Empyrion - Galactic Survival

Started by Liberator, August 18, 2016, 10:01:52 AM

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OldBloke

Quote from: vobler;416209I'm not sure I'll be back, at least not in a while. :sad:

Sorry to hear that :sad:

I'll leave your profile as it is for now.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server updated to Alpha 3.3

QuoteChanges / Improvements:
- Added spawn-to-surface mechanism in case a player or player-in-vessel has fallen through the ground
- Added info about the effective range of a weapon to the HUD
- Added new server setting: AntiGriefDistance now separates Player BA from Ore Deposits (see dedicated.yaml)
- Motorbike can now turn faster (decreased turn radius)

World:
- Added new starter BA Tier 4 (Thanks to Vexray)
- Added new starter HV Tier 2 (Thanks to ShadowRavenRaz)
- Added refurbished model for crashed ship (thanks to Vexray)
- Added alien dead tree to Masperon
- Added orange bush to Oscutune

Other Tweaks:
- Reduced volume and distance of flie sound (worm plant)
- Increased opening speed of Automatic Doors (player does not stop anymore when approaching a door while walking)
- Tweaked escape pod landing sequence slightly: longer black fade time, added sound on exit, slightly changed particle effect
- Structure performance improvements
- Slightly updated starter CV Tier 2
- Changed: Old HV Tier 2 is now Tier 3
- Tweaked hand position on Open Cockpit SV / HV
- Open Cockpit SV / HV is now Level 7 instead of 10
- A ‘No build’ icon is now also shown when near a resource deposit
- Improved hit animation on Zirax
- Replaced durian plant with better model
- Changed growing stage 1 of Pumpkin plant
- Updated some tree models on Omicron
- Added missing triggers (more plants) for PDA Chapter 2 - Gardening
 
Bug Fixes:
- Fixed: Movement lagging when flying / snatchy when turning (MP only)
- Fixed: Ultra high GPU load leading to severe issues with overheating in idle state
- Fixed: Infinite Drone Waves (settings 5,6,7) does not enable infinite waves
- Fixed: Flying through green barrier when descending with capsule leads to capsule loss and broken movement
- Fixed: Explosion damage kills player in SV cockpit
- Fixed: Severe FPS drops when passing by a large firing ship or base
- Fixed: Motorbike can be destroyed by other players in PVE
- Fixed: Some terrain placeable can be picked up by any player in PVE
- Fixed: Endless pickup exploit for plants
- Fixed: Tools/weapons sometimes severely shaking when idle
- Fixed: Vertically placed grass shows up sometimes
- Fixed: Change & Rotate Tool handling: Rotate Box not covering the to be rotated object
- Fixed: Water Jug used in Food Processor blocks production / jams device
- Fixed: Memory leak due to decorations
- Fixed: Dying in open or closed seat (SV+CV) leads to player being locked in place after respawn
- Fixed: Muzzle fire of handheld minigun blocking view
- Fixed: Docked SV/HV vanishes when passenger dies too close to orbit and re-enters the vessel (MP only)
- Fixed: Sometimes grass not removed after teleport
- Fixed: Problem with UseFixed Seed in playfield.yaml
- Fixed: Seed problem with decoration - sometimes decoration is different on clients
- Fixed: Player bike placing problems
- Fixed: Corner Long B Placement issue
- Fixed: Can't upgrade HS blocks to CA blocks on CV Starter Tier 3
- Fixed: Sitting position in Cockpit 3
- Fixed: Missing collider on Umbrella Tree (Akua) in multiplayer
- Fixed: Placing a Motorbike while walking and pressing ‘F’ often leads to error
- Fixed: Player view clipping into roof when seated on Planet (Tier 2 Starter CV)
- Fixed: Hit animation loop and shader of Spinosaurs (Note: Spinosaurs not used in official playfields)
- Fixed: Telnet: Setposition does not work via Telnet
- Fixed: T2 drill charges available before unlock
- Fixed: Preview image of Mission "Dangerous space" is now shown also in action
- Fixed: Occasional error on escape pod exit when you join a server with incompatible PDA data
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

albert

Motorbike can now turn faster (decreased turn radius)

That's nice.
Cheers, Bert

BrotherTobious

Quote from: OldBloke;416218Server updated to Alpha 3.3

Thanks OB
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

albert

Seems they have already released a patch. 3.3.1 is out on Steam and auto-updated.
Cheers, Bert

OldBloke

Quote from: albert;416253Seems they have already released a patch. 3.3.1 is out on Steam and auto-updated.

