Zombies help ageing title Arma II top video game charts

Started by sulky_uk, June 02, 2012, 12:09:01 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

sulky_uk



I came into this world with nothing,
through careful management I\'ve got most of it left.

smilodon

Nice article and I might try to get on line for my 28 minutes of life :)

Well it was a nice article until

QuoteUC Davis academic Dr Sarah Juliet Lauro, who studied zombies for her  doctorate, said zombies were prevalent in pop culture because of the  turbulent times we were living through.

         "When we are suffering economic crises, that's when we turn back to the zombies," she said.
         Global economic problems and revelations about the abuse of  power were only serving to exacerbate the anxiety zombies represented,  she said.
         "We are seeing the unchecked power of capitalism, so we are  reaching for this metaphor," she said. "Zombies speak in so many ways to  what capitalism has done to us."


Dr Sarah Juliet Lauro, that may well be true for you and your obvious zombie fixation (a Doctor of Zombies??? ) but back on planet Earth.......... :doh:
smilodon
Whatever's gone wrong it's not my fault.

Sn00ks

Zombies are good because they are totally unaffiliated. They have no religious doctrines or any racial properties. They are anonymous things you can blow away in many varied ways without offending anyone. Coupled with their stupidity and relentless progress this makes them ideal gaming fodder.
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

BrotherTobious

Quote from: Sn00ks;352285Zombies are good because they are totally unaffiliated. They have no religious doctrines or any racial properties. They are anonymous things you can blow away in many varied ways without offending anyone. Coupled with their stupidity and relentless progress this makes them ideal gaming fodder.

Exactly what are you trying to say about our community Snooks? :)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Sn00ks

Zombies suit our gaming needs because we are unbiased, non-racist, have no religious affiliations and are nice people. We like playing games and do not want to cause offence.
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

lionheart

Quote from: Sn00ks;352346Zombies suit our gaming needs because we are unbiased, non-racist, have no religious affiliations and are nice people. We like playing games and do not want to cause offence.

Totally agree Snooksy, now toss another kitten on the bbq please.
[SIGPIC][/SIGPIC]

Sn00ks

Quote from: lionheart;352347Totally agree Snooksy, now toss another kitten on the bbq please.

Actually I'll have a small child please, kitten bones get stuck in my teeth.
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

Benny

We need a zombie game where the weapon remains in situ on the zombie. If anyone has read the Walking Dead comics, much like the knife throught he prison fence. Can you imagine the entertainment in L4D2 if you buried an axe in the back of a team mates head and they ran off with it still in place.

I'm laughing just imagining it, that or a syringe in the ass. *chortle*
===============
Master of maybe

Tutonic

I had a quick go at this last night for the first time.

It's very rough around the edges, but incredibly compelling. Anyone fancy giving this a go tomorrow night?
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



sulky_uk



I came into this world with nothing,
through careful management I\'ve got most of it left.

smilodon

smilodon
Whatever's gone wrong it's not my fault.

smilodon

Rats got back late and missed it. Let us know how it went and if it's worth doing again? From the You Tubes i watched it looks pretty decent?
smilodon
Whatever's gone wrong it's not my fault.

Oberg

Only negative thing about DayZ is that i get so angry when i die.




Sent from my iPad using Tapatalk HD

smilodon

Well I did manage to get online last night for a while. Generally I liked what the developers had done with this mod. However there are a few things that I didn't really care for. First off the game seems to work as a single player game! While the devs might be going for complete realism the ability to play as a community and work together is stopped dead due to the fact that people randomly spawn all over the map. Players have no actual map of their own either, so finding each other is no simple thing. While vanilla Arma is a bit easy mode with people marked on maps and highlighted in the game, Dayz is the absolute opposite with no real option to start out as a group. You might meet up with other dMw players but it seems a complete lottery finding anyone and you'll probably be got by zombies first anyway. Also it seems there are no private servers allowed and so running a dMw only private night seems a bit dead in the water. A public server would be great as it could bring in new players but the game seems designed to allow players to kill each other as well. Killing another player and swiping their stuff appears to be a design feature so trying to enforce a 'no friendly fire' rule on a dMw hosted server probably wouldn't be doable.

The game itself is very realistic and atmospheric right up to the point when the zombies attack. Personally I found their animations to be rubbish close up. They run very fast but never actually at you directly, which would seem to be the most logical way for a mindless undead to move. They seem to strafe diagonally which apart from being hard to target doesn't look of feel natural at all. And when they are up close the attack animation is very odd, to the point of me wondering if there is actually any animation at all. They seem to just stand in front of you and growl. I must have taken damage from the ones I met as I was bleeding afterwards and needed bandaging but I never actually saw the zombie strike out at me before I shot it? The mod is an Alpha so this is more of an observation than a complaints.

So as a regular night and a resurrection of Arma II I'm not sure it will work. Unless we can actually all spawn together and work as team, which is why I imagine we all played Arma II in the first place I worry this will be a few hours of creeping about on our own and chatting on TS? As Tut said it' rough around the edges and that's understandable but the fact that it seems designed to force players to spend most of their time alone doesn't bode well for us and our team based play style.
smilodon
Whatever's gone wrong it's not my fault.

sulky_uk

or you could download the cherny map and have it displayed on your second monitor or in my case tablet...that solves a lot of issues and myself and a few non dmw friends do this and it makes the game sooo much better as we can meet up very quickley

this is the zoomable map i use, just save it when finished opeining

http://downloads.game.co.uk/game.co.uk/pdfs/ARMAII_MAP.pdf


I came into this world with nothing,
through careful management I\'ve got most of it left.