Assetto Corsa news

Started by Blindfury46, September 19, 2012, 07:38:38 PM

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Blindfury46

Been looking for more info for ages (i cant wait for this one)
Found this today more than enough to keep us going while we wait :)
http://www.youtube.com/watch?&v=FkyTDugp7kw

Jamin

I expect the physics should be good in this, LFS is looking dated now.

Seany

Really looking forward to this.  If it drives even half as good as it looks..... :)

Blindfury46


Seany

Cracked and bought Netkar :D .

vobler

I tested this today. After some testing I felt a bit indifferent about it. I could not get excited about it… New car, new track, new sim I thought.
Until I realized that I was going to slow. When my times got down abit, I started really to feel how good this is on the limits. It felt very good, maybe like a combo of NKP and iracing with some LFS? Difficult to compare as this car is not in the other sims, but I think they have a winner.


looking forward to see more of this.

Lameduck

Tried this today and did not like it. Whilst the set-up interface is easy to use the driving experience was not good. Every thing seemed to be working slowly and ponderously, the drivers 'arms' reacted half a second later than they should do and the frame rate was ridiculously low (15). I could not get a 'feel' for the car which you do get in LFS.
My verdict? :byebye:
Uninstalled.


vobler

Quote from: Lameduck;367283Every thing seemed to be working slowly and ponderously, the drivers 'arms' reacted half a second later than they should do and the frame rate was ridiculously low (15). I could not get a 'feel' for the car which you do get in LFS.
My verdict? :byebye:
Uninstalled.

yeah, you need 60-100fps to get a feel for the sim as the physics is tied to the framerate. bad framerate= bad physics.

Seany

I think it is great.  FFB is best I have felt since LFS.   I love things like:
Foot on the brake= more tension in the wheel turn when stopped (same as in LFS, always impresses me).
Jamming on the brakes from moving, to a dead stop= there is really nice "shudder" through the FFB as the tires are gripping and slipping.

The sounds are great (bits of gravel hitting wheel arches after offroading :) ).  It looks great, you even see the dirt on the tires and the lighting/shadows/reflections look fantastic.  As long as the MP is decent I will be buying this.

My only problems with it at the moment are spiking FPS (40 fps, 70 fps, 40 fps , 70 fps etc). Also, I can't use proper Anti Aliasing as my card is not DX10.1 compatible.

Gav

Bit of a bump, been following the development of this game, have to say it looks very promising. Rumour has it pre orders will begin this month (link from lfsforum : Click) with release within the year.

Another recent (ish) preview vid, other than the wip gear shift animation it looks superb, hopefully the finished project live up to the looks!
 

TeaLeaf

Quote from: Gav;375104preview vid, other than the wip gear shift animation it looks superb
+1 to the gear shift animation.   It's always a bonus when the gear shift happens at the same time as the animation rather than before it - that lack of synch would drive me nuts.    Otherwise it's looking very nice, might join the pre-order when it's out.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Seany

Good news, looking forward to this too!

vobler

Me too!

New computer up and running!
:woot2:

Gav

Just been reading a bit more on this, the level of detail is incredible when you look into the development.

Looks like the lighting model is going to be run in real time with the circuits and suns path lined up so shadows are cast as they would be at the actual track at any given time :



Also a pic of Monza during laser scanning, given the tracks they've announced so far I hope they all get the same treatment. Eau Rouge in perfect scale will be worth the price alone :racing:


Seany

Quotedear followers, finally the ac release is very close.

The assetto corsa's official site, //www.assettocorsa.net is under maintenance: When it will come back online, all the information about the game, its contents and features, the hardware requirements and much more, will be finally available.

More importantly, the release of assetto corsa is imminent. Because of some issues (you can read about that here:

https://www.facebook.com/assetto.cor...26358147390506), we have had to change some assets of our strategy, finding the solution that will make you happy and will let the development team complete its job as soon as possible, and at its best.

Assetto corsa will be available on steam early access very, very soon. The game will cost 34,99 eur (allowing to save 22% of the retail price!) and will give you access to the beta version, including its updates, plus the final version.

The latest news is that we have decided to include the spa-francorchamps track and three additional gt cars (mercedes-benz sls amg, mercedes-benz sls gt3 and lotus evora gtc) in the main build of the game, to offer to you the best selection of cars and tracks that we are able to deliver, without any additional cost. We hope you appreciate it. Thanks to this addition, assetto corsa will include in total 35 cars, 16 vehicle classes, 11 circuits and 3 additional scenarios. Other extra contents will be added in 2014, in order to guarantee a long-life to this simulation.

The first build of assetto corsa includes the main structure of the game and 8 classes of cars for a total number of 11 vehicles, with the aim to guarantee just from the beginning the chance to enjoy the dynamic model of the game racing with different kind of vehicles.

As part of the early access program, an update with new cars, tracks and features will be available every two weeks, adding new contents and improving the existing ones. All the vehicles and tracks will be released in a level of completion close to the final one, with the aim to deliver, starting by the first version, an enjoyable and satisfying simulation, featuring cars and tracks reproduced at their best, with the exception of unknown minor bugs that will be fixed and polished in time for assetto corsa 1.0.

During the whole process, the ai, multiplayer and damage model features will be progressively added in the scheduled time, in order to close in short time the final release, that will include the career mode and other exclusive contents.

Gentlemen, start your modems!

Great news...but..there's always a flippin' but isn't there?

No multiplayer on release....

So, they expect to us to plop down â,¬40 on the promise that they will give us a multiplayer system in the near future.  I'm sure that works out very nicely for them.

I dunno, this is probably the most frustrating way possible they could have chosen to release this sim.  arrrg

I can see Scawen chuckling away now..."off for another couple years hibernation then" :D