Tactics (Basics) - Information for Matches

Started by Dr Sadako, February 03, 2004, 11:16:29 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Dr Sadako

T tactics (5 vs 5)

We have the obvious rushes inside, middle and 6. Rushing 4 is seldomly used but could be effective. These need no further explaining.

Ts should definitely pair up and try and take out one enemy at the time. Once the CTs defences have been weakened we should decide where to make the final push. As T it is important to get the CTs to move out of position by making them guessing what to do. Make them restless and let them do the stupid suicide moves.

There are lots of variations of distraction and here are some ideas.

6 and 4
A combined attack at 6 and ladder 4 is most effective if the attack starts at 6 and then the Ts at 4 sweeps up and takes out the enemy from behind. 3 people rush 6 and 2 go ladder with bomb. The squad at 6 should try and get all of the attention so the bomb squad can move in and plant.

Smoke inside
All rush inside with smoke grenades and smokes 1 to 3 then go ladder 4 to ouside bombspot.
A variation could be that all but bomb goes outside and bomb slips inside and plants the bomb.

Inside rush - bomb 6
All rush inside full throttle while bomb goes silently to 6 and plants outside. It is key that the bomb guy not waits too long. He should use sound and move in the corridor asap. Use the boxes to conseal the advancing.

Big stick middle
Get and AWP in the middle and 2 player goes 6 and 2 players go inside. Try and pick them off. Attack with 6 then attack with inside people or vice versa to make the CTs call in attacks on the opposite side of the map to make them run around not knowing where to go thus getting out of postion.


The variations are limitless and the git factor is high.

Planting the bomb
Plant the bomb out in the open if possible. It is much easier to defend if you do. If possible plant at the top of the train to facilitate cover from far away but also forcing the CTs to expose themselves for attack from all directions.

Sound triggers
Going under the "popdog train" (the trains with a dog sprayed on one side) and a dog barks. Trains are on track 3 and 4 opposite side of CT spawn.

Also there is a airplane sound if you go top of a train.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

TeaLeaf

Errr, I take issue with some of the names.  I'll go through it on the server.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

The CT tactics worked very well  :)    Understanding the positions alowed me to fall back when under preasure to gain support form another player ...saved my butt a few times

I see what Oldie was on about with the 6/4 split ....we tryied it and we lost the bomb ...we got it back but it was difficult

People calling for who takes middle as CT helps alot....and the middle early flash is a must every round.....dont even wait to see them just thow one anyway (you have a spare :P)

Thanks for joining Squonk ....i think u and sadako saved me many times

ps this post may need to be moved  :rolleyes:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Dr Sadako

QuoteOriginally posted by TeaLeaf@May 16 2004, 08:20 PM
Errr, I take issue with some of the names.  I'll go through it on the server.

TL.
Edited after SL discussion.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

General information
Names on survivor is rather simple.



Regarding calls to ravine or tunnel you will need to add some information to where the enemy is spotted. End of ravine, middle of ravine, coming up from ravine, should cover it for both CT and T calls. The narrow ramp between the bridges is seldomly used but I think "bridge ramp" is clearer than "ravine ramp".

In the tunnel you could add truck or plane to the tunnel call to clarify which part of the tunnel you men i.e. truck tunnel and plane tunnel. Works for both T and CT.

The plane area is quite big but you can use names of the parts of the plane to be clearer i.e. wing, tail wing, cockpit.


Note the sound trigger in the middle of the ravine. You will hear an eagle cry when you pass the middle of the ravine. You can not avoid this sound trigger. Also there is a sound trigger on the wooden bridge. You can avoid it if you run and jump over it ... but then they will hear you run.  :P There is also a sound trigger on the snow bridge as the middle part of the bridge will fall off under you (look out so you don't drop down). You should jump over this one to avoid falling down.

More to come.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Planting

This map offers some alternative planting spots that aren't that well used or known for that matter.

Planting at the truck

First we have the standard between truck and the trailer.


The bombsite extends farther than that actually. If you use the small ladder (marked X) on either side of the truck (walk onto the ladder do not jump) you will be able to plant by the door to the cabin. You can move up futher and plant on the hood or the roof as well. If you go to the edge of the hood you will be able to plant so it drops down in front of the truck.



You can plant on the half of the roof closest to the ladder as well.



Planting at the plane

Note that you can plant on the entire top part of the roof. If you plant at the cockpit the CTs can defuse from the ground though. The CTs can defuse through the roof of the plane as well but that is a map flaw and not allowed.




If possible plant out in the open instead of going into the plane. Makes it much easier to cover.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

CT Tactics (5 vs 5)

This map seems tougher for CT and the reason is that the CTs takes positions that are too far forward resulting in CTs being picked off early in the rounds.

Truck site (2 CTs)

Looking at the truck site there are only 2 ways in if we disregard CT spawn. Both are bottlenecks and the exit from tunnels can be covered from many angles.



First some possible CT positions.

Position 1 and 2 on the ground and on the roof respectively is a good spot to cover the exit from ravine but you got your back to the other exit.

Position 3 inside is a nice spot for the first surprise attack but after that a death trap. Couple of HEs and you are dead. If you are on the roof you will need cover from one CT covering the the exit you are not.

Positions 4 and 5 you have good cover from truck and the stone wall. You look straight at the exit and you can easily find cover by moving to the side.


In positions 6 and 7 you look at the tunnel exit in an angle and with a high power rifle you can control the entire exit.


Positions 8 and 9 (on the ground and on the small ledge) are the only positions where you can watch over both exits. Note that position 9 is further back to avoid being picked off from the tunnel exit. Once the Ts come from the tunnel they will be spotted from this position. In position 9 you can hear all movement and action in the tunnel.

Position A and B are spots on the highest ledge. The benefit is that you see much but you are far away from the bombspot. If you have been hurt in a firefight you can't drop down but must run the long way for the defuse.

How should we defense this spot? Pair up in positions 6-9 and use collective fire and let the Ts come to the choke points and take them out there. 2 CTs on this side.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Plane site (2 CTs)

At plane it is very hard to cover both exits and get an early warning. Sure both CTs could go to position 2 but then the Ts would get far up plane ramp before they were spotted. The two CTs must cover one exit each.



Positions 3 and 4 are great spots for covering the entire plane site. Make sure you stand in the wall debris at the end of the plane.



Position 5 is the classic shrubbery. Really good if you have autosniper.



Position 7 is not used enough even though it is a great position to cover the ramp. Sit behind the debris a bit back (left in image). When the Ts run up the will not see you until they have passed you but you can have a HS fragfest. Only bad thing about it is that you are wide open from attacks from the tunnel.

Position 2 is a good alternative position to 3. You can still help out if the rush is on the ramp.

Position 1 ... the Frenzy position I call it as I have been killed more times than I can count by him there. If you crouch in the shrubbery at the top of this small hill you are extremely hard to spot. You really need to go over it with your crosshair to detect if anyone sits there. The good thing about this spot is that you can look down middle ramp and you have a small window where you can spot the Ts. You can swivel quickly towards tunnel and the Ts usually focus farther away and misses this spot.

Positions 1, 2 or 3 for CT1 and 4 and 5 for CT2 (maybe 6 and 7 to alternate further into the game). We have the same idea here. Pair up and take down the enemy together.


The spotter/runner
We now have 2 CTs at each site and one CT left. This CT should act as a spotter and backup for both sites. My idea is that he should be in tunnel between snow bridge and middle ramp. If the Ts cross the bridge they usually toss grenades. The spotter will call which bridge they come over and then falls back either to the Frenzy position or through CT spawn to truck. The spotter is a bit flexible and could one round check middle ramp to village instead or stay inbetween the bridges. It is very important that this player doesn't stick his head out and dies. Also he needs to have clear VC.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

T tactics (5 vs 5)

Apart from the regular rushes this map have many possibilities for distractions and cunning tactics. Gitmode on!  :devil:

Truck Attacks

When you are rushing the bridge(s) to truck there are two things to remember.
1. Don't hesitate. Go in the bombsite or retreat/regroup completely. Do not get stuck in between i.e. in the tunnel.
2. get the bomb down as quick as possible i.e. focus on the outside plantspots. Yes the ones on top of the truck are exposed but you have 4 Ts that should cover you. In between truck and trailer is ok for protection but if there is a CT on the far side of the truck (from the tunnel exit) you are in trouble. Try by the door to the cabin to the truck as shown in the second post.

