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PCS or TCS?

Started by TeaLeaf, December 03, 2012, 06:52:00 PM

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TeaLeaf

Am I missing something here?  I thought TCS was all about people being sensible and not having defined strict boundaries which prescribe how far your left foot can advance at each point of the map?    PCS was dropped because it put people off, which was why TCS became the way we played.  

Help, can someone please explain what's going on as I'm confused.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smilodon

As I understand it the server is going public and a physical boundary with a no entry sign in place will be easier to explain and enforce than the idea of TCS. I imagine that trying to explain the TCS concept to each new person who joins would be impractical. That's as I understand the plan?
smilodon
Whatever's gone wrong it's not my fault.

TeaLeaf

Ah, the public server.   Now I understand.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Blunt

Yes, The idea is to put the boundaries back on our private server so that all players can get used to them prior to launching our public server next week.
We have a lot of 'new' players and some of them, although they play sensibly, have no idea where the boundaries are.
The plan is to have the no-entry signs up on the pubby but they aren't ready yet, so this is just prepping dMw's so that we don't have problems from the off.

The private server will revert to TCS once the pubby is up and running.

We ran the old CSS pubby server with the signs and it worked very well.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Gone_Away

I think if we are going to use this as a clan feeder than it's very important to attract the right type of mentality.