Dark Animus - DEFEATED 07/05/13

Started by TeaLeaf, February 28, 2013, 11:36:18 AM

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TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Trash notes from Blizz forums:

QuoteYou need to separate the adds into 2 groups 40-50yds apart. Figure out which adds are casting Long Range and which are casting short range. If the left 3 are short range, have 1 tank go to that side, and the rest of the raid go to the right.

Short range add tank will pick up the 3 short range casters, long range add tank picks up the 3 long range casters; whole raid can stand in close proximity to the long range casters, and this way the only person taking beam damage will be your short range add tank.

QuoteThey cast either short ranged or long ranged attack.
Long ranged only hits targets beyond 30 yards.
Short ranged only hits targets within 30 yards.

Just split them into two groups according to what they cast; everyone stacks on the guys casting long ranged and take 0 damage, the short ranged ones are kept far away.

QuoteEasy mode: The ones with burning hands are not melee.

QuoteUse cooldowns at the beginning. Have the long ranged lighting group stack LOOSELY around their 3 mobs. Long range lightening will only hit targets past 30 yards, but the Shadow Nova will do splash damage that will really mess up your face.

Our close range lightening group was just the tank. It was really easy once we figured out that Shadow Nova was a splash type missile.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)


TeaLeaf

#4
For those that find the video a little hard to follow due to the amount of detail in it, here's the kill order:

Kill order:
   
  • Tank1 pulls 2 anima to an Inactive Large Golem - killed by ranged DPS from that side                     
Tank2 pulls 2 anima to an Inactive Large Golem - killed by ranged DPS from that side                     
Melee kill their own Anima Golem by the 3rd Inactive Large Golem (one at a time)   
Ranged & Healers tank your own Anima Golem during this phase whilst healing & doing dps                  
   Result:   
3 x Inactive Large Golem each with 8 Anima (24 anima total)               
6 anima dead, 6 active anima alive, 13 inactive remaining            
  • Tank kills Inactive Anima Golem next to Massive Golem to activate it                     
   Result:    
Massive Golem with 4 anima               
3 x Inactive Large Golem each with 8 Anima (24 anima total)               
7 anima dead, 6 active anima alive, 12 inactive remaining               
  • Kill remaining Active Anima Golems (Healers' first if not already taunted off) one by one next to Massive Golem                     
   Result:    
Massive Golem with 28 anima               
3 x Inactive Large Golem each with 8 Anima (24 anima total)               
13 anima dead, 12 inactive remaining               
  • Tank drags Massive to 2 x Inactive Anima Golem and kill Inactive Anima Golem to fill Massive to 36 anima*                  
   Result:    
Massive Golem with 36 anima               
3 x Inactive Large Golem each with 8 Anima (24 anima total)               
14 anima dead, 11 inactive remaining               
  • Free tank kills Inactive Anima Golem next to Dark Animus                     
   Result:    
Dark Animus active with 4 anima - ENRAGE TIMER STARTED               
Massive Golem with 36 anima               
3 x Inactive Large Golem each with 8 Anima (24 anima total)               
15 anima dead, 10 inactive remaining
  • ENRAGE @ 216 seconds*
* There's some confusion as to the maximum anima for a Massive Golem, so I've assumed it is the full 36 not the 32 mentioned in Aliena's notes to the video.    If Massive Anima Golems only take 32 anima, then we enrage after 192 seconds not 216 and only have to kill 1 x Inactive Anima Golem next to the Massive Golem in step 4.

We will pre-assign:
- safe spots for everyone to stand to tank their own AAG
- the 3 x ILG that we will fill with anima with the first 6 x AG kills
- the MAG that will be activated (and therefore the closest IAG that will be killed)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

Fully read but not totally understood :blink:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion