Warmaster Blackhorn - DEFEATED 04/12/11

Started by TeaLeaf, October 20, 2011, 11:40:39 AM

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hubbah


Jesung

Quote from: hubbah;342142Little addition to TL's post, this is the kill from 3 weeks ago from RGT.

http://www.worldoflogs.com/reports/k35lwb9b5nfo3z4i/sum/damageDone/?s=8112&e=8461

Oh god my DPS sucked in that fight compared to everyone else, thanks for showing me that Hubbah :P . Must. Try. Harder. :(

hubbah

Quote from: Jesung;342144Oh god my DPS sucked in that fight compared to everyone else, thanks for showing me that Hubbah :P . Must. Try. Harder. :(

In your defense, you died really early and your dots kept ticking wich lowers your dps by a few K? :P

pälsboll

Quote from: TeaLeaf;342116(note for Pals: cats are great for this fight, Grimnar did 25k dps on his last go at it)

Yes RGT has 'better' gear, but not by that much.  And tbh when my alt mage can do 21k dps in i381 gear, then you know that gear is not the issue.   Take ownership of the dps, work out where you can do better, make sure you are up to date with your theory crafting and using the best talents/glyphs/spec/rotation & addons.

yeah I been looking at more logs and I take it back.. cats are suppose to be great.. now Im even more :crying: over my DPS .. but I try to figure it out.. and what all that ya just wrote TL we should be able to get it down.. thanks for putting in time to help us out.. its more like in LFR who you discribe it.. and then I havn´t got any problems to be top of DPS lists.. since the melee mobs are more in the middle and sapper are closer...

Grimnar

To help the little cat out,

Don't be scared if you are sort of at the bottem of the dps list.... a little comforting text:narnar:

Feral druids are the only melee class that didn't got the buffs with 4.3 as the other classes.

So yeah you do lower dps as the other melee (or it should be like that) and for you to know in RGT i am the one with the crappy gear:flirty:


For this fight to help you out: The 2 melee mobs should be tanked together (RGT does is like that) as you know 1 mob spawns earlier then the other 1. What i do is at that point put on one rotation on that mob and then swap to the other one. That is because Torgen is there aswell, who is doing some nice dps and hitting both mobs. This means that the one mob is down quickly and if done correct the other one aint far behind. So far i can remember we mostly just have 1 mob just alive when the new 2 spawn. If we havn't already came to a point that they are already down before new mobs arive.

The charges from the mobs can be a pain and not all of them are avoidable i have to say...  It is a bit hard to see the animation on the floor when everyone is doing his healing/dps/tanking. Like a few healing rains and 2 pally's with concentration or how it called, makes it pretty hard to see if there is a charge comming your way. What i do here is staying on the sides of the mobs and away from any raid members.

Also for the pink swirly stuff,  the small once don't have prio but torgen and myself try to take one or two if they spawn at the melee mobs. But we take them together not alone.

Sapper and the big swirly one, Here is a thing that we do in RGT. The sapper is a must kill but the pink swirl can be a big pain aswell.
Torgen and myself have done this already a few times and it is a big trust towards our healers, when the big swirl is on the other and of the ship and the sapper is getting close to blow up our ship is that we charge to the sapper and kill it, this means that the group misses two members in the big swirl, that can be painfull.

I think that is sort of how i know the fight :boxing:

pälsboll


Azunai

One tip if you want to keep the melee adds in place more or less, would be for tanks to stand as such (left and right are the sides of the ship):


|  (X)------(Yt)---(Xt)------(Y)   |


X is one of the mobs, Xt is the tank for X. Same for Y. They each start the fight on those spots, and taunt their respective mob once it lands. If all goes well this should position them back to back. If you need to move towards a swirl, just make sure you move back to these positions afterwards by backstepping, to ensure the mob stays facing the right direction :-)

We don't specifically use it in RGT but I just thought it up as a nice way to keep them back to back and close to eachother for maximum benefit of cleave etc.
or Garrit, or Torgen. Also, Livestream.

