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Map boundaries

Started by TeaLeaf, May 06, 2002, 08:17:52 PM

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OldBloke

There's only two schools of PCS as far as I'm aware. Here's my understanding.

PCS style of playing CS was 'invented' by Apophis of Network42 fame (a US server farm).

What we play on the Meat Hook is our bastardised version of his concept.

I think it's fair to say that we are a little more 'relaxed' in our version than the N42 flavour. This is probably because we haven't been as popular as N42 was in the past. They had their fair share of 'spoilers' joining the server and in response they tightened and documented their rules to a fine degree. Persistant transgressors were jumped on from a great height. They had huge debates about realism, flanking, rushing, boundaries etc etc. Admins were appointed to keep the troops in line and they had a code of conduct that any major gaming organisation would be proud of. The downside was that it was very rigid. The games became less fun than they might have been. Map rotations were experimented with to find maps that better suited the PCS style. This entailed hefty downloads for newcomers (who also had a lot of reading to do as well).
For all that I really enjoyed playing there and I'm sure if they were UK based I'd still be a regular.

On the other hand there's us. Our style is really so simple it's child's play.

Attackers - Plant the bomb / Rescue the hostages / Escort the VIP to safety.
Defenders - Guard the bombsites/hostages / Stop the VIP escaping.
All - Work as a team to complete your objective.

The map boundaries are, to some extent, unneccesary.

Take this discussion about inferno. Is there a bombsite at the ladder area? No there aint. So why are CTs there? If they were in position guarding the bombsites instead of trying to hold known choke points there wouldn't be a problem. But what about when the team guarding bombsite A (on any DE map) calls for backup. The question is always going to be "What route can the team at B be allowed to take to enable them to get to A asap"?

Discuss.  :D
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Doorman

Don't you just love it when rules start getting interpreted? I was meandering through the N42 forum when I came upon this post:-

Just to clarify some issues that have recently come up concerning boundaries.

On Network 42, your first two priorities in gameplay are Team and Objectives. EVERYTHING that you do in a game should be done with these two priorities in mind! With that said, we want to make it clear that in CS there are generally observed boundaries that the defensive team should confine themselves to in the beginning of every round. These boundaries are obviously not strict lines, but are defined by your priorities. There is no way for a member of the defense to be supporting his teammates OR to be defending an objective if he is too far forward. But a funny thing happens when the offensive team initiates contact with the defensive team: the boundaries in relation to your priorities CHANGE! If your teammates are taking fire, then your first priority is to assist them using the best possible tactics available while still defending your objective if possible.
This is quite obvious on de_maps where the CT team is generally split in half to guard the two bomb sites. Once the terrorists have made contact and the bomb has been sited by CT teammates, you had best haul ass over to help your team! If you can flank the attackers while doing so, all the better! But your flanking maneuver is NOT a license to hunt. If the aggressors retreat and your teammates are out of immediate danger, your priority reverts back to your original objective. And if the bomb wasn't sited during the initial assault, you should compromise your effort to support your team with the knowledge that your original defensive position still needs to be protected... Decisions, decisions....

On cs_maps, defensive boundaries won't shift as much upon first contact with the assault force. This is simply because your objective is in a fixed location. There are still occasions when your teammates may be able to hold off the entire CT team while you flank, but unless they're confident of their ability to hold them off and you're sure that it's not a distraction, you should find another way to support your teammates. Flanking tactics will probably be seen a LOT less on cs_maps... Until, that is, the hostages are touched. At that point I think everyone knows what they need to do. Haul ass to get those hostages!

Obviously I can't give you an example of every situation that might come up, but if you always keep first your team and then your objective in the forefront of every tactical decision that you make, you won't go wrong on Network 42...

Now don't get me wrong, I'm not trying to excuse myself, nor am I a barrackroom lawyer, I just find it interesting how rules are interpreted by different folks and it makes me feel a little less like a REAL plonker. :)










     

Dr Sadako

QuoteI think it's fair to say that we are a little more 'relaxed' in our version than the N42 flavour.

Yes this is true ... 6-8 months ago. Now I must say that dMw is way stricter than N42. On N42 we do not have any "boundaries". So when contact have been taken you are free, to some extent, to flank the enemy as long as the objective isn't compromised. This have made N42 much more challanging and not as static as before. If you read Doormans post above you see what I mean.

QuoteBut a funny thing happens when the offensive team initiates contact with the defensive team: the boundaries in relation to your priorities CHANGE! If your teammates are taking fire, then your first priority is to assist them using the best possible tactics available while still defending your objective if possible.

This makes the maps way tougher for both teams.

This is why I was surprised when I was told off when I as CT flanked long A on de_dust2 at the T end. Contact had been made, bomb was spotted, Ts hadn't moved for over a minute hence I engaged to help my teammates.
This is why I think dMw has become more strict than N42.

My five,
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Doorman

Still rankles huh?  :D










     

Dr Sadako

QuoteStill rankles huh? :D

If I remember correctly I got you at least. :D
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Doorman

Sorry mate, all that was before I appeared. Must have been someone else. I was just making an observation 's all  :D










     

Dr Sadako

QuoteSorry mate, all that was before I appeared. Must have been someone else. I was just making an observation 's all :D

I'll get you next time. ;)
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Doorman

Now that I DO believe. I'm not much of a scalp though.










     

Dr Sadako

QuoteNow that I DO believe. I'm not much of a scalp though.

A scalp is a scalp is a scalp ...  :twisted:
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

JonnyAppleSeed

As far as map limits go would it be possible to add a comment  to the loading screen..each time you connect you see the rules for that map...??????
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


sheepy

may b a bit difficult coz the stuff at the start when u load up is fixed [i think]
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]

JB

Well its not fixed, but it is kept at the client sider and not server.  If you look in your maps folder for cs there's a text file for each map with the welcome note and thats where its all kept.

 
 

sheepy

o u meen that bit, i got confused, i thught u ment the txt as u enter the server
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]

JonnyAppleSeed

the info i mean is on the server side...i think...the bit with the clan mod info...

and JB i think u may be correct for the first time in your life   :thumbsup:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


JB

What! What! What!  When have i ever admitted to being wrong?   :lol: