Oculus update for Elite: Dangerous

Started by ArithonUK, March 24, 2016, 12:21:11 PM

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ArithonUK

2.07 Patch Notes

QuoteEnhanced VR support
- Added support for Oculus 1.3 SDK
- Added new VR specific graphics presets (VR Low and VR High)
- Added Hangar main menu background when HMD is present
- Added VR experience demo as a scenario in the tutorials menu
- Added option for SRV to maintain level horizon if player finds motion  uncomfortable​ - Please note: This will not be on by default, users will  need to select this option to activate it
- Added option for SRV blackout when rolling if player finds motion  uncomfortable - Please note: This will not be on by default, users will  need to select this option to activate it
- Adjusted VR and panel positions in the SRV
- Improved UI mesh tessellation for rendering the front-end on VR
- Preflight checklist can be completed with just a controller
- Updated various warnings when using Head Mounted Displays
- Crash fix when entering open play with HMD active
- Crash fix when entering CQC with HMD active
 
Other changes / fixes
- Community Goal top contributor news reports have returned, featuring  Commanders from all platforms
- First Discovery tags from Xbox Commanders now display on PC/Mac
- Wanted Xbox commanders can now appear in top 5 bounty local news reports
- Fix a crash in system simulation for "Sidgoe LX-S c17-0"
- Fix for purchased exploration data not always giving details on all bodies in that star system
- Fix for First Discovery names from Wings appearing too many times
- Fix for refuelling 10% button

albert

#1
I got a delivery update today. Apologising for lack of updates and saying I will get an ETA before the 12th April.

Sent from my ASUS_Z00AD using Tapatalk
Cheers, Bert

ArithonUK

They've also said any delayed orders will not be charged shipping, which is a reasonable step.

Vive pre-orders are also suffering random cancellations I read today.

QuoteHTC Vive launches on April 5 but at this late stage even those who were lucky enough to secure a pre-order may not receive their headsets on time.
 Late last week and over the weekend, many would-be virtual reality adopters reported receiving emails notifying them that their month-old orders  had been cancelled. Tom, a reader who brought this matter to our  attention, contacted HTC support and was told his pre-order was secured â€"  only to have it cancelled later.
                                       
Naturally HTC Vive’s support team has been swamped with worried questions. According to Redditor Dr_Mibbles,  those who received a cancellation notification have indeed missed out  on first wave units â€" but by contacting HTC, they can reserve a spot in  the second shipment, whenever that happens. They won’t end up at the  back of the queue behind more recent pre-orders, and they won’t be  charged until the headset ships â€" about five days later than expected at  minimum.
 There are some complicating factors; this Reddit thread  is full of people complaining that they’re having to jump through hoops  in order to have their payment processed, and HTC Support reportedly  requires remote desktop access in order to process these unique second  wave slots, which is, uh, odd.
 The good news is you won’t experience a further delay if you’ve been unable to reach HTC support yet â€" so keep trying.


albert

Yes I saw that, all orders placed before the end of March get free shipping. Nice 44 Euro saving. I can't wait for it to arrive.
Cheers, Bert

Sneakytiger

occulus and vive are good, but the price is just to steep for me,maybe if it was the same price as the playstation vr, but 750 for a head set is out of my range.
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BrotherTobious

"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

albert

I won't be taking mine to the bathroom, so my movements are safe and secure. I also will probably only move occasionally the weight from my left butt-cheek to the right to get comfortable.

Seriously, track movements? Surely the IOS and Android apps we all use are far better than tracking where we go than a headset that blinds us to the outside world when in use?

Toby, I saw you in a Netflix show the other day. I'm of the opinion that you are related to Foggy Nelson (http://www.imdb.com/media/rm4286442752/nm0711805?ref_=nm_phs_md_1) Sorry mate.
Cheers, Bert