Arena Commander v 0.8 Release

Started by vobler, June 04, 2014, 07:14:43 AM

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BrotherTobious

Quote from: TeaLeaf;384957Crowd funding rate prior to DFM release: $40,000 per day

Crowd funding now that DFM is released: $140,000 per day

:roflmao:

I cant figure out why :g:
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Jamoe

Luckly I had read that you needed the helmet, but my 6 year old was trying it out this morning and walk around the hanger. Meant I got into the wrong ship so I couldn't start the AC. Took me 10 minutes to realise. :)

I assume that as well as the base ships your hanger will also contain the ship you purchased, so I must have sat in my 315p and not the 300i.

smilodon

I'm seeing my red 325i and a new grey 300i. I can dog fight with the 300i but am not allowed to fly my 325i yet. So you should still have your 350i speed machine in there as well.
smilodon
Whatever's gone wrong it's not my fault.

Sparko

only just noticed there is a different gun on my gun range!, this one sounds a lot better and shoots green stuff instead, at a rapid rate (its already mounted)

Whitey

Quote from: Whitey;384940I find the mouse/keyboard pretty much unplayable with the default settings.  More testing needed tonight :)

The default mouse sensitivity was really low and when I bumped it up things started to click into place.  Just finished a 30 minute swarm that ended in a crash to windows but I can't believe how good this is at this stage of development

b00n

Anyone been able to get into multiplayer yet? The option is greyed out for me.

JonnyAppleSeed

Im in .... been playing with Vixen and Warlord all day ...... Helpful guys but not very chatty

Oh err-rm they may be bots :doh:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Vargen

Is there any way to invert the controls? Tried flying with a mouse, and that is just no doable. Horrible actually. You either go too far or not fast enough. Better dig up my old joystick, or maybe buy a gamepad or something. Pretty cool so far though. Feels much more like a SIM than I had imagined acutally. So pilot skill will matter a lot in the end I assume.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


TeaLeaf

Think there is an invert option for that in Game Controls (or whatever it is called).  Press Escape...
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Doorman

Quote from: TeaLeaf;384977Think there is an invert option for that in Game Controls (or whatever it is called).  Press Escape...

Correct...but. They are preselected game controllers/joysticks. If you don't have what is available you're sunk. They need for the game to scan your PC for all input devices, not just the one they see fit.

Star Citizen will fail! :lmfao:

EDIT: NTS, read the post you're quoting properly! Key word 'invert'. :rolleyes:










     

b00n

Quote from: Vargen;384976Is there any way to invert the controls? Tried flying with a mouse, and that is just no doable. Horrible actually. You either go too far or not fast enough. Better dig up my old joystick, or maybe buy a gamepad or something. Pretty cool so far though. Feels much more like a SIM than I had imagined acutally. So pilot skill will matter a lot in the end I assume.

Wasn't too keen on the mouse myself although I liked the precise aiming on gimbal mounted weapons. Overall though I'm finding a 360 gamepad much better, only thing I'd like to do is remap the 2nd analog stick from look to strafe. I did try a combination of both - flying with the gamepad and aiming with the mouse - seemed like it could work except that moving the gamepad stick centres the targeting reticule every time. If they changed that it might be workable, although there are still so many other controls you need to be able to reach...

Doorman

#56
It seems I was missing a folder in CitizenClient\Data. There was no controller info at all. Repair didn't want to know, it just sat there like a lemon. So I removed the CitizenClient folder and downloaded again. The speed is a damned sight quicker than it was last night! I'm getting 7mb/s as opposed to 1.5-2mb/s

We shall see if I have any control. Before I just went round in circles!

EDIT: It said 3 patches. Two patches were downloaded and installed. It gave up the ghost on the third patch! Result, no change to the original download. I'll try uninstalling the lot and start again.

You know the feeling when you just want to DRINK! :rolleyes:










     

b00n

Quote from: b00n;384982Overall though I'm finding a 360 gamepad much better, only thing I'd like to do is remap the 2nd analog stick from look to strafe.

Figured out how to do this with the help of this guide: https://forums.robertsspaceindustries.com/discussion/110454/actionmap-and-controller-mapping/p1

<!-- Rebind right thumb stick to strafe -->
<ActionMaps ignoreVersion=&quot;1&quot; >
  <actionmap name=&quot;spaceship_movement&quot;>
<action name=&quot;v_strafe_vertical&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;xi_thumbry&quot; />
</action>
<action name=&quot;v_strafe_horizontal&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;xi_thumbrx&quot; />
</action>
</actionmap>
<actionmap name=&quot;vehicle_general&quot;>
<action name=&quot;v_view_pitch&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
</actionmap>
<actionmap name=&quot;spaceship_view&quot;>
<action name=&quot;v_view_pitch&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_pitch_1p&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw_1p&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
</actionmap>
<actionmap name=&quot;vehicle_gforce_tuning&quot;>
<action name=&quot;v_view_pitch&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
</actionmap>
<options>
<option sensitivity_cvar=&quot;v_gamepadLookSensitivity&quot; nonlinearity_cvar=&quot;v_gamepadLookNonLinearity&quot;>
<optiondata input=&quot;xi_thumbrx&quot; action=&quot;&quot; />
<optiondata input=&quot;xi_thumbry&quot; action=&quot;&quot; />
</option>
</options>
</ActionMaps>


Not sure all that is necessary, haven't tested which bits are required.

TeaLeaf

The mapping is very alpha at the moment and they have stated it will be improved, so I'd expect that nearer beta or release we'll see much a much wider range of mappings, more flexibility to change the mappings and generally more options for us to edit.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Vargen

I got the hang of flying with the mouse after a while. I managed to invert it in the hangar, but not in the flight, which is the opposite of what I wanted :rolleyes:

Just from trying it out while having a chat on TS last night I got to wave 7 before my ship became pretty fireworks. Very impressed so far, and this is just the Alpha!
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1