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Map Boundary - de_prodigy

Started by TeaLeaf, October 04, 2002, 06:07:24 PM

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TeaLeaf

This is tough to describe, but here goes:

CTs should not advance further down the long corridor (that leads the Ts to the stairs and spawn at the CT end) than the group of 4 boxes on the right hand side two-thirds of the way down (looking at it from CT spawn end).

It is not PCS to climb into the vents immediately and then wait for the Ts to pass underneath towards your spawn so that you can drop down behind them.  However, after a sustained attack on the long corridor, it is acceptable to flank the Ts by dropping from the vents, but it is not a first course of action.  

When guarding the top route, the Ts exit from the garage area into the open air via a short corridor with drinks machines in it.  CTs can enter that corridor but go no further than the imaginary line drawn perpendicular to the CT entrance to that corridor (i.e. you shouldn't pass any drinks machines).

All rules are off once the bomb is planted.

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Edited today to reflect a relaxation on the vent for CTs.  I have to apologise, I thought I had written this into the rules first time round but obviously didn't.  :oops:

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)