How to level up and other tips

Started by Dr Sadako, February 26, 2005, 11:57:25 AM

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Dr Sadako

WoW is not like KOL when it comes to partying and leveling up. First of all a party is maximum 5 people. Gettting a train of monsters is possible but not recommended. What is the best way to level up then?

1. Quests - complete as many quests as possible. You get XP/money/items when you complete them and many of them are really easy. Focus at one area at a time (up to about level 15).

2. Same level - when you are low level (<15-20) attack only monsters that have the same level as yourself or preferrably one lower. That way you will die less but still get good xp.

3. Party up - party up with player that are about the same level as yourself and +5 levels. If the level difference is too high you could end up getting little or no XP. I recommend completing quests as a group. Try and share the quests with the rest of the group if possible.

4. Buy up - if you have a chance of getting a better armor or weapon do it. The upgrade could make the difference when you go for a quest or monster. Look at the auction in Ironforge (opposite to the Bank) for the best upgrade for you. Tick the box so when you search you only get items that you can use. You might get a good deal.

5. Skills - keep your skills up to date and visit your trainer when you have leveled. Be selective though. Read the description of the skill before purchase and think through if you really are going to use it. Some skills can always be bought later when you have more money. In the beginning focus on attack skills. Also look at what weapon you use the most and get more skills related to that weapon type.

6. Money - is needed to purchase items and skills that are necessary for your level up. The safest bet to get money is to kill humanoids. However, loot can give good money as well. Skinning, mining, leatherworking etc are also good ways to get more money.

7. Regions - stay in an area with the same level range as yourself. There is no point attacking lvl 15 creatures when you are lvl 10 yourself. Have you found a region stay there until you can handle all the creatures then move to a new region.

8. Containers - get the largest containers you can afford. More slots for stuff means more money when you sell off (which in turn means skills and items). You make up the money for the containers in no time. Don't buy the containers in the regular stores if you have the possibility to buy them from the auction in Ironforge. Usually they are much cheaper there and you have more to chose from.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

smilodon

QuoteOriginally posted by Dr Sadako@Feb 26 2005, 11:57 AM
6. Money - is needed to purchase items and skills that are necessary for your level up. The safest bet to get money is to kill humanoids. However, loot can give good money as well. Skinning, mining, leatherworking etc are also good ways to get more money.
[post=78411]Quoted post[/post]
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Check what you can get for the stuff you produce early on. Oddly when you start out you actually sell a product to a vendor for less than you could get for the raw materials that made it. I assume this is because your new and your stuff is rubbish. Consider taking two gathering professions such as skinning and herbalism. Just collect as you go and flog the stuff to shop keepers. When you get to a higher level consider changing a gathering profession to a production profession. Also if you have good healing spells, don't waste time with fishing, first aid or cooking. They only help classes who can't cast healing spells on themselves like hunters and warriors.
smilodon
Whatever's gone wrong it's not my fault.

DarkAngel

don't waste time with fishing, first aid or cooking.

I really wish i had not taken all those 3 DOH!

Any way to unlearn them?


Dr Sadako

QuoteOriginally posted by DarkAngel@Feb 26 2005, 09:35 PM
don't waste time with fishing, first aid or cooking.

I really wish i had not taken all those 3 DOH!

Any way to unlearn them?
[post=78446]Quoted post[/post]
[/b]

Not entirely true. These are secondary skills and you can have as many you like. Fishing and cooking can provide food for yourself (and your pet if you have one) but also good money. Some fishes are very rare and sell awfully good that goes for some dishes as well. Fishing depends hugely on your fishing rod.
First aid is maybe less useful for some classes.

I wouldn't dismiss secondary skills yet.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

QuoteOriginally posted by smilodon+Feb 26 2005, 07:13 PM-->
QUOTE(smilodon @ Feb 26 2005, 07:13 PM)
Check what you can get for the stuff you produce early on. Oddly when you start out you actually sell a product to a vendor for less than you could get for the raw materials that made it. I assume this is because your new and your stuff is rubbish.
[/b]

Yup, but your skill goes up quickly and soon enough you make good money selling to the vendors. You should also consider using the auction when you can produce good stuff as 10 slot containers.

-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

smilodon

It certainly isn't a rule to stick to for any length of time. It's a recommendation for levels 1-15 but not much more. Skinning, mining and herbalsim allow quick resouce gathering which can help finance training and equipment. Once past level 10-15 the game opens up enormously and a production trade can be very useful. I know several high level players who don't do a gathering trade at all, they buy the raw material and craft all kinds of high level stuff.

My point ws mainly to say don't think that your products will make you any money in the early stages, as they won't. Taking all that leather and making armour patches  to sell actually cost you money at the beginning. Yes you get experience but a a cost.

Also on an unrelated note I saw my first mount last night Level 43 Palandin on a horse, although I think he got it as a quest prize rather than from a shop.....80g  :blink:
smilodon
Whatever's gone wrong it's not my fault.