Prenight


Azunai

Yep, for P2: Stand spread in a circle around the boss, with healers on opposing sides. That way, if one happens to get hit by Shockwave, there will still be others who are risk-free.
or Garrit, or Torgen. Also, Livestream.

hubbah

And dont be afraid to trow in a DG / spiritlink / Tranq in there on the Big swirly fases. The second phase is just a nuke the crap out of the Cow & his drake with the dmg getting higher every 20(or someting ) seconds.
If the healers dont get stunned that phase 2 should be a walk in the park for you :)

Switchback

Yeah couple times we used raid walls for the big pink swirly crap as we are 2 healing this as we need the extra dps atm....but it makes it quite intensive for phase 1. We need to practise bit more on positioning,rather than running about chasing targets....less time running more dps :)
Im friends with the monster under my bed.
He gets on with the voices in my head.

Battlenet - Switch#2385

Switchback

After looking through the logs this fight is a pain for us when it shouldn’t be really....
Got a few bits from there i want to share..
Sadly i only have 8 fights recorded, after my pc crashed it stopped the logs.

The main issue is our damage being done, we don’t have enough! The melee adds aren’t dying so alot more healing is needed for the tanks. The dragons aren’t going down quick enough,so the ship is taking a shedload of dmg it shouldn’t.

The fights leading up to this people were absolutely smashing the dps! So what is wrong with this fight....Movement? Targeting?...is it too much for people to cope with?....if so we have no chance for the rest of the bosses as there isnt that much movement but we need to swap targets quickly. Especially for DW.

Nims....19.9k dps   
Cynba...15.8k
Hanne...20.1k
Sithy....14.8k
Hermi...17.2k
Deri.....12.4k
Pals.....13.4k
Sharp...11.2k

This list is in order of total damage done over 8 fights with Nims being top. Hanne,Hermi you both are doing more dps yet are lower than Cynba and Hermi being lower than Sithy. How so?...
Pals i know you are struggling with this fight,but at least you spoke on TS asking about movement and you have posted asking for help. You have gained 2kdps compared to last week,but still every1 needs to improve, bar the obvious.

We have changed the tactics so there is less movement for the ranged and melee but it wasn’t perfect and this will come with a few more tries. Are people having trouble targeting?...If you are get some macros sorted.

We are currently 2healing this so we can have 1 extra dps for the fight,but still cant pull the dps needed. Obviously it makes it harder for whoever is healing last night it was me and Prenight the week before it was hendrik and prenight and we are struggling.
One thing that will help is moving from Blade Rush!
We took a total of 7,973,457 damage from BR over 8 fights which averages to 996,682 damage per fight! Thats alot of extra healing for 2healers when we are taking alot of raid dmg and tend to have 3 melee mobs up most the time.
4 people’s total damage taken for these fights from BR is above 30% getting hit 2-3 times a fight. I don’t want to name and shame you know who you are! I have spoken in TS about it so did Jas, explain to zoom to max camera range and “look down” on your char....i was getting hit alot in our 1st attempts until i swapped to this.Yes i still get hit but nothing like i was. Its harder for melee i know but ranged don’t really have any excuses. 3 of the 4 above are ranged...

Sorry as its a moan but we need to address what we are personally doing wrong and put it right. Ask on here ask in guild...do your research and then we can pewpew this boss 
Im friends with the monster under my bed.
He gets on with the voices in my head.

Battlenet - Switch#2385

pälsboll

well I think my DPS can be higher if we follow TL:s advice.. and if i get that lazy päls to obey a bit better.. :g:
due to my thinking is not just low DPS its a little of most stuff that need improvment.
and what Grimnar wrote about be a melee in this fight really should be read by everyone too. dont just read ya own class. read up on what all should do. then we can help eachother better.

but I say like ya Switch.. where is the comments that ya read this thread?.. come on RGW. show that ya read all this info ppl take time to write down to help out.
we get so much free info since RGT is ahead of us.. and that they write it down how to do it..

TeaLeaf

Hopefully the WoL guide I wrote yesterday will help RGW even more as it should allow more people to delve into the logs and help diagnose ways to help everyone improve.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Deriánez

We need more dps on the melee adds, cause if i tank slayer and dreadblade and then deathgrip the sapper then im kind of beaten up by the adds so we need to dps the slayers down first and bring the adds closer to eachother so we can share dots on the targets, Other then that we are fine imo