Main Menu

Custom map night

Started by Blunt, February 22, 2013, 12:42:24 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Blunt

I fancy having a custom map night.

These are a  few I have asked Whitey to load on MH over the w/end which need play-testing.

de_mill http://csgo.gamebanana.com/maps/172307
de_office http://csgo.gamebanana.com/maps/172509
cs_museum http://csgo.gamebanana.com/maps/172401
de_seaside http://csgo.gamebanana.com/maps/171264
cs_siege_go http://csgo.gamebanana.com/maps/170679

They will be added in the old-school way and hopefully will be downloadable from the server.

I've picked these lot for various reasons, some have been recommended, suggested, or just taken my fancy.
some are old css maps and some are not.
I've tested with bots and they seem quite good, but we need humans to see if they play well.

As soon as they're on the server I'm going to be trying them out, so this night will be as soon as.

Stick your suggestions below for future nights, but bear in mind that 5 maps is about most peoples limit for the night. And you don't have to suggest more than 1.

Please make sure you check out the maps first in offline mode to check it's not broken.

Don't pick novelty maps or awp maps or unfinished maps etc.

We're looking for maps that will be suitable for TCS*.

*Tactical Counter Strike
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Blunt

Just realised I posted this in CoD admin section, shoulda gone to specsavers:learn:

Anyway, last night Whitey managed to find a way to change to our workshop maps.
Unfortunately some of us had problems with missing map errors.
So today, Whitey (bless him) has put the above maps on using the old method.
I haven't had much chance to test them all, but at least we can change to downloadable maps now :D
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Snokio

Is the old method the console command we spoke about yesterday? 'sm_rcon changelevel 170679'?

When I did it locally, I just typed the map name i.e 'changelevel de_office' wonder if this will work :g:

Oh map night, I'm pretty flexible, so pretty much any night
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

no peanuts

I'd like to see de_chateau back too. So far, they've only release a beta. I'll keep an eye out for a final release.
As for 'map-night'....any night is fine by me :)

P.S. Does my Avatar still display? I can see it when I view my profile, but it seems to be missing on forum posts.
Nevermind. It's back :doh:

Blunt

you should be able to change using either HLSW, console command or sm_admin

chateau was a good un, it'd be nice to play again.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Whitey

Quote from: Snokio;367261Is the old method the console command we spoke about yesterday? 'sm_rcon changelevel 170679'?

When I did it locally, I just typed the map name i.e 'changelevel de_office' wonder if this will work :g:

You can still do the "sm_rcon changelevel" but should use the map name and not the workshop number.
Ignore any maps in the workshop folder.

Whitey

Anyone remember this map?
[ATTACH=CONFIG]1903[/ATTACH]
[ATTACH=CONFIG]1902[/ATTACH]
[ATTACH=CONFIG]1901[/ATTACH]

Snokio

ahh yes, good map that, IIRC you and the doc made it?
 
Have you managed to convert the old one into new?
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Soon Jung

SoonJung Gunslinger Girl

My life consists of Welsh fountains and frozen shampoo.

I\'m not crazy. My reality just differ from yours.

Blunt

Quote from: Whitey;367592Anyone remember this map?




I've seen you in SDK and wondered whether this was on the cards :D
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Whitey

Quote from: Snokio;367594ahh yes, good map that, IIRC you and the doc made it?
 
Have you managed to convert the old one into new?

Yes, it was a joint effort with Sadako.  I've spent quite a bit of time on the areas you can see in the pics but the rest of the map still needs work. I wasn't keen on just doing a conversion without updating textures, models etc.  I'm also spending a fair amount of time on the lighting.  Really happy with the frame rates in the hanger where it could get low on the source version.  I'll be looking for some help play testing in the not too distant future....

Blunt

Quote from: Whitey;367608I'll be looking for some help play testing in the not too distant future....
Not arf!:woot2:
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


no peanuts

Quote from: Blunt;367596I've seen you in SDK and wondered whether this was on the cards :D
Ditto. Looking forward to seeing the updated version :)

smilodon

This rings all kinds of bells from ye  olde tymes. Looking forward to seeing it on line. Any chance of making a 'smilodon is invisible" mod? It would be much appreciated

Sent from my GT-I9100 using Tapatalk 2
smilodon
Whatever's gone wrong it's not my fault.

Soon Jung

Astute. STILL fun map! It has it all :D
SoonJung Gunslinger Girl

My life consists of Welsh fountains and frozen shampoo.

I\'m not crazy. My reality just differ from yours.