CS:Source Beta

Started by TeaLeaf, August 17, 2004, 07:15:42 AM

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DarkAngel

Well there is only one map released at the mo so im sure well play it for a few hours then leave it till the full release.


smite

Cranked the pc up 20 mins ago..... be prepared for more downloading folks.

started off at 75% its now at 82% after 20 mins (and it is using the a lot of the pipe.. 476kb/s)

smite

First impressions ...very good but need to play with the graphics as its a little jerky.

Now have to go to work :(

OldBloke

QuoteOriginally posted by smite@Aug 19 2004, 05:41 AM
Cranked the pc up 20 mins ago..... be prepared for more downloading folks.

started off at 75% its now at 82% after 20 mins (and it is using the a lot of the pipe.. 476kb/s)
Apparently, there's another 60Mb+ to DL because:

QuoteAlso included in this portion of the beta is a Valve Source technology benchmark. The benchmark will be available to all beta participants via the main menu. Results will be displayed upon completion, and beta participants will then have the option to send the results to a Valve-hosted public web page tracking the results as done in prior Valve surveys.

And some more fixes/changes:

QuoteAdded new benchmark level
Added command "net_start" to start networking without loading map
Improved bullet penetration code
Improved upper body player animation at low framerates
Improved dedicated server behavior on level change
Improved sniper scope zoom sound behavior
Improved weapon sounds
Improved weapon v_models
Improved shadow behavior in de_dust tunnel
Improved setmode antialiasing behavior in dx8
Improved selected weapon sound behavior
Addressed players flickering in de_dust tunnel
Addressed sound stuttering behavior
Addressed bomb target overlays flickering
Increased blast impact on ragdolls
Eliminated delay when someone can pick up a tossed weapon
Optimized network message
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

smilodon

Looks very nice.

The ability to move barrels about is a nice touch, especially when you can shoot them out of the way and kill someone hiding behind them.

The kill radius for the bomb seems to be much larger than before.

The flashbang is better. It's more realistic and affects hearing as well as sight.

The smoke is a lot thicker and darker that 1.6.

Not much head bob, so Smite should be able to keep his lunch down  :)

Weapons don't look much better that CZ.

How it plays we'll have to see?
smilodon
Whatever's gone wrong it's not my fault.