Waste your time but make me happy

Started by Benny, February 24, 2014, 01:28:07 PM

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Benny

I know I'll never have time, but can someone tell me what this is all about? Is it Eve? Elite? What do you actually do? Is it like WoW in that having not signed up I'll be miles behind, and then not really part of it?
Do you buy upgrades? Can I just live in it? Can I drop it for weeks on end? Will it run on my laptop? i7/HD 8750M

Thank you kindly for your dear assistance. And apologies for bold, also apologies for starting a sentence with 'And'.
===============
Master of maybe

BrotherTobious

Benny there is too much to type would be easier to chat it through with you on coms.

or have a look here

http://starcitizen.wikia.com/wiki/Star_Citizen

Scroll  down to Story and then below that there is lots of high level info about what you can do.

Hope that helps mate.  Just shout if you fancy a chat about it.  

PS Arma 3 will run :)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Benny

Had a read, basically I can buy a really expensive ship and flit around like a space bound Laurence Lewellyn Bowen? Is it going to be a case of the more I spend the better or is skill and guile rewarded?
===============
Master of maybe

BrotherTobious

I am hoping and believe it will be skill and guile that will be the better payoff mate.

I have got a I325a which I am using for bounty hunting.  It is a midrange ship, which I backed from Kickstarter, I want to get bigger ships, but I think the way that I will end up doing it is trading, hunting, piracy to get the scratch together.  

As the next ship I really want is going to cost a lot in real money terms.  But just cause you have the biggest ship doesn't mean you will always win :)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

TeaLeaf

Chris Roberts is trying to make it far more rewarding for the casual player than the usual 'addicted' player advantage.    The game should allow you to dip in and out, without having to grind hours in the game to level up (there are no levels).  There are large facets of the game which will not require you to play for days on end, but will suit a much more casual & fun game style.

There will be FPS skill elements (the dog-fighting: PVE & PVP, the planetside combat, the face-to-face combat with people when you board their ship etc).    There will also be strategic elements like logistics, manufacturing, exploration etc.   There will also be a player-driven (but not player controlled) economy.

The economy is driven largely by player activity in a region and a lot of the player missions will be too.    For example:

   If a system is rich in resources it might get refinery and manufacturing facilities built within the system, these escalate the demand for raw materials and machinery, which drives orders for these goods to be brought into the sector, employment is driven up, which in turn drives up demand for workers, food, water, accommodation, which in turn drives up the demand for out of work entertainment and luxuries.    If Pirates block a supply route into the system, the local authorities will generate a bounty contract (which you can elect to take) to go capture/kill the pirates etc etc.  

The economy is still in development, but it is looking a lot more responsive than some others out there and much more player driven.

All of the ships on sale at the moment will be purchasable in-game using in-game currency (United Earth Credits).   They can all be upgraded (both weapons & systems) and also have a number of slots for you to re-purpose the ship (ie you might add more cargo space to a faster courier ship to make it into more of a load-hauler, or use the available upgrade slots in a cargo-hauler to put in better jump computers to make it into more of a long-range explorer).

This is NOT a subscription-based game like Eve or WoW.    

If you buy into the game now all you are doing is supporting the development of the game in advance of launch and getting your choice of a lower tier ship, whilst also guaranteeing yourself access to the Alpha and Beta testing.  There's no publisher involved, so your money is going direct to RSI and they are working hard with fans of the game/CR to implement the game we want to play.   Buying into is supporting that effort.  

If you don't buy into it at this stage you can still buy the game at launch, all you will have missed is the experience & fun we will have had learning the game during alpha/beta testing and our knowledge of the game lore which is in constant development.

Finally:  the game is actually two games.   You'll get a single player version first (Squadron 42) and the persistent-universe MMO version shortly thereafter (Star Citizen).

Hope this helps.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

BrotherTobious

Quote from: TeaLeaf;381784Chris Roberts is trying to make it far more rewarding for the casual player than the usual 'addicted' player advantage.    The game should allow you to dip in and out, without having to grind hours in the game to level up (there are no levels).  There are large facets of the game which will not require you to play for days on end, but will suit a much more casual & fun game style.

There will be FPS skill elements (the dog-fighting: PVE & PVP, the planetside combat, the face-to-face combat with people when you board their ship etc).    There will also be strategic elements like logistics, manufacturing, exploration etc.   There will also be a player-driven (but not player controlled) economy.

The economy is driven largely by player activity in a region and a lot of the player missions will be too.    For example:
   If a system is rich in resources it might get refinery and manufacturing facilities built within the system, these escalate the demand for raw materials and machinery, which drives orders for these goods to be brought into the sector, employment is driven up, which in turn drives up demand for workers, food, water, accommodation, which in turn drives up the demand for out of work entertainment and luxuries.    If Pirates block a supply route into the system, the local authorities will generate a bounty contract (which you can elect to take) to go capture/kill the pirates etc etc.

The economy is still in development, but it is looking a lot more responsive than some others out there and much more player driven.

All of the ships on sale at the moment will be purchasable in-game using in-game currency (United Earth Credits).   They can all be upgraded (both weapons & systems) and also have a number of slots for you to re-purpose the ship (ie you might add more cargo space to a faster courier ship to make it into more of a load-hauler, or use the available upgrade slots in a cargo-hauler to put in better jump computers to make it into more of a long-range explorer).

This is NOT a subscription-based game like Eve or WoW.    

If you buy into the game now all you are doing is supporting the development of the game in advance of launch and getting your choice of a lower tier ship, whilst also guaranteeing yourself access to the Alpha and Beta testing.  There's no publisher involved, so your money is going direct to RSI and they are working hard with fans of the game/CR to implement the game we want to play.   Buying into is supporting that effort.  

If you don't buy into it at this stage you can still buy the game at launch, all you will have missed is the experience & fun we will have had learning the game during alpha/beta testing and our knowledge of the game lore which is in constant development.

Finally:  the game is actually two games.   You'll get a single player version first (Squadron 42) and the persistent-universe MMO version shortly thereafter (Star Citizen).

Hope this helps.

Wot He said!
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Jamoe

Also worth noting that we will be able to run our own private universe.

QuotePlayers will also have the option to host their own multiplayer universe on a private server. These private servers will support mod capability, and the developers are even interested in implementing the best private modifications into the official MMU server. It is unknown what level of functionality private servers will have compared to the MMU server.

Benny

So signing up now I'd be playing alone or with you lot?
===============
Master of maybe

BrotherTobious

You wont be playing at all, it not released till 2015.  There is a Dog Fighter Modual which is being released in April, but it pre Alpha.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

smilodon

The crucial point is that any money you spend now should be thought of as just supporting the development of the game, sort of like an extended Kickstarter campaign. Yes you'll get access to the Alpha and Beta plus the final game.  But some people have invested hundreds of pounds in Star Citizen so far.
This game is the antithesis to companies like EA and Microsoft and some see it as the first of a new breed of game, made with passion, buy gamers for gamers.
Plus I'm complete sucker for a non point and click immersive space trading game

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smilodon
Whatever's gone wrong it's not my fault.