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Dead talk

Started by frankopeti, October 02, 2015, 01:25:59 PM

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frankopeti

Hey guys we talked about changing the dead talk option on boomer last night.
My idea was to have dead talk on only for limited time lets say 5-10 second so u can give ur team a quick info about the call out or enemies position, than we won't bother any1 after that,
Any suggestions? Or any1 knows server configuration?
Thx Peter

BrotherTobious

I like the sound of this but I am one for removal of it completely

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"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Whitey

Quote from: frankopeti;404626Any suggestions?

Please post in English! :devil:

frankopeti

Lol auto correction

no peanuts

deadtalk was enabled to match what is used in competitive games.
As far as I know, the toggle is either ON/OFF. no time limits can be applied. But I will double check.
in-game comms should be used for tactics and call-outs. save the banter for TeamSpeak.

no peanuts

There's a plugin out there that achieves what you describe. We'll test it and if it works will roll it out on Boomer.

BrotherTobious

Quote from: no peanuts;404641deadtalk was enabled to match what is used in competitive games.

Thats fair enough but I'm used to the rule dead men dont talk and being told where the badies are from beyond the grave, is not something I like, but will put up with.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

frankopeti

I am sure is some config for it when I paly on esea pugs deadtalk is on for 5 sec,

Penfold

Whether something 'can be' achieved and 'should be' are very different.

It's really Blunt's call (along with his admin team) if it's something we want to reinstate. However, as Toby pointed out, historically we do not have dead talk enabled so that people can't reveal enemy locations which seems to be what you'd like it enabled for.

Dexterous

Quote from: Penfold;404649historically we do not have dead talk enabled so that people can't reveal enemy locations which seems to be what you'd like it enabled for.


While I understand the arguments for not having dead talk enabled, in particular because it's a relatively new thing, I do also understand Franko's (and in all honesty my own) point of view. In terms of making boomer more competitive for players dead talk is essential, the competitive game mode makes great use of it so that your team mates can let you know how much damage is done to them/rough positions so that the surviving team member(s) can decide on tactics based off of that and their own instinct. If a mod like the one Franko has described were introduced I'd be all for it, getting information from your team is invaluable when it comes to being competitive and having more fun because of it. It also means that some people who might not JUST give information and try and tell you how to play or just have an off topic conversation could still have those conversations without distracting those who might need to listen to footsteps etc.
I think introducing it on Meathook might be a good idea, we've already designated it as a server for competitive games so it's not like we don't have dead talk on already. It also means that we can test it without having to worry about interfering with the normal procedures on Boomer so that if we don't take to it we can just head back there. Plus we don't use Meathook that much anyway, so in the end we're getting competitive styled games, more use out of Meathook (rather than leaving it to gather dust) and if we like/dislike it we can implement/not implement it to the main server (Boomer).
"This team composition is draining my will to live" - Fellow Overwatch Players

Penfold

I'm just giving the background, it's your call how you guys proceed :)

Gone_Away

Dead Men Don't Speak.. simples

Gunda

Getting info from dead team mates is crucial to the game, i for one would miss it greatly if we turned it off again :(

However I am probably guilty of over talking while dead and just think we all need to be more disciplined to respect those still alive and only give pertinent information.

JonnyAppleSeed

Im sure this was raised 10+ years ago .... :doh:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


SLoWHaND

Quote from: Gunda;404663Getting info from dead team mates is crucial to the game, i for one would miss it greatly if we turned it off again :(

However I am probably guilty of over talking while dead and just think we all need to be more disciplined to respect those still alive and only give pertinent information.

yeah in true match making style the death camera is on for about 5 secs after you have been killed it is a vital few seconds to relay info. Years ago the death camera used to swing around to show where enemy you shot from.........I didn't like this one because it gave good camping positions away.

The team speak side of things can become one sided as not everyone is logged into it.
Then the ghosting accusations start.
People just have to have manners and not speak over the live persons game.
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