Server updated to 3.3.1
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

DuVeL

Can you add me OB: profiles/76561197961193558/
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

albert

Just a thought after last night where we tried to do some stuff in the game and couldn't find anything new to work on.

The incredible flaw in this game is once certain things have been completed, new players can't redo them.

Are there any missions or activities we can do that haven't already been completed by the more experienced players of the game?
Cheers, Bert

RogueTaylor

This is a problem that me and lib have spoke about a lot. Sadly once a base/ mission is done that's it for the game there no coming back of the enemy. A good amount of mission have already been done on the first world, there are a few near my base and duvels now ( I am no longer lonly :D ) so come over and do one of them but not all of them just do one on the home planet so you know what to expect when you go to other planets and find stronger bases and enemy's. The space port above me has be complete but the drone base beneath me has had all its turrets destroyed because it started on me :) any other one near my base should be active unless people have been over already and done everything

Galatoni

I've ended up in a position where i've been left with less than nothing after returning from a long trip (and Jewelsy losing my stuff :P ) I'm actually finding there are number of things I would have perhaps have done differently. I quite enjoy the exploration element, but there seemed to been a rush to get off world. Part of this I can understand, its a new game, you'd like to see what it has to offer. I'm wondering if it might be have been better to temper this slightly and built a community Capital ship of some kind. Heck, I'm just trying to have a go with the hover stuff before I start on a ship.

To be honest, i'm not even sure that would've helped.

I think it might be worth while approaching this with a new difficulty level, or at least discussing possible options or self-imposed limitations.
"Forewarned is forearmed"

RogueTaylor

#70
Quote from: Galatoni;416485I'm actually finding there are number of things I would have perhaps have done differently. I quite enjoy the exploration element, but there seemed to been a rush to get off world. I'm wondering if it might be have been better to temper this slightly and built a community Capital ship of some kind.

Yeah this is another thing I have spoke to lib about a lot, when this server was made the idea was making a big community capital ship that we would all work on but the way that people play games some have already done most things and have made there own ship leaving the planet and .... Well getting there ass kicked on another planet. I am still on the starter planet and have no plans of leaving yet, maybe to see the moon but that's all.

Hopefully we might be able To get a plan together to sort out a capital ship in this game that we can all work on. I would love to make a capital ship that can hold a few of our smaller vessels so when we come to a new planet we leave the ship in orbit and take down out smaller ones. Maybe even a drop ship ?

Galatoni

Ha. Sorted your quote out. You forgot the closing slash.

I think we consider this on balance with the game being taken on (if at all) it might be worth laying down some ground rules regarding constructions. I'm not sure if existing planets can be removed and new ones respawned with the consoles? Might be just a case of then saying to people that anything built on planets other than the starter world are subject to destruction.
"Forewarned is forearmed"

RogueTaylor

Thanks gal for fixing it :D

Currently from what I know no one has built anything in any other planet yet, apart from the starter planet the only other thing people might be building/living on is that beautiful space station that sith and you took over. A lot of people have only just started to build there small vessels, I know lib helped most people to make them small cute vessels that work so most people should be upgrading them ready for combat and ability to get to the moon.

Jewelz^

The trouble is we don't need bases on Akua. I basically live in orbit now and only pop down to say hello and get oxygen from my generator. All other resources and others, can be mined on other planets. My Capital Ship is my base all be it, a few blocks of iron and the essentials.

SithAfrikaan

I still think that dominating an AI base and putting it up for new ownership can save people with limited play time exactly that, time, I'm quite proud to have been able to offer sneaky the structure I took over, nothing of value was in place, not cheatlevel resources, just a nice sized chunky strong base. Same goes for the Space Station, while I'd love to build something like that with the community, and still would, having the core shape available without having to start from literal block one is such a bonus, because building takes a ridiculous amount of time.
ALSO
Everything we've stolen from the AI has come at great cost, Jewelz can testify to that I think Lib and Galatoni too, the high stress combat shinanigans is a lot of fun, and the rewards are well earned...

Personally I would build my own cap ship anyway, because I simply don't want to be limited to planet exploring only when X member is online and agreeable, since the ownership and the time spent on the build makes it a massive risk using it. Jewelz's cap ship came back in chunks from our trip to the dangerzone (now I'm singing that) and really, lucky it came back at all. I literally never want to have that conversation with the group if I managed to get the cap ship ten people helped build blown to pieces... BrotherTobious knows how I fly! :woot2:
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