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Dead talk

Started by frankopeti, October 02, 2015, 01:25:59 PM

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Dexterous

Agreed, I wonder if there is a way to have dead talk on for text chat but not voice chat. If so that would solve the problem of people talking too much, after all we are meant to only give the essential information.
"This team composition is draining my will to live" - Fellow Overwatch Players

pesteh

bindtoggle j voice_scale

add this to console or put it in your autoexec.cfg, as mentioned here http://www.deadmen.co.uk/forum/showthread.php?41570-CS-GO-Tips-and-Advice-Exchange&p=403259&viewfull=1#post403259

Blunt

Quote from: SLoWHaND;404675yeah in true match making style the death camera is on for about 5 secs after you have been killed it is a vital few seconds to relay info. Years ago the death camera used to swing around to show where enemy you shot from.........I didn't like this one because it gave good camping positions away.

The team speak side of things can become one sided as not everyone is logged into it.
Then the ghosting accusations start.
People just have to have manners and not speak over the live persons game.

I can assure people (as Slowhand knows) that TS is never used for in-game tactical comms.
There may be a taunt, or a gloat, or a question about someone's parentage, but never for ghosting.

If you don't believe me, join us!
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Dexterous

Quote from: Blunt;404692If you don't believe me, join us!

One of us... One of us... One of us...:crazy:
"This team composition is draining my will to live" - Fellow Overwatch Players

BrotherTobious

Quote from: Blunt;404692I can assure people (as Slowhand knows) that TS is never used for in-game tactical comms.
There may be a taunt, or a gloat, or a question about someone's parentage, but never for ghosting.

If you don't believe me, join us!
I completely agree with you there Blunt there is no ghosting at all on ts it is used as you said.

Sent from my Nexus 5
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

DrunkenZombiee

Quote from: Blunt;404692I can assure people (as Slowhand knows) that TS is never used for in-game tactical comms.
There may be a taunt, or a gloat, or a question about someone's parentage, but never for ghosting.

If you don't believe me, join us!

TS is just for trash talk =P
DZ

Jewelz^

I guess this comes down to if you want to play for "realism" or "competitive".

I for one am not fussed either way, I just miss all talk at half/full time.

Sli

Having always played CS competitively, I've usually always used TS (once upon a time cs had no voice comms :)) I think your solution is to try and get people to type after the initial death call, it wont always work and some people just seem to have verbal diarrhea regardless.

I had no issues with dMw's original rules btw though I'm not really one for talking using comms much anyhow...

Dexterous

The main problem is that you will get people that will (probably without realising it) try to tell people how to play, I know it's a definite problem in the majority of matches I play (on and off dMw) and I also know that I sometimes do it without realising it until someone turns round and says "Oi! You! Shhhhhh!!!" :ranting2: That's why turning voice chat off and chat on or just having voice chat enabled for 5 seconds when you die as Franko suggested would improve the player experience for both competitive and realistic game-play. It means you can say the vital information but then don't get a chance to be annoying :D
"This team composition is draining my will to live" - Fellow Overwatch Players

Dexterous

This is a little off topic, could we consider using this command on the server:   sv_auto_full_alltalk_during_warmup_half_end 1
Rumour has it that it enables all talk during breaks again which I am sorely missing
"This team composition is draining my will to live" - Fellow Overwatch Players

frankopeti

Pesto enabled it the other night somehow:) Gud times

pesteh

Quote from: Dexterous;404751This is a little off topic, could we consider using this command on the server:   sv_auto_full_alltalk_during_warmup_half_end 1
Rumour has it that it enables all talk during breaks again which I am sorely missing

I've just fixed this, all talk should be enabled again during breaks ^

maz

So what's the consensus? I feel like it can get pretty noisy when the server is full and would prefer dead talk off or perhaps for a short amount of time after death.

Sixthor

Quote from: maz;406162So what's the consensus? I feel like it can get pretty noisy when the server is full and would prefer dead talk off or perhaps for a short amount of time after death.

I agree. If there is an option for "deadtalk" to be on for like 5-7 seconds after death or something, that would be awesome...