Rush on our server

Started by TheDvEight, November 05, 2011, 08:32:25 PM

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Tutonic

Right, I'm having a moan and I'm naming names.

I have just been on our server where one team had a two man numberical advantage, were winning by a massive margin and had several DMW members. I've just spent the last 10 minutes asking one of you to swap teams to make it more competitive, and none of you could be arsed - clearly you were too busy frag hunting to care.

The server has now started to empty, because it's so un-enjoyable and you are to blame for this.

Naldo & varg, you should both be ashamed.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



DrunkenZombiee

I have to agree that our team got completely P0wned time after time, completely pushed back in spawn with no way out, it was very dire, lots of frustration, almost rage quit.

It was bad but I don't want to name names as it was all people Pubs were really taking advantage.

The thing that makes me sad is that if I was a pub coming to our server for the first time I wouldn't come back if I was on the receiving end. That concerns me more than anything else as I want the community to grow and attract new members.

I am not trying to start a flame war or attack anyone, just my two cents.

DZ
DZ

Jewelz^

My game time hasnt increased lately due to rush, don't like it, wont play it, as others have said, nade/mortar/rocket fest, spawn rape, frag hunting. Conquest is the only way, at least we can use some teamwork then also.

Snokio

Think it was just a bad night tonight, it's usually pretty good tbh

The aircraft carrier map was frustrating, It's not the well designed in that aspect and is a shame an admin wasn't on to warn / kick etc at the time, although having said that we should of contacted an admin via steam / Origin, provided them with names of the culprits so they can deal with them accordingly as it is sometimes difficult to identify them, especially with 64 players on. (They were subsequently kicked I might add)
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Gone_Away

This is a bit disappointing guys. Three of our members either left or were about to leave and there were dMw members on the side that was doing all of the pwning.

It would seem that either some of the maps are inbalanced which is something that we need to look into or that it's the game that is unbalanced. I apologise to those that had a poor experience tonight. I will be bringing this up in the admin channel and also investigating with the individuals that were on the server at the time.

At this point I don't get the sense that any of our members were "officially" breaking the rules but I get the feeling that the game play was a little one-sided and that dMw members were either unable or unwilling to sort it out. <- that is the most disturbing part of this.

TheDvEight

What i experinced tonight on canals - the map does not work as rush and its bias towards the defenders and encourages people to rule break (although im happy to say that no dMw. Members were base raping the carrier and arithon did his best to try and contain it but when  he left it was a bit of a free for all of base rape).

What i dissapprove of is after getting base raped and refusing to play the map (i sat on the carrier and watched what was going on) the next round began same map. and i was looking forward to defending I was not expecting people who wear the dMw tags to then get in a heli and land it on a roof which has glass panels to base rape and spawn kill the defending team. (thats not on) i tried to kill them you cant nade them the roof platform is to high to nade so i went underneath it and tried to snipe them and couldnt because the game doesnt register any hits you do on a player yet i can shoot the glass panels of the roof structure.

so it was people with the dMw tags on doing this and people who are battlefield 3 , bc2 members and forum regulars doing it.


I can name names but i dont really see the point. After a member on ts pointed out what they were doing was wrong there excuse was "there shooting at me" - the defenders response "no i didnt...i just spawned"


If people who represent the clan rule break whats the point?
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Naldo

Quote from: Tutonic;336949Naldo & varg, you should both be ashamed.

Absolute ********.

During your hissy fit on TS.... At NO time did I advance past the flags. I was defending the flag for the hole time. Flag A is NOWHERE near the spawn
I distinctly remember saying to you on TS that we COULD NOT switch teams as

a, There was no admin on the server to do it
b, The teams we equal with 10 v 10 players

As SOON as a space became available I switched sides

I also distinctly remember saying on TS that there is 4 ways out of the spawn point.
I proved this as Gortex joined my squad and we took 3 points straight away. Turning the game around.

Your post is way out of line.

faust82

#37
Here's my understanding of what went down:

I was on the side getting thoroughly violated, and it was quite frustrating. However, those who were on comms could hear Varg encouraging dMw members to pull back and let the guys from the carrier land on shore, even giving carrier-stranded guys instructions on how to make safe landfall. That, combined with admin action, allowed that game to go forward. It happened way to late for it to really make a difference, but at least we made shore and got some actual gameplay.
Reverse of that map was a bit one-sided, with some continued annoyances from some of the players.

Next map was truly awful. Seine Crossing usually turns into a mass meatgrinder across the bridges, but this time US lost both points on their side. RU team had quite a lot of players move along the border of the US uncap, spawnraping quite badly. Heard most of that through comms, since me and Bazer_Punk were busy trying to break out one of the side streets, battling against Naldo and Varg on objective A. Far as I can tell, both of them played that one straight, though with their skill levels with various weapons, it was sort of Mission Impossible.

After a while, both Naldo and Varg switched to US. That, and a slightly lowered player count led to that map being quite balanced until the end. By that time though, many had already gotten enough and quit.

A couple of unfortunate situations involving dMw players happened of course, but most of it was grayzone stuff like returning fire on a sniper in spawn. I know DrunkenZombiee fell victim to a sniper war between Varg and Gromit for instance. As for the glass roof thing, I suspect they were just implementing the same solution our own team used right before to get a foothold on that side (By the way, that roof is perfectly wipeable with our favourite moan-subject, the mortar). Snipers need line-of-sight as well, which goes both ways, so it shouldn't be problematic for a ground-based sniper to cull the herd.


Now, as for how this could have been prevented, the only real problem was how far it went before solutions were implemented. At the carrier rush, the problem seemed at first to be mostly related to spawnrape hindering the US team from landing onshore. This is both a balance and behaviour problem. All maps where the US starts on carriers are like that in my opinion. That's not really a problem when everyone plays fair, but as soon as someone takes advantage, those maps are unplayable.
The lopsided skill levels weren't really apparent before we hit Seine conquest. Sure, Varg and Naldo could have switched teams earlier, but most of the traffic on TS at least was random moaning and bitching from our team. There were a couple of requests for balancing the teams, but those drowned in the mass. Additionally, when numbers are even on both teams, it's not possible to change. I see a two player advantage was mentioned, but unless someone is constantly monitoring player numbers it's difficult to know the opportunity is there to change sides. Try to change team with even numbers, or one in advantage, and all the game responds with is "server would become too unbalanced". The algorithm doesn't seem to take into account player scores. I think that has to be done serverside with scripted plugins like in CS back in the day when I still played that.


One thing is for certain though. Those two maps were no fun. Up until that point, the higher tickets and lower player count seemed to help on the rush map, but tonight was a complete breakdown. It's quite regrettable that it spun this far out of control.
Let's be more observant of these problems tomorrow.
Coppula Eam, Se Non Posit Acceptera Jocularum!

TheDvEight

Quote from: Naldo;336962Absolute ********.

During your hissy fit on TS.... At NO time did I advance past the flags. I was defending the flag for the hole time. Flag A is NOWHERE near the spawn
I distinctly remember saying to you on TS that we COULD NOT switch teams as

a, There was no admin on the server to do it
b, The teams we equal with 10 v 10 players

As SOON as a space became available I switched sides

I also distinctly remember saying on TS that there is 4 ways out of the spawn point.
I proved this as Gortex joined my squad and we took 3 points straight away. Turning the game around.

Your post is way out of line.

Before i rage quit i vaugely remember naldo saying he couldnt switch when it was asked for someone to swap to even things.
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Tutonic

Quote from: Naldo;336962During your hissy fit on TS....

I wasn't on TS. I was asking in the text chat on the server, very politely, for someone to swap sides.

Quote from: Naldo;336962At NO time did I advance past the flags.

That's not my complaint. You were ignoring the fact that one team was getting totally pumped.

Quote from: Naldo;336962b, The teams we equal with 10 v 10 players

That's simply not correct - your team had two extra players. All it needed was one person to swap. I wouldn't have been complaining if the player numbers were equal.

