Update from Scawen

Started by Gav, October 08, 2013, 03:55:10 PM

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Gav

For those who don't visit the lfsforum often, Scawen has posted an update of what's going on, quoted from lfs :

Quote from: Scawen;1823294Hello everyone!

The developers are all alive and working on LFS.

Eric has been working on new tracks.  He slowed up a bit during some of the great English summer which we don't get very often.  I have enjoyed test driving on two of his new tracks which look great and I look forward to the time when they can be released.

I am still working on the tyre physics, though I haven't really made serious progress this year.  I also enjoyed the summer, did a lot of cycling and running too.  It's a better hobby than smoking like I used to, and I really enjoy it.  But the good news is it won't pay the bills!

LFS income has gradually gone down as it always does between updates.  That that has increased the urgency of finishing the tyre physics.  So I plan to get down to it, make the appropriate approximations and sort out a good physically based system, with enough assumptions to make it workable, accepting that total realism is an unachievable goal.

I just got a bit excited about stereoscopic 3d support, which some people will like because they'll be able to see LFS in 3d on a 3d TV, if their TV supports "side-by-side" or "top and bottom" mode.  Also headsets should be supported if they accept one of those output modes.  The old headsets that require specific support and sequential output will not be supported.  For example a Sony HMZ works but a Vuzix VR920 does not.  A more recent Vuzix should work but the field of view is not really good enough to give you peripheral vision.  I'm not sure how much it will benefit the Oculus Rift at the moment.  I think that depends on a pixel shader to provide the proper distortion, which I think is not available in D3D8.  Anyway, one of the output options will be non-squashed (full) side-by-side 3D, which may possibly make it easier to use the Oculus Rift.  Anyway it is a step in that direction.  It does appear that the current Oculus Rift's resolution is too low for a racing simulator at the moment.  Anyway I should be able to post a 3d test patch in a few days, I'm guessing early next week.  Some people will enjoy that, though I realise most people, like me, don't have 3d equipment.

Victor is still with us, although he has indeed got another job, which looks like a really good one, putting his excellent skills to more use.  I'm pleased for him about that, as his job here wasn't often really full time, although he is an absolutely vital member of our team.  He needed a job as well because our profit share isn't one third each and depends on our actual contributions to the project.  Victor started later and never has so much work, so for that reason only, his profit share was a bit of a tight squeeze to live on, specially with the gradual reduction in profits while we are waiting for a serious update.

People ask why I don't come here more often with progress reports.  But there hasn't been enough progress to give a report.  And it's not appealing to come here and say that.  Every month I've thought I would be making more progress, and would have some good progress to report the following month.  Hope you see what I mean...

Anyway, we do have to pay the bills and I'm very interested to get the better feeling tyre model out there for everyone to enjoy.  You've heard it all before so I don't expect great enthusiasm.  It will take a while yet, but hopefully not too long.

Link : https://www.lfsforum.net/showthread.php?p=1823294#post1823294

atomant

Thanks for posting that Gav, seems encouraging. Bring on S3....spread the word.

Ant

Jamin

Cheers Gav :thumb: have you sorted your headset out yet?

Gav

I have the rest of the week off so will grab one when I get chance

Lameduck

He posted on Twitter a few days ago. Just what we need for our 3d Monitors and $400 Oculus Rift sets.

"Taking a week or two to add #3D support to #liveforspeed  Side-by-side works already, driving views only so far..."

Even though he states "It does appear that the current Oculus Rift's resolution is too low for a racing simulator at the moment".  AND regarding a test patch "Some people will enjoy that, though I realise most people, like me, don't have 3d equipment."

So why waste time on it? :rolleyes:
The only positive from this 4 yearly update is that Victor has had to get a job and it sounds as if Scawen is feeling the financial pinch, so perhaps S3 is not too far away.
Will dust-off the G27 in readiness :D




Blindfury46

At last a progress report for LFS! (Gav's getting a headset):D

atomant

#6
It does appear that the current Oculus Rift's resolution is too low for a racing simulator

Who uses that, Seany me and Chirs discussed...why would yah want it if it makes yah dizzy.

Regradless of that, it seems a Genuine effort to get LFS back on track (no pun intended)

Watch this turn out to be someone hacked his account and ....lol

I cannot tell a lie...It was him..Points at the Duck..and runs

Should hire you to motivate some Cabbies.

AA

atomant

#7
Quote from: Blindfury46;376616At last a progress report for LFS! (Gav's getting a headset):D

I'll beleive it when I hear it.

At least now I can lay off the horn and just ask him to move :P and he can reply...Be nice, it's his first week on a headset.

Wait till the hair starts looking like a headband Gav

AA