Weapon Loadouts suggestions? How to load them in PU

Started by Kal-Nor, January 23, 2016, 10:28:11 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Kal-Nor

I hope no one minds but I thought I'd open a post regarding Loadouts. Due to updates this seems to change regulary and it would be nice to have an area to post if you come across any updated recommendations.

On of the biggest issues for me is that the stock super hornet is very short of ballistic. Making combat last longer than it should. I found this video explaining how to get a loadout into the PU.

http://youtu.be/ZNCLd2vPkJk

Sounds like Boardgamer is running panthers here..

Kal-Nor

This may be good for the present PU. Firstly you can reload after every dog fight for free in the Cry-Astro station. Also he takes his missiles off, which is fine as most missiles are pretty poor at present.

http://youtu.be/TC8gWueONa0