Dr Sadako

QuoteOriginally posted by smilodon@Feb 27 2005, 11:46 AM
It certainly isn't a rule to stick to for any length of time. It's a recommendation for levels 1-15 but not much more. Skinning, mining and herbalsim allow quick resouce gathering which can help finance training and equipment. Once past level 10-15 the game opens up enormously and a production trade can be very useful. I know several high level players who don't do a gathering trade at all, they buy the raw material and craft all kinds of high level stuff.

My point ws mainly to say don't think that your products will make you any money in the early stages, as they won't. Taking all that leather and making armour patches to sell actually cost you money at the beginning. Yes you get experience but a a cost.
[post=78472]Quoted post[/post]
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I understand what you are saying but from lvl 1-15 you get much leatherworking experience if you keep at it and you will be at a much higher level than starting at lvl 15 with leatherworking. Also you need to consider that your skinning ability is way out of phase with what you can use for your leatherworking. You will be able to get medium leather but you can't use it.  <_<
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

smilodon

True as seen by my apauling fishing skills but excellent cooking. I can cook up stuff in  jiffy but fishing is tedious ibeyond belief.
smilodon
Whatever's gone wrong it's not my fault.

Armitage

Have you ever been fishing in real life! tedious is about right :)

Jamoe

im learning to cook!

also to help gain experiance make sure u visit a Inn and rest up. You get exp bonus if ur character is well rested.

smilodon

Another tip which some may or may not know is be careful if you group way out of your league. I did last night  and it cost me XP points. The game knows the level of all players in a group and if one or more are much higher than the mobs the XP for the whole group is reduced.  So our Level 29 paladin in a cave full of level 18-22 mobs hurt the XP  for the whole group. On the other hand without him it would have been suicide and it was great fun anyway.
It's just worth remembering when you join a group. If you care about getting the best XP return (which I don't really) group about 2 levels either side of your own for best results.

Also one I learnt to my cost, ALWAYS speak to the flight masters in every town you run too. If you do you can fly their next time from other towns you have been to. Basically in order to open up a flight path you have to have walked to both towns and identified yourself to the flight masters in each to be able to use the birds next time. Don't do as I did and walk miles only to forget to speak to the guy and then have to walk  there again next time  :(
smilodon
Whatever's gone wrong it's not my fault.

smite

QuoteOriginally posted by smilodon@Feb 28 2005, 10:00 AM
Also one I learnt to my cost, ALWAYS speak to the flight masters in every town you run too. If you do you can fly their next time from other towns you have been to. Basically in order to open up a flight path you have to have walked to both towns and identified yourself to the flight masters in each to be able to use the birds next time. Don't do as I did and walk miles only to forget to speak to the guy and then have to walk there again next time :(
[post=78553]Quoted post[/post]
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Aye aint it grand ;)

But you only do it once :D

Bastet

Found this guide on wowguru.com a while back.


Two Day Grind
Horde Grinding Spots:
0-15 - Questing fastest possible exp.
15-20 - The Barrens - Harpies *
15-20 - The Barrens - Bristleback(s) *
20-25 - The Barrens - Bael Dun Exavs *
20-25 - Hillsbrad - Hillsbrad Farmers (etc)
22-26 - Thousand Needles - Galak Scouts (etc) *
26-30 - Hillsbrad - Mud Gnolls *
25-30 - Thousand Needles - Grimtotems
30-38 - Shimmering Flats - All monsters. *
38-40 - Dustwallow Swamp - Very North East Islands, Murlock Warriors/Oracles.

Horde And Alliance Grinding Spots:
40-46 - Feralas - Woodpaws (stay away from the ones that disease for
slow casting speeds) **
46-48 - Feralas - Frayfeather Skystormers *
48-50 - Feralas - Harpies
48-51 - Southwest of Gadgetzan - Thistleshrubs *
50-54 - Western Plaguelands - First 'field' to the left, assorted monsters.
54-60 - Western Plaguelands - Scarlet Lumberjacks
52-60 - Eastern Dire Maul - Lashers ****

* = Recommended

EXP Rates:
Levels 30-40 = 18-20k exp/hour
Levels 40-51 = 20-25k exp/hour
Levels 52-60 = 40-50k exp/hour (Dire Maul)

Power Leveling
This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in the game as this method will bypass almost all the content in the game and essentially ignore many of the fun, unique aspects of WoW. This is not recommended for new players and is meant for players who already have experienced the content and just want to level up an alt to play with their level 60 friends (ie. your level 60 instance group needs a priest and there are no priests to be had). As a benchmark to how successful you are with this, download cosmos (Cosmos) and use the clock feature to measure your xp/hour. At level 50 you should be getting about 40,000+/hour. 1-20: Newbie lands, stick to the friendly zones (not contested). Just grind. The quests are a waste of time up to level 20 if you are focusing on maxing out xp per hour. 20-26: Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

26-30: Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

30-35: Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

36-40: Hillsbrad southshore quests. Desolace quests and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40. Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding. Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

41-45: Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

45-48: Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.

48-52: Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

52-55: Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

55-58: Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

58-60: "The" yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Bastet

Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

noevra

and than to think i only kill mobs to level :roflmao:  :whistle:


- opticalrush is still a noob, and dajo still a chilly dwarf -