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Map boundaries

Started by TeaLeaf, May 06, 2002, 08:17:52 PM

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FrEnZy

The map details are kept client side i think.

Also the server message you see at start isn't set by map and putting in all the boundaries in the one msg would'nt work!

Unless admin mod can be played with to do messages to a player dependant on map, i dont think it can be done.

 :idea: IF the info for each map is client side is it in the .BSP or a sepurate .txt?

Because if its a .TXT we could make a PCS set for people to download, just another little idea....
[SIGPIC][/SIGPIC]

JonnyAppleSeed

yehh i thought about that a little PCS Mod zip .....with map info.. :P
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


MAD_ness

CS_Shogun

I'm not sure but I think we should re-consider the T boundaries for when you're in the tower !!

As CT you can make your way along the top round to the tower opposite the hossy rooms.

twice last night I got picked off by someone coming up the tower from the hossy room below and taking me out from behind (ooooer) whilst involved in a fight with someone in the top room with the hossies ......

IMO not PCS ...what does everyone think ?????

me ducks ready for barrage of abuse !!!!
I really was not born to work ALL my life !!!!!

TeaLeaf

I think one of the great things about this map is that there are 4 different entrances to the hossie building.  IMO the 'tree-house' is fair game for the Ts as they have to look out for snipers from other CT positions.  CTs shoudl advance cautiously, take and secure each area, and attack via several routes simultaneously.  In this way the Ts have a real tough time on this map - if the Ts start to win then it is inevitably down to either really close rounds or poor CT voicecoms.

Anyway, having made the mistake once, you won;t do it again will you?   :D

Oh  8O  you already did, didn't you....  :lol:

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smite

I personally agree with MAD on this as i was finding it very annoying last night. The hut area doesnt really fit in with the normal boundaries that we are used to and feels a little odd and i dont like it so there  :D
Anyone else????

smilodon

Maybe we could allow the T's to use the rope bridge and upper deck of the hut, but not let them use the area outside the lower hossie room, the ladder to the ground and the ramp up to the hut upper room. A CT inside the upper  hut room would be certain that a T couldn't flank them from the ramp. The T's could still move into the upper hut room to take on the CT's at the beginning of the round.

Of course a T returning from a chase after a hossie rescue could still shoot them all in the back on his or her way home  :?
smilodon
Whatever's gone wrong it's not my fault.

Benny

I think the T's should be allowed across the bridge, but not out of the rope hut, but also should be allowed onto the lower platform.

There is no reason that the CT's should be able to blunder up to within 3 ft of the hossies, without seeing any T's.

CT's from the top route should be able to clear that platform and bridge room. CT's taking the middle route also have plenty of cover to clear both. As do the lower route guys.

my 2 anyway
===============
Master of maybe

Dr Sadako

QuoteThe map details are kept client side i think.

Also the server message you see at start isn't set by map and putting in all the boundaries in the one msg would'nt work!

Unless admin mod can be played with to do messages to a player dependant on map, i dont think it can be done.

 :idea: IF the info for each map is client side is it in the .BSP or a sepurate .txt?

Because if its a .TXT we could make a PCS set for people to download, just another little idea....

I think there is a separate text for each map. If you push the "info" button that text will appear describing the objective with the map. If we would implement the PCS boundaires in this text everyone need to download it ...

It is maybe easier just to read the forum?
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein