S.C.U.M SCUM Open world survival with a twist?

Started by SithAfrikaan, August 30, 2018, 08:52:34 AM

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Armitage

most of the offical server seem to be offline.  maybe the update is coming

Penfold

Can someone please remind the name of the server we're on.

Thanks.

OldBloke

Quote from: Penfold;434331Can someone please remind the name of the server we're on.

Thanks.

London 533
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold


OldBloke

Patch Notes 0.1.17.8766 [Sept 14, 2018]

Hello prisoners! New SCUM patch is rolling out soon. Here are the new patchnotes for this week!

In case you get a problem of connecting to a server please keep in mind from the moment of patch deployment servers can take up to 60 minutes to updated!


- Implemented few damage modifiers: HumanToHumanDamageMultiplier, HumanToHumanArmedMeleeDamageMultiplier and HumanToHumanUnarmedMeleeDamageMultiplier

(This means you can customize your own server to make ti hardcore PvP or PvE)

- Added StartTimeOfTheDay=8.0 and TimeOfTheDaySpeed=1.0 vars to ServerSettings.ini that control speed and start time on the server

(You can adjust your own start time on your server, and how fast day and night cycle change)

- Added auto-walk initiated by pressing shift and forward key (shift+W by default..PRAISE THE LORD)

- Dedicated server will no longer cause lag spikes when players climb onto windows or ladders.

- Puppets can now damage you while you are in prone and crouch.

- Added the ability to rebind chat and quick access buttons to options menu

- Added 2 new chests. Improved wooden chest, improvised metal chest. (For now the only difference is the amount that can be stored in Wooden chest 10x10, Improved wooden chest 15x15, Metal chest 20x20, also the metal chest can't be destroyed)

- Potential ACOG aim precision fix

- Possible fix for a server crash when a player leaves the game

- Added Ammo cal.357

- Added 2 new prison wallet items [Supporter Pack owners]

- Corrected boxing punches animations. (Some punches tend to miss by too much now it's fixed and all punches land in acceptable bounds)

- Increased number of items saved in single player (100 items in 150m radius)

- Added Atlas LODs and textures for Airport Passenger Building. (Optimized
meshes that render on long distances)

- Fixed collision on a stair case in light house where player could not move.

- Fixed a server crash when a prisoner dies while registered for an upcoming event and has no controller (probably force logged out)

- Fixed bug on spawn screen that allowed players to pay respawn fee multiple times by pressing the button in quick succession.

- Fixed "aquatic life", prisoners can drown now.

- Fixed a bug where microphone indicator wasn't active when push to talk was disabled

- Hungry / thirsty messages localization fix

- B_3_Military_base (moved military crates that were in the ground, rearranged crates on street for better player movement)

- SVD and AK47 animations update

- GreenHouse - Item spawner, increased spawning chances

- Optimized railway bridge LODs

- Fixed Player start position (Fixed the problem where player spawned too high in the air)

- Animal Waypoint editing. (Some animals spawned under ground, now they do not)

- Doubled item auto destruct distance and timer (It checks every 20 minutes if someone is in 100m radius. If not the item is destroyed, and after 60min it gets destroyed no matter of player radius. This does not apply to shelters and boxes and time timer is reset each time the player has an interaction with the item)

- Fixed items only having uncraft action on state load. (This means that some items in SP after log in were unusable, you only could uncraft them eg: spears)

- Fixed options-related issues and crashes with German and Russian languages

- Added Improvised stabproof vest craftable item.

- Closed collision on tunnel frames big and small (possible bug fix with teleporting player outside)

- Fixed issue where sentries would sometimes not be able to pass underneath the vaults high above the ground.

- Nearby items are now saved in single player.

- Removed collision from industrial lights. (you can't jump on them now)

- Fixed Collision on bunker rooms with glass (players should see you through glass now)

- Rearranged some house interiors so player does not get stuck while vaulting.

- Fix improvised stabproof vest

- Significantly reduced range for inventory handling and crafting sounds.

- Fixed hum sound artifacts for wind and crafting.

- Reduced range of puppet sound.

- Added search sounds for various items.

- Increased volume of sentry voice.

- Various client performance tweaks

- Various server performance tweaks
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

BrotherTobious

Pen Oldie I managed to loot the whole prison and escape.  So if you are waiting at the boxes for me don't I have returned to base with my goodies.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Penfold

Sure.

Interesting that so long as near your pack you have an hour to get back before it despawns rather than the 20 mins we thought.

auto walk is better. Wonder if it works when jogging?

OldBloke

"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

BrotherTobious

"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Penfold

#24
Nooooooooooo

Seriously sucks given we left most of our gear in boxes for the raid.

Pff. I think I may move location to somewhere closer to the action - Centre of B2 looks good to me (black circle).



If anyone is near the old base can they please destroy my shelter as I'm not able to build a new one. Thinking possibly the old one needs to go first. Thanks.

Chaosphere

Oh damn, that has to be one of the most irritating things with early access :( Hope you didn't lose anything too hard to replace :/
All our Gods have abandoned us.

Penfold

Is there any interest in moving a more populated server?

BrotherTobious

Well it's worth a shot but we got to go in with its pvp in mind.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

OldBloke

Quote from: Penfold;434427Nooooooooooo

Seriously sucks given we left most of our gear in boxes for the raid.

Pff. I think I may move location to somewhere closer to the action - Centre of B2 looks good to me (black circle).



If anyone is near the old base can they please destroy my shelter as I'm not able to build a new one. Thinking possibly the old one needs to go first. Thanks.

Old shelter destroyed. Moving to the new B2 area.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Mikep1212

Quote from: Penfold;434427Seriously sucks given we left most of our gear in boxes for the raid.


Wooooooooaaaaaaaahhhhhhh, wait a minute, Whats involved in a raid?

Actually can someone please explain the premise of this game because i've watched streamers and youtuber's play it but am yet to see a point to it.