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Mission: Zero Dark Naughty

Started by smilodon, December 16, 2014, 05:01:48 PM

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smilodon

This mission is now complete and hopefully I get get it tested out on Wednesday. If by some miracle it actually works then it will be available for play on Sunday.

Basic scenario:
The mission takes place in the South of Altis around the Vikos area. The last of the CSAT forces are trapped in the far southern peninsular of Altis. They still control the entire area and have significant anti air capabilities. Most importantly they also have the entire Drimea Isthmus covered by artillery (Sochor Artillery units), which is stalling the Allied advance into the area from the North. Your team is tasked with eliminating the artillery units which will allow Allied forces to move south. A second team has been tasked with destroying the Air Defences.

A supply drop was planned in advance of your mission, however the Ghosthawk that was to drop your supplies has been brought down and you must first reach the crash site and retrieve your equipment. Friendly resistance forces have secured your insertion point and may be able to provide some  basic supplies and transport.

Once you have secured the crash site and retrieved you supplies, you must follow the predefined route to your main objective, the three Sochor Artillery pieces. The whole area is heavily mined so it it important that you remain on your designated route. Once you have secured the artillery post and destroyed the Sochor (explosive charges will be required) you should move to the evac point and wait for extraction. The objectives are some distance apart and so you should try to secure transport where you can. The whole area is controlled by enemy forces and you will encounter them at some point.

Some advice:
I made it in response to a request for a stealthy sneaky mission. While some parts of the mission are definitely played this way there are other areas where we can get into a traditional firefight. Everyone spawns with night vision..... but so too do the AI so take care.

As this is my first ever map it's designed to be played without players getting too clever. There is a predefined route between objectives marked on the map. While you're free to go anywhere you like, moving off the route will probably trivialise the mission and you'll miss significant chunks of the action. Also thermal imaging scopes will make the whole thing an easy win for players, so they should not be used (I might add a bespoke equipment box in place of the normal virtual ammo box, not sure yet). There's no significant armoured contacts although it's good to be prepared.
smilodon
Whatever's gone wrong it's not my fault.

TwoBad

Sounds great smilo


Quote from: smilodon;392700The whole area is heavily mined
Like it !!


Quote from: smilodon;392700explosive charges will be required
Good


Quote from: smilodon;392700played without players getting too cleve
Should be perfect for us then
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
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