HEROIC Spine of Deathwing - DEFEATED 08/05/12

Started by TeaLeaf, December 19, 2011, 11:39:02 AM

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TeaLeaf

The soundtrack/music has been chosen for the kill video so it must be a time for us to defeat Heroic Spine.  Fraps is paused ready to record, Sony Vegas is on standby, let's get it done tomorrow night.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

microid

if you feel that the plasma is a problem just shout a name in TS. me and teal will give that person a few direct heals. we lose some dps on algamation. but from the logs it seems that torgen and leggs was doing enough to it anyways. also if the raw algamation dps aint a problem i can keep my healing rain up the hole fight and do the grip.

JonnyAppleSeed

http://www.curse.com/addons/wow/boss_shieldsmonitor

addon to show how much healing is needed to clear the plazma debuff .... may help save some mana
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Niel

Quote from: microid;348137if you feel that the plasma is a problem just shout a name in TS. me and teal will give that person a few direct heals. we lose some dps on algamation. but from the logs it seems that torgen and leggs was doing enough to it anyways. also if the raw algamation dps aint a problem i can keep my healing rain up the hole fight and do the grip.

It is not the plasma healing as such that is a problem........it is people getting themselves into a situation where they have plasma debuff and annoy something enough to have it hit them repeatedly......dpeneding on their HP situation that might be ok but also could be a bad thing. Grip channeled on anyone with plasma debuff is a "bad thing" as if we are not quick about knocking the grip off then they lose a large amount of HP.

TeaLeaf

Good progress last night and definitely good dps.   We'll need to be on top DPS form on Sunday though to continue the good work.

Timing of the Grip/picking up Blood stacks looked much better, but we must get rid of Grip quicker than we are currently.

When we clear a plate and kill the remaining Corruptions, don't sink into a soak hole and cause Deathwing to roll until the tanks have had an opportunity to pick up some blood stacks.   Tanks call when to stack in a pit please!

Whilst we only had 25 minutes on this fight last night we showed we were looking really solid on P1 (when we did the DPS requirement).

We confirmed that the 'boss2' macro works, so all dps should be using it so that we get MAXIMUM DPS for the FULL DURATION of the tendon.

Sunday should be fun! :thumbsup:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Quote from: TeaLeaf;348489When we clear a plate and kill the remaining Corruptions, don't sink into a soak hole and cause Deathwing to roll until the tanks have had an opportunity to pick up some blood stacks.   Tanks call when to stack in a pit please!

Yeh, timing on getting into and out of the hole is utterly important:

"The easiest way to handle a Barrel Roll is to have the entire raid stack in the same empty hole on Deathwing's back. In addition to triggering a Barrel Roll, this will also grant players the Grasping Tendrils debuff. This debuff slows player movement speed and deals a very small amount of damage (6,000 in 10-man difficulty) every 5.2 seconds and is removed by moving out of the hole (something that raid members must only do after the Barrel Roll is over).

Now for the heroic change:

Grasping Tendrils (10-man/25-man) now deal 12,000 damage per second in 10-man difficulty and 13,000 damage per second in 25-man difficulty, up from 6,000 and 6,500 respectively. Additionally, Grasping Tendrils now slow movement speed by 50%, up from 35%.

Dont go in until called... and please get out as soon as you see them mobs flying off/you have a big warning on screen saying "Deathwing rolls!"

Source: http://www.icy-veins.com/spine-of-deathwing-detailed-strategy

Quote from: TeaLeaf;348489Sunday should be fun! :thumbsup:

Yeh, GL to all of you. :)

Azunai

Quote from: Slush;348508Dont go in until called... and please get out as soon as you see them mobs flying off/you have a big warning on screen saying "Deathwing rolls!"


There's a substantial delay between when you get that message and when that roll takes place. Enough to get out and lose the Grasping Tendrils debuff, sending you off into the air. I'd go with seeing the mobs fly as an indication ;-)
or Garrit, or Torgen. Also, Livestream.

Slush

Quote from: Azunai;348511There's a substantial delay between when you get that message and when that roll takes place. Enough to get out and lose the Grasping Tendrils debuff, sending you off into the air. I'd go with seeing the mobs fly as an indication ;-)

Good catch, thats when I go aswell.

