5.2 Trash

Started by TeaLeaf, March 05, 2013, 04:50:46 PM

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TeaLeaf

Collection of useful for 24 hours only information about the trash in the new raid instance.



1. Trash before Horridon:
-There are hidden snakes in the patches of grass. Make sure a tank aggros them first and then kites them. A few people in my guild have died when not paying attention to the grass
-There are slow moving ghost trolls that are immune to all damage but do not actively attack. The catch to them is that there's a blue aura around them that deals pretty nasty damage and knock you back. This is incredibly dangerous when you take into the fact that there's a tiny bridge you have to cross that has strong wind pushing you back.
-There are banshees flying along the sides of the bridge that deal AoE raid damage and put a stacking Mortal Strike buff on everyone they hit. Have your tanks pull them in groups of 1 or 2 with one tank bringing one of the banshees back to the raid and the other tank tanking the other banshee on the bridge, out of range of the raid.

2. Ji-Kun Trash:
-Slugs in tunnel instant kill anyone within melee range. Have to kite them
-Glowing "corpses" have Wasps. Avoid them
-Stepping on cobwebs spawns a spider that will a target in web that blocks line of sight until you kill the webs on the person. Best to just avoid the spider webs.

3. Durumu trash:
-requires tank switching, DPSing a random eye that spawns etc.
TL.
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