst airborne will also hurt a lot.
Interrupts either side are important (all casts needed, so 2 x 10 sec interrupts each side are pro)
Ranged kill the Molten Meteor (approx 150k HP same as a Ragnaros Son) - must be killed as quick as possible to give LOS shelter i.e. as close to middle of room as possible - watch 5yd AOE on it
Ferocious Hatchling has less HP but *must* be killed inside 60 seconds.
Every 60 seconds Alysrazor casts Firestorm which you need to LOS behind the now stationary Molten Meteor (includes air person) - during Firestorm no interrupts needed on Blazing Initiates as they do not cast

We'll probably do initial tries with 3 healers and see how the dps goes.  If we struggle we might drop to 2 healers and send and extra dps airborne for first air phase to shorten the fight.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Grimnar

As tank i think there aint a big difference then on normal mode. Although we havn't seen phase 2 etc yet.

For first phase the big add is your main problem and it can be a pain with all the stuff on the ground to watch out for.
It was from time to time chaos in your tanking area.

1 tip that i got from Hal and it worked out nicely is that you take 1 worm almost directly to create a tanking space otherwise you will have to much stuff to avoid.

The add itself has to die within 60 seconds and there came my problem...  I only was in time or just in time for 3 adds out of all the tries we did.
Hal was doing fine and had almost no problems getting his down, my problem was first the rotation for what to use but once i sorted that out i was sort of fine.
The only problem that was left where my crits for free attacks, i needed them to get the bird down in time. With out them i wasn't able to get the bird down in time.

At some point i swapped out my relic and a try later also my trinkets for my dps gear to get some extra dps. With this i did more dps to the bird but also lost some defense and i don't know if Slush noticed a increase of healing needed on me.
If it had a sort of big impact then i need to think about something else as a tank here. otherwise i should be fine on the dps part.


That is what i have seen and noticed as a tank.  I have no clue on the adds etc as a tank just doesn't really have any time to play the tourist and look around:narnar:

TeaLeaf

Quote from: TeaLeaf;335190We'll probably do initial tries with 3 healers and see how the dps goes.  If we struggle we might drop to 2 healers and send and extra dps airborne for first air phase to shorten the fight.
Having experienced both air & ground phases now I think we have a conclusive answer on this one - we need to 2 heal it imo.  It sovles a number of problems for us, not least of which is getting the Meteor & Initiates down quicker - and as Cranky said room in the middle is at a premium on Heroic mode so let's not force the issue.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Killed this last night.

2 Tanks
2 Healers
6 DPS (1 air & 5 Ground)

Fight was remarkably simple once we got our heads around it.
-don't stand in fire
-DPS onto Meteor the moment it spawns to kill it near mid
-keep up with Druid dps and interrupts
-use some raidwalls towards the end of the P2 ground phase to make sure raid is fully healed up to take the knockback (eg tranq to heal then DG as Alys reaches 100 energy)

DPS wise I think we can get better.  I'd be tempted next time to run 2 air, 4 ground as I think the ground now has the focus to kill the meteor quickly enough and this will mean we kill during 2nd P2 ground phase rather than pushing over into a third P1 and relying on air to kill the boss.

Nice progress folks!  Now to prep more for HC Baleroc on Tuesday.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

hubbah

1 of the most fun fights i have done since the release of ICC. alot of movement, i do have to say i failed on first few try's but that was because i havent done it on normal or heroic :) but like Teaell said.. once you understand the mechanics it should be a kill :)

Azunai

Was very easy to control on the ground, never had issues with the druids. I can substitute Hubbah's silencing shot with my own Stun or Charge (both actually work on this druid, never noticed that before - maybe it was added when they nerfed it) when he has to go chase his balls. ;-)

Still want to remind everyone to attack the boss during Tornado phase. Instant casts (feather is gone by this time right, so no casting when moving?), dots, hunter shots, and even melee can hit her when she's passing us. Can easily knock off 5% with it as we showed last night.
or Garrit, or Torgen. Also, Livestream.

Grimnar

Well we havn't said this before i think but here we go...


The interrupts on the little druids can be done by the melee only (mostly) The only problem i see here is at the start of the fight where at some point you have 2 adds up on your side, or when one is a bit far away for a melee to get to in time. (after our hiding phase if an add is still alive for example)
But for the rest Torgen and myself seemed to handle that on our own, only the downside is (espacially for myself) that we loose some dps to get the druid down quickly to help out on the big birds.
For myself it is an energy problem that can be a big pain, Torgen should so far i know not have a big problem with it but i don't know if he has enough rage etc.

Also the big difference (and the first time i have seen in in cata) is that our first interrupts are working on the heroic version of this fight. That means for a feral druid that a kitty and a bear has 2 working interrupts for the adds.
One normal interrupt and one stunn. It is the only fight so far i know that our old interrupts are working, so make use of it.

Azunai

Quote from: Ice Hawk;336272Also the big difference (and the first time i have seen in in cata) is that our first interrupts are working on the heroic version of this fight. That means for a feral druid that a kitty and a bear has 2 working interrupts for the adds.
One normal interrupt and one stunn. It is the only fight so far i know that our old interrupts are working, so make use of it.

This is correct, seems to be a heroic mode only thing afaict. My charge and full-on stun also work, which certainly help.

Another thing to note / of concern, which I think is what Ice is getting at, is that the meteor team of last night is less ideal. Last time we did it we had two hunters instead of a druid and a mage. Nothing to the disadvantage of Sheepy or Incendia here, but their class' casting times (as opposed to the instant shot bursts that hunters can deliver) mean they'll have to focus on meteors longer. Whether it was that or the two of em being slacky ;-) - I really noticed it on the add dps, at least on my side. They weren't going down as fast. On the left this is only really a problem on the 1st boulder phase after every ground phase, because there will be two adds at that point (I don't know how it is on the right).
or Garrit, or Torgen. Also, Livestream.

Grimnar

Quote from: Azunai;336289On the left this is only really a problem on the 1st boulder phase after every ground phase, because there will be two adds at that point (I don't know how it is on the right).

Same is on the right side.

hubbah

I usually only help out on the 2nd druid on phase 1 spawning when azunai is still running there.. but thats about it. Rest of the time im just shooting stuff :) ( i do try to help.. but he gets the interupts faster.. and the druids go down pretty fast as well .. ) :)

Azunai

Quote from: hubbah;336293I usually only help out on the 2nd druid on phase 1 spawning when azunai is still running there.. but thats about it. Rest of the time im just shooting stuff :) ( i do try to help.. but he gets the interupts faster.. and the druids go down pretty fast as well .. ) :)

You mean I'm actually on my own most of the time? Pff.. no more /highfives for you :-(

On a serious note, if this is the case then I don't know why it felt so slow yesterday. Though truth be told -> even though it took a bit longer it still worked fairly well.
or Garrit, or Torgen. Also, Livestream.