TeaLeaf

Nice progress tonight with several tries producing 2 plates down and our first look at the 3rd plate transition and final phase.

-need to work on grouping up more, better stacks = better healing & better add control
-post plate 1 TL stayed on adds; in plate 3 we kite not kill
-rest of dps prio Amalgamation to ensure down to low enough HP for picking up stacks
-team of 3 on Grip - Inc/Miicro/Hubb

Need to learn the kite phase once we're ont he 3rd plate.

Good work all, we're 60 seconds from heroism on the final tendon now, so we're progressing well.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

microid

#24
im gonna post my p3 idea which i tried to explain on TS and that didint went so well =)
ok so here the idea last 2 burn phases on burning tenton we are talking about "phase3"

at first do everything as normal kill corruptions do a roll.

kill the spammed corruption and nuke the algamation to nearly dead

as it starts to explode we kill the corruption that is gripping us because on the last one we will have heroism on

we dont need halls dps he will drag the new algamation to the right place while we are dps the tendom

we will then use the rest of heroism time to burn that algamation down and when its low enough we will immediately stack it up whit bloods.

kill the corruption again dont wait for the right grip time just go when alga is low enough.

this will save some time. whitey cant keep kiting bloods for ever.

hope this a littlebit more clearer than my ts mumble jumble.

TeaLeaf

That seems like what we were intending, i.e. to kill the corruption after 2nd grip (instead of leaving it on 5% or so HP), then burn the tendon under heroism and use the remainder of heroism on the new amalgamation.

Quote from: microid;348675hope this a littlebit more clearer than my ts mumble jumble.
Barely. It is real difficult to read a paragraph when it has so little punctuation, so I edited your single paragraph to insert line breaks where I think you intended them to be.  Please check and re-edit your post if I guessed incorrectly.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

(Transition notes to remind me)

Adjust transition prios to:
-important to *leave* existing Corruption alive during completion of tendon burn
-plate flies off
-2 new Corruptions spawn at front
-kill existing Corruption that is probably <10% HP and off-tank near mid-left pit, clear up some blood stacks (less than 9)
-SPLIT dps into 2 groups - Group (1) kill Bloods which are tanked near mid left pit, Group (2) kill front RIGHT Corruption
NOTE
-Bloods MUST be killed between the mid left & front right pits, so that
-when front right corruption is killed we immediately gather in mid-left pit to force the roll
-the new Amalgamation (from front right) runs towards mid-left pit, through bloods, gets 9 stacks and immediately flies off
-then kill front left and MT taunt Amalgamation directly to plate
-drag remaining bloods to normal position relative to the plate and start the Amalgamation burn

This should avoid two 9-stacked amalgamations being up at the same time and reduce the number of bloods humping the tank.  Healing requirements should therefore be a lot lower.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Can I check that all healers have a way of tracking Blood of Neltharion on their raid UI?

QuoteAs you have probably noticed, the detrimental effects of  Degradation are countered by the damage reduction granted by  Blood of Neltharion. Keep in mind, however, that while all players will gain stacks of Degradation evenly, the same cannot be said for stacks of Blood of Neltharion.

As a result of this, you should have a way of tracking the stacks of Blood of Neltharion on your raid frames and you must pay special attention to players without any stacks (or with few stacks).

Regarding dispelling  Blood Corruption: Death and  Blood Corruption: Earth, the following things should be kept in mind:

Always dispel  Blood Corruption: Death immediately;
Never dispel  Blood Corruption: Earth unless
the raid leader wants the tanks to reach 3 stacks of Blood of Neltharion quickly, in which case you should dispel Blood Corruption: Earth until it ends up on a tank OR;
the player affected by it already has 3 stacks of Blood of Neltharion.

Finally, keep in mind that your raid leader will almost surely assign specific healers to dispelling duty (so that Blood Corruption: Earth does not accidentally get dispelled) and you should respect these assignments.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Niel

Have added it to show stack count - i could see it before but only just realised that the stack count was not showing

JonnyAppleSeed

Ahh i see know i kinda inderstand it

QuoteRemember that if a player already has 3 stacks of Blood of Neltharion,  he/she cannot gain any additional stacks, so make sure that you dispell  it quickly so that it jumps to a player without stacks or without 3  stacks (First full duration applied stacks is normally 2 stacks)
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion