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Circle Times

Started by A_Cheese_Puff, October 18, 2018, 10:41:18 PM

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A_Cheese_Puff

First of all, thank you to those who played tonight! It was very fun.

The times we used tonight were as follows:
[ATTACH=CONFIG]4721[/ATTACH]

Listening to some feedback from the discord voice channel after the game finished, I will play around with the middle zones a bit and will test it next Thursday hopefully. Once we got the circles nailed we can then take on feedback on the spawns of weapons as people have been saying about that they loot an entire compound and only find a crowbar and then get lit up by a team with LV3 gear. But that's an issue for another day.

Please leave your feedback on the zoning below so I can read it and try to figure out the best settings.

Thanks
Puff
"Do you know what an artist and a sniper have in common? Details. Like when a touch of color is out of place. When a shadow does not match with its surroundings. Or when a shape is not where it is supposed to be. The only difference is the stakes. Mine are higher." - Glaz
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Chaosphere

Thanks Puff for organising.

The last game, we found phase 3 and perhaps 4 to be a tad quick on circle movement speed. Time between circles seemed ok from my end.

The later phases are nice and snappy now, you aren't hanging around in the last few minutes. Keeps the adrenaline up!

Cheers all.
All our Gods have abandoned us.

Mikep1212

for me, in that last game, zone 3 circle shrinking time (move time?) was a bit fast. Other than that was fine. maybe try the next  one with that one time 150 also.

It's a better game when the circles start to shrink sooner but move in slower so you have a chance to move in with it (rather than run after it) and can fight your way in.

Also Cheese, is there a way to show the first circle constantly? maybe then we could play Erangel, as sanhock is getting a little stale.

A_Cheese_Puff

Quote from: Mikep1212;435133Also Cheese, is there a way to show the first circle constantly? maybe then we could play Erangel, as sanhock is getting a little stale.

Yeah, all I'd have to do is change the first delay time to 0 and it should show up straight away. We can test all these new suggestions next week and tweak them between games if needs be.
"Do you know what an artist and a sniper have in common? Details. Like when a touch of color is out of place. When a shadow does not match with its surroundings. Or when a shape is not where it is supposed to be. The only difference is the stakes. Mine are higher." - Glaz
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Jewelz^

Loot seemed fine to me? I often found too many weapons if anything. I must be the guy in the lvl 3 gear...

Circles seemed pretty decent too.