Normal Bridge Rush
When you go over the bridges go 2 snow and 3 wood. Bomb goes wood. By doing this you will get any CT that sits in the tunnel between the bridges in trouble. You also can cover the wood bridge guys approch in the tunnel from the middle. Smokes and flashes to slow down the CTs from plane side of the map. By splitting up you also avoid crowding and some players not being able to help out.

Bridge and Ravine
3 Ts go bridges 1 snow and 2 wood. Bomb and one T rushes ravine (knife out all the way). One of the wood bridge Ts need to check so there are no CT and the end of the ravine if it is clear he moves over the bridge and joins the other Ts. The other two Ts cross their respective bridges and start an attack in the tunnel then moves on to truck. The idea is to draw the attention to the tunnel exit and draw it away from away from the ravine exit. Bombman plants inside and his guard helps out fighting off the CTs. This attack needs some coordination. The attack in the middle shouldn't start until the bombman triggers the eagle.

Plane but plant at truck
All but bomb goes plane. Bomb goes bridge or ravine and plants at truck. If it is clear at truck plant as visible as possible e.g. on truck hood or roof.

Quickie to truck
If you accept that you lose some health you can arrive at the back of the truck really quick without triggering the eagle. Run to the wooden bridge and go to the right of it and drop down to the small ledge that stick up from the bottom. You will not die but you will lose lots of health depending on how you land. You can then sneak up to truck and plant.



Plane Attacks

Plane Ramp Rush
Toughest of them all and needs to be executed in the following manner. First two Ts (T1 and T2) only focus on any CTs at the top of the ramp or by the plane. The Second two Ts (T3 adn T4) only focus on any CTs above. T3 running on the left focus on the right side and T4 running on the right focus on the left. By doing this you will have full view of the ledges. T5 will rush up in between T3 and T4 (as the move slower) and help out T1 nad T2. This rush doesn't mean that we should be in a Roman turtle formation rather that each T knows his responsibility. Note that you can use the ramp to throw a travelling nade up the ramp.

Snow bridge then tunnel to plane
Rush the snow bridge and turn left towards the plane. Go in full throttle and spread out once you hit the middle ramp area. Throw high flashes far i.e. they will explode in air above plane area. Sure you blind yourself for half a second but they are blind for at least 3 seconds which is all you need to secure the area.
Bombman should head towards the wing and use this as protection as he advances.

Middle Ramp Rush Rushing the middle ramp can be very effective. Start by flashing into the tunnel then move up (you could continue with a high flash towards plane as well.. You have lots of possibilities now.

1. Plant at plane
2. Go to truck via tunnels
3. Go to truck via CT spawn.


The variations are endless. :)
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Defusing

If the Ts have planted inside the truck there is a very quick way in there. Go up on the roof of the truck. Make sure you are facing it down the middle of the hole.



Run and do a crouch jump and you will go through the hole in the roof without getting stuck on the ladder. Bonzai!!!
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

DuVeL

1 can move up a bit and can check the town aswell if the T's went silent, he can just spot them and move back, he doesn't even have to shoot.

another good spot for a CT is that he goes in the middle of the truck where they can plant, he can get the first T rushing from the bridge, even a second if necessary and then drop of through the back, reload and go towards the front of the truck or the back, very usefull spot if I may say.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Benny

If you plant in the truck, and under the skylight, when it goes off it fires you out the top, It's great.

I know it's been said, but voice comms are important, 'Over here' or enemy spotted don't help. You shouldn't have to ask 'how many?' or 'have you got the bomb?'
===============
Master of maybe

JonnyAppleSeed

A rather large BUMP ....if you dont know the tactics brush up on them now  ;)
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Dr Sadako

The famous bounce flash nade defense on the right as CT. I know I have got many of you with it.

The first CT towards the right should throw this flashbang grenade. If done properly the rushing Ts will be very blind.

Note in the demo that you need to adjust for speed. In the first throw the nade hit the box a bit too high which results in the nade going too far. If you are running try and hit the edge between the ground and the box (or even the ground then the box).

In the second throw I don't have the same forward momentum and the nade lands perfectly in the middle. The advantage with this throw is that you are safe from harm and you are not blinded yourself.

I got 6 people at the same time last night on the CoFR FR25 server when using this trick.

The file is 100kB btw.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

TeaLeaf

Bump for those involved in the CRO match tonight.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)