SC and controllers etc.

Started by Doorman, May 17, 2014, 05:19:07 PM

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vobler

Quote from: vobler;384283. And I have a Saitek x-55 Rhino on order.  :D
I cancelled the x-55. I hate it when they tell me, it is unconfirmed, but we will ship tomorrow. An they keep doing that for weeks. I hate that!

I will get a gamepad of some sort and wait out that Hotas bit a while.

b00n

I will also be seeing how a 360 pad works out when the DFM is released before I make any decisions.

vobler

I have tried Keyboard+Mouse, Joystick and Gamepad.

I have to say I am dissapointed in that if you use your mouse, you steer the ship and aim at the same time. It is very easy compared to joystick, hotas, gamepad. On the sticks you need to steer and aim on seperate axis.

Either the Joysticks need a computer mode that works like the mouse, or the mouse will need to have one of the axis removed. Like steer with mouse and aim with keyboard.

But the first method will be best. In 900 years I am sure the computers can steer to improve my aim, and If we don't get it, We either need to use Mouse OR make some kind of axis mapping our self. So I would prefer an auto aim mode.

But maybe the TrackIr will help here, as you aim with the helmet. Anyway an auto mode is needed.

vobler

There might be a setup that allows this; Keys can be remapped with either a file (see hardware section on forum) or a console command in game.

"For your joystick to react the same as youre mouse just bring down the console in flight press ~
and type "pp_RebindKeys layout_joystick_spacesim" followed by enter"


Not tested by me though.

Gorion

Quote from: vobler;384938I have to say I am dissapointed in that if you use your mouse, you steer the ship and aim at the same time. It is very easy compared to joystick, hotas, gamepad. On the sticks you need to steer and aim on seperate axis.


As someone who plays games only with Mouse+KB, this is excellent news, and would have been disappointed if it was any other way.

Freelancer had the same system.  Throttle and Rolling would still need KB input, as in that system the mouse pitches and yaws.  So I don't see what your problem with mice is, as two hands and two peripheral parts are still needed to steer the ship.
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smilodon

I also have no issues with the mouse and keyboard. Some weapons are fixed and effectively fire out of the nose of the ship i.e. you hit what you're pointed at (taking into account leading a moving target). So the mouse is fine for that. However some weapons are gimbaled and so need to be aimed within a relatively small firing arc (small on my 300i at least). Although it does take a bit of getting used to I like the way they have allowed ship movement and weapon direction to use a single controller i.e. a mouse. Broadly there are three things I need to be able to do simultaneously: aim and fire gimbaled weapons, steer my ship, bank and change speed. I'm not sure how I would be able to steer, bank, change speed and aim a weapon with just two hands. As it stands I can do all those things, all at the same time. If the Devs took the gimbaled aim feature away from the mouse I'm not sure where they would put it. And wherever it did go I don't have the third hand needed to control it. It does take a while to get used to the steering dead spot reserved for the aim feature, but once it's mastered flying and firing becomes more natural feeling.

Decoupling is also really cool. I love being able to rotate 180 degrees and shoot at the ship trailing behind me. All in all I'm quite impressed. I just need to stay away from space debris....
smilodon
Whatever's gone wrong it's not my fault.

vobler

Quote from: Gorion;384963So I don't see what your problem with mice is, as two hands and two peripheral parts are still needed to steer the ship.

No, you just put your pointer on the target and the ship follows. Click to kill. Not fun at all.

Gorion

#22
Quote from: smilodon;384965Decoupling is also really cool. I love being able to rotate 180 degrees and shoot at the ship trailing behind me. All in all I'm quite impressed. I just need to stay away from space debris....

Yeah, that use to be called "Cutting Engines".
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smilodon

I'm sure it was a feature of Freelancer and Tachyon the Drive,  older space sims etc. Nice feature.

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smilodon
Whatever's gone wrong it's not my fault.

suicidal_monkey

Quote from: vobler;384966No, you just put your pointer on the target and the ship follows. Click to kill. Not fun at all.
I'd say those with separate steering and aiming capabilities have the advantage in the end. Those without have to steer the entire ship to point in exactly the right direction, and will change course as they aim. Those with separate aiming need to point in a less exact direction and have that extra bit of control over where they aim so should hit the target more often. It's also click to kill, but with a little extra correction available for when you slightly under or overshoot the point part prior to the click.
[SIGPIC].[/SIGPIC]

vobler

I saw some comments yesterday peeking in on my phone, that I try to ruin SC for someone, but now I can't find the comment anymore.
 
I think you mistake me for someone in the dev team. I have no saying in this. :-) I just think it should be the same for all input methods. As I understand it, Elite Dangerous has auto aiming gimbaled weapons for all inputs. We should have that in SC too, that would solve that problem.

Vargen

Quote from: Gorion;384967Yeah, that use to be called "Cutting Engines".

How does this work exactly? You just press Caps Lock and flip the ship around?
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Gorion

I'm not exactly sure for SC, but in FL we used to go to max speed, point the ship in the direction we wanted it to keep travelling, and then cut the engines.

This would leave the ship travelling via inertia with mostly the same speed, yet one would be free to rotate the ship on its axis.  This means that if you're speeding forward, cut the engines, rotate the ship around, and blast your pursuer off.

You could have also used cruise speed, which enabled a ship to travel with increased speed with no weapon usage, cut the engine, travel with the same speed, whilst blasting an enemy whilst flying at very high speeds.  Once you're enough distance from his buddies, start up the cruise engine again and get away unhindered.

This engine cut used to work until you accelerated/decelerated.

[video=youtube;rjXPqTTykhY]https://www.youtube.com/watch?v=rjXPqTTykhY[/video]


Forward was thrust, TAB fired afterburners.
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Doorman

Can I assume that everyone here can steer these things and actually go where they want? Because I can't! However much keyboard pounding and mouse waggling the thing just goes round and round. What is the secret? I've even disconnected all my controllers, no difference. 'Peeved' doesn't quite do it! :angry:










     

smilodon

Make sure you have your showing 'coupled' above the two little entries for 'G-Safe' and 'Comstab'. Basically toggle CAPS Lock off and on to set reset it. Coupled means to fly like a jet and follow an arc through space. Decoupled means you travel ina straight line but can swivel your ship around it's central axis, which lets you do cool stuff like turn 180 degrees and shoot stuff directly behind you

smilodon
Whatever's gone wrong it's not my fault.