SC and controllers etc.

Started by Doorman, May 17, 2014, 05:19:07 PM

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Doorman

I can't find anything that shows me how to enable TrackIR and/or joysticks. Is there such a 'README'? Moreover, is it possible to reassign keyboard..er, keys. I never have nor will I ever be able to come to terms  with AWSD and believe me, I've tried!
Or, having bought the Cutlass package, do I have to buy something else? I gotta say, Space Citizen is not very dumbo friendly. :sad:










     

TeaLeaf

I wouldn't worry about TrackIR yet, the stuff they did on hangar earlier was patchy at best and we need to remember we're pre-alpha.   Hopefully the release of the DFM will give us an updated TrackIR implementation (I'm planning on using it too).
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Doorman

OK fair enough. Does that go for keyboard reassignment and joysticks etc?










     

vobler

Yes, It looks like we get that stuff with the flying module in a few weeks. I'm going to pack up my racing wheel too. And I have a Saitek x-55 Rhino on order.  :D

TeaLeaf

I'll be using my relatively cheap joystick initially until I see how the control systems work and hear more about the SC hardware option. If they are doing a deal with a hardware manufacturer to get a SC control system I reckon they'll announce something some time around mid-year.  My intention is to then see what would work best, joystick/HOTAS or something else.   When DFM launches we should be able to use plenty of different controllers and CIG have confirmed they will be supporting a range of control devices - HOTAS, joysticks, console controllers, keyboard & mouse etc.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Doorman

Quote from: TeaLeaf;384298I'll be using my relatively cheap joystick initially until I see how the control systems work and hear more about the SC hardware option. If they are doing a deal with a hardware manufacturer to get a SC control system I reckon they'll announce something some time around mid-year.  My intention is to then see what would work best, joystick/HOTAS or something else.   When DFM launches we should be able to use plenty of different controllers and CIG have confirmed they will be supporting a range of control devices - HOTAS, joysticks, console controllers, keyboard & mouse etc.

Best answer. :thumbsup2:










     

Doorman

I'm starting to get a handle on this. The penny dropped when I was wandering around the Aurora. I couldn't close the hatch once it had been opened. Every 'USE' resulted in me clambering in/out of the ship.
Is it just me or are the 'USE's starting to wear a bit thin? I feel like if I walked into the base of a ladder, that should trigger a climb. Oh well, early days.










     

OldBloke

Quote from: Doorman;384317I'm starting to get a handle on this. The penny dropped when I was wandering around the Aurora. I couldn't close the hatch once it had been opened. Every 'USE' resulted in me clambering in/out of the ship.
Is it just me or are the 'USE's starting to wear a bit thin? I feel like if I walked into the base of a ladder, that should trigger a climb. Oh well, early days.

The lack of attention to known hangar bugs concerns me (most of these bugs, BTW, do not even make it to the very short official 'list of known bugs'). The stock answer from CIG is that they aren't important and, in any case, it's all hands on deck to get the DFM out to us punters. But, the thing is, I'm looking to CIG to be the kind of developer that puts things right or at least acknowledges they exist and what they plan to do about them. Now that information may be buried somewhere in a post on their forum but it should be in the update patch notes.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

Agreed, but my shout on that is that they are going to be doing a heck of a lot more work on the hangar when they move their focus to the PU.    I've seen bugs reported and I'd be surprised if they are not logged somewhere for future work though.   I'd be more surprised though if any bug list actually mentioned all of the bugs - taking WoW as an example, huge numbers of bugs were reported and fixed without ever seeing the light of day in the extensive patch notes.   Let's hope it's not like the Battlefield series bugs that persist until they get a chance to sell you a new game or an expansion pack!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Sneakytiger

they have a former wow guy on as exec producer now so things like bugs hopefully will get sorted.
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vobler

I have a Saitek x-55 HOTAS setup coming, and I also have a set of Saitek flight pedals.

The x-55 will have a twist stick suitable for Yaw. Should I use the pedals or the stick for Yaw. The pedals is kind of stiff, and needs large body movement compared to the stick. Maybe they will slow me down and feel clunky.

And, here at work we (not me) do a lot of 3D modeling. We have a lot of these: 3D Connextion Space navigators http://www.3dconnexion.eu/products/what-is-a-3d-mouse.html
They are a superb bit of kit, has 2 buttons and a lot of axis. They are not a joystick though, so i'm not sure they can be used in a game without special drivers or game support.

Tutonic

I don't have room on my desk for a stick, so I will be flailing about with a 360 pad :)

I'd like to see them follow Arma's example: make the bug tracker public, and let Alpha/Beta testers log issues themselves.
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Jamoe

I'll also be using a 360 controller for the time being.

I'll probably consider a Saitek x-55 setup when the game is released next year

OldBloke

From this post of mine ...

QuoteThere's a number of threads on the RSI forum concerning whether or not an HOTAS is necessary for a space sim. The argument against seems to be centred around the perception that fine throttle control is only really necessary in flight sims and that most of the necessary control for dog fighting would be via the joystick controlled thrusters. It will be interesting to see how this develops particularly as an SC badged HOTAS is in the pipeline.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

Quote from: Tutonic;384459I'd like to see them follow Arma's example: make the bug tracker public, and let Alpha/Beta testers log issues themselves.
Last night's Wingman's Hangar said they are doing precisely that with a subset of the testers.


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TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)