HEROIC - Beth'tilac - DEFEATED 22/11/11

Started by TeaLeaf, September 16, 2011, 02:44:31 PM

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Twyst

Quote from: Icy VeinsFrom a tanking perspective, the fight does not change at all. The only difference in execution is that, as the ground level tank, you should tank the Cinderweb Drones in the center of the arena, in order to allow for better detonations of Engorged Broodlings (not something you ever need to concern yourself with).

So instead of me kiting the drone around the raid and or through the raid, I remain static and just turning to taunt the spinners and keep agro on the drone.
This does solve a few of my problems, but does introduce a new dilema - kite drone away from spilderlings if needed OR stay inside spinner taunt range.

TeaLeaf

I think you are misreading that.  You being in the centre comes under part of our 'tight group' strategy, it's being in a tight group that helps the detonation of the broodlings, not a tank being in the centre and certainly not being a static tank.  There will always be movement, so I'd suggest the focus should continue to be to stay tightly grouped in the area we were using.  

The only thing that might help range on taunts is going back into the circle, which we can do, but it makes any adds coming from the middle path a bigger challenge due to the closeness to our grouping point.  Perhaps we can do that to ease things.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Quote from: Icy Veinsan important mention should be made regarding the pull. Beth'tilac will climb up to her web and be unattackable from the ground as soon the first attack reaches her. For this reason, we advise that a Destruction Warlock pulls the boss using Bane of Havoc, and then remains on the ground level for the rest of Phase One. This will provide your raid with a large DPS increase, as 15% of all the damage done by the Warlock will be done to Beth'tilac.
This might be worth doing.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Fiery Web Spin (the stun cast by the Spinners) is interruptible.  
We might need to assign a healer to help on this in P1 to allow more time on other adds.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

http://www.wowhead.com/talent#ccZfRhMGMMurof0M
-a recommended MM build for a hunter to solo the little adds

-use Disengage to increase mobility
-use Disengage as often as possible to negate the Broodling explosion

The numbers for this fight simply do not work unless one player handles the little adds and the Broodlings (thus allowing one additional player up to Beth's level in P1).  If we have to have 2 DPS on it then we're almost certainly going to die later in the fight as we'll be behind on boss HP.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

hubbah

ye found that spec last week :) and was planning on making that the second spec..
For the small ones the hunter and his healer should be able to take em all with healer only taking the last one when hunter is already gone to the next pack ( and the ones that the hunter misses ofcourse .. )
I have no idea how it went last week seeing i wasnt there.. but this is how its on 99% of the movies i seen on youtube.

Grimnar

Another evening of practise with new tactics.

I think it worked out well we got into phase 2.
Frist few pulls where chaos real chaos but after that it went better and better.

For my own part of the fight:
I hadn't seen the downstairs part before so i was abit searching for how and what to do etc.
But after the first 2 pulls i knew what to do and had no problems doing my role.

phase 1.1 are the first 6 spinners that needs to be taunted and killed, that part is done nice and easy.
phase 1.2 is where i should be fine together with Whitey on the spinners, it went wrong as soon as something else went wrong within the group.

But also what i noticed is with 1 try that the drone went upstairs, i don't know if something else was going on that we lost dps from the ranged camp on the drone or not.
But I won't be able to kill 6 spinners and a drone together with Whitey, but i think something was going on that kept the dps away from the drone.


For the rest if all are also able to react on "fixate" as they should then we should see with this tactic phase 2 alot more nice and easy.

Twyst

Quote from: Ice Hawk;337260Another evening of practise with new tactics.

...

For the rest if all are also able to react on "fixate" as they should then we should see with this tactic phase 2 alot more nice and easy.

For the benefit of those not in tonight's raid, could you provide a summary of the new tactics?

Grimnar

Quote from: Twisted;337272For the benefit of those not in tonight's raid, could you provide a summary of the new tactics?

Hmm for a tank point of view i think not much has changed for you.

For "fixate" it means that the person who has it has to get to the tank and away from the small adds.


The tactic change was a second melee in the fight, the melee downstairs help taunting (add nr 4 and 6, tank taunts 3 and 5) and kills the spinners with the help of the tank.
That is what has changed i think, nothing else has changed for the fight as you know it.

TeaLeaf

The biggest change was to DPS assignments.  Previously we were trying one hunter on little adds + broodlings.  However, we found this difficult to sustain so we changed to:

one melee + one tank on the drone & spinners (plus a little top up from other dps)
This allowed the little adds + broodlings to be handled by one hunter & one ranged

Once we'd implemented this change we progressed regularly into P2.  Our best was 79% at P2 entry, which is more or less where we need to be, however we sort of blew the transition and wiped at that point.   We're much more solid now in P1 with these dps assignemtns.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Grimnar

Well i was upstairs today trying to get him down as far as possible before phase 2.

The best try we had after we fixed our movement space and none of us falling down we would have had him at 77% health left. It ended up at 81% but i already had stopped my dps on him as the wipe was already called.
But with the time etc left we should have gotten him at 77%.

But i also have a feeling now knowing both ground and up fights that we can have a second dps up only for the first run.
As for the spinners i am killing 1,5 spinner before i go up and for the rest they shouldn't be a big problem for the other dps and tank with splash damage.
The only thing i can see that might be a problem for the first bit is maybe the drone.

But that is my point of view after today.

Azunai

I must say that although it feels very hectic, it does seem to be going rather well now. Drones going down before new one pops, and the area is nice and clean. I can see the benefit of bringing in the extra DPS upstairs for the 1st round, but I'm not sure if we'll be able to catch up down below if we do...

I guess time will tell if we need the extra DPS boost, but I'm thinking we do. I just hope we can still manage downstairs if we go with 1 extra dps upstairs.
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

At the moment, I'm not sure downstairs would cope with the loss of 1 dps and the question as to whom would be a horrible one.   The drone and little add soaking seems to be a 2 person job, so you'd either lose your melee dps (Torgen) taunting and AOEing the adds, or your other Spinner/drone dps (Jesung).  The loss of either would be a problem.

Before we start movign DPS upstairs for the first phase, I'd like to see us test the soft-enrage.  We're regularly hitting approaching P2 now and the DPS is looking on target to see the boss at sub-80% when P2 starts, so we just need to get into P2 regularly and try it.  With our raidwalls we ought to be able to push close to the kill once we see P2.  The only possibility I see for DPS at the moment is a delayed additional DPS going up once Spinners are almost down.

Otherwise I think we are getting a pretty repeatable system working now, we just need to execute it without having any errors so that we can start playing in P2.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Jesung

Another one crossed off the list, well done guys with a nice clean kill and the one less DPS on the floor for the first phase worked out fine.

TeaLeaf

Quote from: TeaLeaf;337953At the moment, I'm not sure downstairs would cope with the loss of 1 dps
As it happened, they could.  We're now sufficiently organised downstairs to have 2 melee dps upstairs for the first rotation.  Boss was at 78% when P2 started.  Hero was blown at 50% (we could delay a bit to help later healing) and raid walls used in succession later in the fight.  Nice clean kill in the end.

 :thumbsup::dmw:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)