Quote from: Naldo;336962As SOON as a space became available I switched sides
[/U]
After ignoring repeated requests from myself to do so, and after the damage had been done.

Quote from: Naldo;336962Your post is way out of line.

So's your attitude. I had a miserable time on our server tonight, as a direct result of your inaction. I'd be apologising if I were in your shoes, but your post sums up your selfish attitude.

You're supposed to be an admin, and lead by example. I would have reconnected to the server if it meant sorting the teams out.

I'm not usually one to single people out, but I feel very strongly that some of our players are letting the community down and I won't sit by and let it happen.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



faust82

#40
Quote from: .DickDastardly.;336960What i dissapprove of is after getting base raped and refusing to play the map (i sat on the carrier and watched what was going on) the next round began same map. and i was looking forward to defending I was not expecting people who wear the dMw tags to then get in a heli and land it on a roof which has glass panels to base rape and spawn kill the defending team.

Thing is, these rush maps are so poorly designed, the line between what's spawn and what's objective get blurred real fast. As for their "excuse" of them getting shot at, it's quite true. I, for instance, was shooting at the guys on the roof from the platform behind the objectives. Despite being less than 100 meters from the m-com, that is technically our spawn. Knowing which little dot on the ground is doing the shooting is difficult.

This is a roof that's directly on-shore on a map that's difficult to get a bridgehead on. It's on the first set of m-coms. Far as I see it, as long as they're not spawnraping from that roof, it is a legitimate strategic advantage. They do have helicopters, and the helicopters can land there. What is bogus though is the roof being impenetrable. That's a design issue I hope they fix, so someone with an MG and an extended mag can go under the roof and make a colander of the entire thing.
Coppula Eam, Se Non Posit Acceptera Jocularum!

Vargen

Quote from: Tutonic;336949Right, I'm having a moan and I'm naming names.

I have just been on our server where one team had a two man numberical advantage, were winning by a massive margin and had several DMW members. I've just spent the last 10 minutes asking one of you to swap teams to make it more competitive, and none of you could be arsed - clearly you were too busy frag hunting to care.

The server has now started to empty, because it's so un-enjoyable and you are to blame for this.

Naldo & varg, you should both be ashamed.

Just to get one thing clear right off. I did not catch any request to switch teams. For that I am sorry. I am using some crappy speakers atm, and a webcam mic as I broke my headset. I'm sorry I didn't hear you, Tutonic. It also doesn't help that I am horrible at multitasking and tend to get cought up in the game and not the chat.

I'm not sure at which point this was either, but I assume it was either the metro map from the beta, or the carrier map. On both those games I actually took steps to help the attacking team out, but having no way to actually punish the guys base/spawn raping, I had to get creative.

On the first one, we got all 5 dMw members on our side to pull back and not do anything. This let the attackers push out, as it only left the pubies with sniper rifles and mortars.

On the second one, we had some players using AA vehicle to shoot aircraft on the carrier, and generally the attackers were unable to get off their spawn. I sorted this by spamming RPG shells at our AA gun to make him move and telling people politely in chat to lay off the spawn killing.

On both maps I also took the time to stop playing and give the attackers advice over TS. Granted I am no expert on FPS games, but I think I did manage to tip the balance a bit that way.

Also I'd like to apologize to DZ for shooting at him at the defender spawn. He was unlucky enough to be misstaken for Grommit, which in itself is insult enough ;) I was returning fire on Grommit sniping out of or close to the spawn area. He ran behind a container, and DZ spawns on the other side of it.

On the other hand, I would like to defend Naldo. We were several people discussing on TS this evening, and we were all in agreement that none of us though Naldo did anything wrong. Naldo has put in probably the most time out of any of us on this game, and he is quite annoyingly good at it. Same goes for Kreg/Duckie. Shouldn't our community be home to skilled players as well? Shouldn't they be allowed to play with the same freedoms you have?

