Reset me to lose?

Started by atomant, April 27, 2014, 06:08:25 AM

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atomant

I won't drive with peeps who thinks it's ok to change a flat on the go..if you're going to treat me like that, I'd just not race with yah...

IF YAH HAVE A FLAT..= NO RESET...otherwise it's  not possible...? I can stop and ..jeez maybe is refuel is/was an option. Yah blow a tire...you go to pit ..yah don't at the 56 min mark..laugh and say..oh ..look RESET.

Now I have tire.

Reset it SUCKS

and I want the points to reflect that.

I didn't reset my tire.

PIT) Yah went..oh look , my tires didn't change...then they blew up..and you went..oh look..RESET=2secs not 13.55..you owe me frickin tire flyer.

Look at the replay, you clearly stop w/flat ...hit reset and go...explain?

Other wise..I'll just start ...when I start..TIRES/FUEL?  


SIM Racing Rules..Mind your flats.

Neys

What about a general time penalty of, say 30 seconds to 1 minute, for hitting reset? I wouldn't mind, if I get this penalty for last week's race.

PS: I really hate the way tyre changing is implemented in LFS. It's a lottery. I want to see the pit crew measuring the average tyre wear before they decide, "oh yes, look this tyre needs to be changed, it has 67% wear, which is more than the 65%". As I told in TS, my strategy really was to change my rears in the pits.

TeaLeaf

I'm sat here with my morning cup of tea, reading the forums, and am now feeling thoroughly confused :unsure:

Did you want to run that by me again?
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Lameduck

IMO, the only combo where reset should be allowed is when we are driving the MRT which has no reverse gear. and can therefore be a bit of challenge if you end up facing a wall.:taz:
 Using reset on circuits like South City allows drivers to use the walls with impunity, giving them the opportunity to straighten out steering geometry etc with only a few seconds penalty.
Keep it real.
Fast, FAIR, Fun :yes:


Neys

#4
Quote from: TeaLeaf;383706I'm sat here with my morning cup of tea, reading the forums, and am now feeling thoroughly confused :unsure:

Did you want to run that by me again?

Good Morning, TeaLeaf! On last thursday 1h race, I had a puncture at 56 minutes. I did want to change rear tyres in the regular stop, but I failed to enter the correct percentage. Ant, at the same time, did not check his percentages when he went to the pits, and got all 4 tyres changed, which takes about 13 secs. As Ant pointed out, I did a reset, and finished as 2nd. That's the story...

I think disabling reset as a whole is not a good idea, because it gives you the possibility to finish the race safely, even if you had a crash. I know, that this happens quite a lot (e.g., in the F1 combo few weeks ago). Limbing back to the pits might be quite dangerous and might be causing a lot of chaos.

Just my 2 cents...

TeaLeaf

Thank you Neys and Lameduck, that makes a little more sense and I now have some understanding of what went on.  

Atomant, you made a good point, but unfortunately most people would not have understood what you meant without additional translation.  You might want to provide less rant and a little more salient info next time!

:racing:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Jamin

Neys, you've not done anything wrong, a reset for a puncture is fine by me :thumb: drinking too much and abusing your friends isn't :eyebrow:

Reset is enabled to allow a player to continue in the race if they suffer an incident. A few of the main reasons it's on are if a player is taken out by another players incident or the combo is tricky and everyone suffers from several incidents during the race, the penalty for a reset is the car has to be stopped before a reset can be performed so at best loosing several seconds and cold tyres, at worst, the whole field passes you by and you end up in last place. The only configurable penalty is one reset allowed and it comes with further 30/45 second time penalty at the end of the race.

What Ant has been complaining about on teamspeak (and had explained to him each time) and now on the forum is that players use reset to replace overheated or punctured tyres or as Lameduck suggests, it allows players to take more risks knowing if they wipe out they can reset and carry on.

When we started the one hour race format some seven years ago, Doorman was in charge and reset was off, players got taken out by others, flipped onto their roofs or got stuck in the gravel and had to quit the race leaving in some cases a few finishers and a lot of bad moods, plus we are a noob friendly server and noobs crash a lot, so when I took over five years ago I made the decision to leave reset on as I prefer everyone to finish happy rather than leave early being frustrated.

As for the exploits that reset brings, they are available for everyone to use, I use them as they allow me to carry on having fun, if you choose not to, then that's your choice, I'm not going through a one hour replay multiplied by how many were in the race to check if someone did a "sneaky" reset.

My final justification is that we have a long standing Deadmen racer who turns up every week to race the one hour against himself and without reset he would probably not finish many races, this guy is one of my heroes and I would rather spectate and admin the races to check for exploits if needed than turn reset off, in fact I'd quit if forced to turn it off.

So in my charge, Deadmen racing is a reset on server and if you're not happy to race under those conditions then so be it.