Crafting info

Started by KKND, September 21, 2011, 12:29:46 PM

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KKND



Found at http://www.alterswtor.com/archives/1978 (there is a link to a bunch of screenshots at the bottom of the page), posting it here just in case that link should disappear.

Facts



  • you can have 1(or 0) crafting skill, no limit on gathering skills, and mission skills
  • you can learn all crew skills on Dromund Kaas / Coruscant, after  those  planets, you will find every crew skill trainer on every planet’s  main  base (main base is where your ship arrives)
  • you can discover rare recipes while using crafting skills (I mean when your companions are using crafting skills)
  • there are some companions with bonuses like “cybertech critical +1″,   it gives the companion more chance to discover rare recipes
  • you can only do gathering skills, your companions can do everything
  • yes, your droid is a companion
  • every character knows reverse engineering, and you can reverse items   your companions made (not all of them, for example you can’t reverse   mods)
Gathering skills

  • by “mining”, I mean there’s a node, like mining nodes on wow, and you harverst materials from that node, like you did in wow
  • by “skinning”, I mean there’s a dead monster of some kind, and   after you loot it, you can harverst some materials from it, just like   with skinnig beasts in wow
Slicing
  • How  it works: There are electronic safes, broken computers, data  storage  units, and other stuff like that on the planets, and you can  â€œmine”  from them.
  • What it gives: Lockboxes, and the lockboxes can contaion: money (mostly), items, blue cybertech materials.
  • What crafting skill uses it: Cybertech.
   Note: If you have slicing, you’re rich, if you don’t have, you’re poor.

 
Archeology

  • How it works: There are crystal nodes on the planets, and you can “mine” from them.
  • What it gives: Color crystals (for lightsaber mods), power crystals   (basic material for lightsaber, and force user armor stuff), artifact   fragments (datacron assembling stuff).
  • What crafting skill uses it: Artifice, synthweaving.
   Note: Nothing extra. It works exactly like mining in wow, minus the mining pick.


 Scavenging
  • How  it works: There are scrap nodes, metals, and stuff like that on  the  planets. You can “mine” from them. Other than those, you can “skin”   strong / elite / boss droids.
  • What it gives: Metals (basic materials for armormech, armstech, and cybertech).
  • What crafting skill uses it: Armormech, armstech, cybertech.
   Note: Very easy to level, because there are shitloads of strong / elite / boss droids in the game.

 
Bioanalysis

  • How it works: There are some  plants on the planets, which you can  â€œmine”. Other than that, you can  â€œskin” strong / elite / boss bioligical  enemies.
  • What it gives: Generic materials (basic biochem material).
  • What crafting skill uses it: Biochem.
   Note: Nothing extra. I think you get the idea here.

 
Crafting skills


 Item slots on a character: Head, chest, hand, waist, legs, feet,   wrist, ear, implant, 3x relic, and of course your 2 hands for weapons /   other stuff.

 Don’t get confused, you will see power / color crystals here too  (as  you saw at archeology). They have the same name, but they’re not the   same stuff. The power / color crystals here are made from those “mined”   by archeology.

Synthweaving


 Light, medium, heavy armor for all force users, for the following slots: Head, chest, hand, waist, legs.

Armormech


 Light, medium, heavy armor for all non-force users, for the following slots: Head, chest, hand, waist, legs.

 Artifice
  • color crystal (lightsaber mod â€" normal (green) recipes can teach you green, blue, and red)
  • emitter matrix (lightsaber mod)
  • focus lens (lightsaber mod)
  • hilt (lightsaber mod)
  • power crystal (lightsaber mod)
  • offhand gadget (jugger’s offhand shield item)
  • feet (item slot)
  • wrist (item slot)
  • harness (armor mod (str + end, willpower + end))
  • overlay (armor mod (str + end, willpower + end))
  • underlay (armor mod (str + end, willpower + end))
Cybertech
  • droid armor (core, motor, sensor unit, parts â€" works the same as  armormech for non-furce users, or syntweaving for force users)
  • ear (item slot)
  • feet (item slot)
  • wrist (item slot)
  • offhand gadget (powertech offhand shield item)
  • granedes (nothing to explain on that)
  • harness (armor mod (agi + end, cunning + end))
  • overlay (armor mod (agi + end, cunning + end))
  • underlay (armor mod (agi + end, cunning + end))
Armstech
  • assault cannon
  • blaster pistol
  • blaster rifle
  • sniper rifle
  • barrel (ranged weapon mod)
  • color cartridge (ranged weapon mod, it determines your blaster’s   laser color â€" works the same as color crystals, so red, blue, green can   be learned from trainers, other colors are rare)
  • scope (ranged weapon mod)
  • trigger (ranged weapon mod)
Biochem
 
  • adrenal (15 sec strong buff, 3 min cd)
  • implant (item slot)
  • medkit (“healing potion”, 90 sec cd)
  • med unit (same as medkit, you can use these on allies within 10 meters)
  • stimulant (1 hour stat buff, you can have 1 at a time)
Mission skills   
Underworld Trading:


[LIST=|INDENT=1]
  • blue Biochem material
  • blue Armormech material
  • companion gift
   Treasure Hunting:


[LIST=|INDENT=1]
  • blue Armsmech material
  • blue Artifice material
  • lockbox (the same as in slicing)
  • companion gift
   Investigation:

 
[LIST=|INDENT=1]
  • purple recipe for any of the crafting skills
  • blue Armormech, Synthweaving material
  • companion gift
   Diplomacy:

 
[LIST=|INDENT=1]
  • dark/light side point
  • blue Synthweaving material
  • companion gift

Sharpfang


vladic

Slicer and arms tech for moi and scavenging and maybe treasure hunting/diplomacy :D all good