I know when I join a game, I take a look on the list of who is playing. If the people I enjoy teaming/squading with are playing I will join on them to get on the same team. IE I will often join on Grommit or Duvel if I want to go up in a chopper as they are both exceptional pilots. Also Grommit, Kakehund, Faust and more with them are people I know from University and from my hometown.

I don't want to offend anyone here, or point any fingers. And there are a LOT of other players I could mention for their skills. What I will ask though; is that if I in some way have played or behaved in a manner unfitting of the dMw ethos. Please call me out on it. I've worked several years in retail and I'm now in IT, so I think I should be used to some critizism. Granted constructive would be prefered, as I don't get much of that elsewhere ;)

Lastly; as I said, we did have a small chat on TS with Ninja and a few of the players that were on today. Mostly about the situation on the rush maps during peak hours today, but also a bit about maps and game modes. I can honestly say that I was NOT A FAN, of rush when we were at 64 players with 400 tickets. I was about to give up on the whole game mode actually. Today I got to play a bit with fewer players and twice the ammount of tickets, and it got a lot better. And before I step on anybodies toes, I know some of you had a pretty bad experience today. What I think we should do though; is run with this setup a few days at least, so that we can spot any trends or imbalances. That way we can remove maps that cause problems, and we should probably have more spesific rules/guide lines for rush maps. It is after all about the attackers taking the other teams spawn by planting explosives, not the other way around.

Now, if you got all the way through all that. Thank you for your time. I know my English is probably horrible tonight, as it is both late and I do feel a bit like someone painted a big target on my face. Again, if I did someone wrong, I truely do apologize.

Have a good night all
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


Tutonic

To be clear, I began asking for someone to balance the teams while we were playing Seine Crossing.

The thing that really bugs me is, I shouldn't have to ask for someone to swap teams. If your team has capped every point, and you've got buckets of kills and a two man advantage - do you not think it might be sensible to even things up a bit?

A shocking lack of common sense was displayed tonight.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



TheDvEight

Quote from: Tutonic;336972To be clear, I began asking for someone to balance the teams while we were playing Seine Crossing.

The thing that really bugs me is, I shouldn't have to ask for someone to swap teams. If your team has capped every point, and you've got buckets of kills and a two man advantage - do you not think it might be sensible to even things up a bit?

A shocking lack of common sense was displayed tonight.

I was playing on Seine Crossing and was on the losing side and thoughly enjoyed the teamwork i had with varg fraust and bazer even though we lost, the server is set to swap players over on auto balance is the teams are stacked +2 on one side unless im mistaken?
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Vargen

Quote from: .DickDastardly.;336960What i experinced tonight on canals - the map does not work as rush and its bias towards the defenders and encourages people to rule break (although im happy to say that no dMw. Members were base raping the carrier and arithon did his best to try and contain it but when  he left it was a bit of a free for all of base rape).

What i dissapprove of is after getting base raped and refusing to play the map (i sat on the carrier and watched what was going on) the next round began same map. and i was looking forward to defending I was not expecting people who wear the dMw tags to then get in a heli and land it on a roof which has glass panels to base rape and spawn kill the defending team. (thats not on) i tried to kill them you cant nade them the roof platform is to high to nade so i went underneath it and tried to snipe them and couldnt because the game doesnt register any hits you do on a player yet i can shoot the glass panels of the roof structure.

so it was people with the dMw tags on doing this and people who are battlefield 3 , bc2 members and forum regulars doing it.


I can name names but i dont really see the point. After a member on ts pointed out what they were doing was wrong there excuse was "there shooting at me" - the defenders response "no i didnt...i just spawned"


If people who represent the clan rule break whats the point?

I was the player on the roof. I dropped out of the helicopter as it passed over the dry dock to land a spawn beacon on the roof. I then went to the edge of the roof to spot and I also took a few shots at the guys next to the objectives. I then heard Grommit on TS comment on me being on the roof, and we kinda went into a 1on1 sniper war. As I explained earlier DrunkenZombie got caught in the crossfire, and for that I am sorry.

I will refrain from returning fire into the spawn are from now on. As the "shooting from spawn = fair game" rule has obvious drawbacks when identifying targets.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1