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Messages - b00n

#1
Anyone else been watching this game? I signed up for the closed alpha and it seems I've been accepted.

I know almost nothing about it except that it's made by the same folk who did Warframe, so it might be worth a go. They emailed me to say:

"You're in! Now you can help your friends get access to the Closed Alpha! Get four or more friends to sign up using the link below to have them added to the Closed Alpha Priority List."

So if anyone fancies a look, here's the 'priority' referral: https://www.playkeystone.com?referrerId=5942a6db4cde6f86cf01d4e7
#2
QuoteAnd of course if you feel the mouse, with its greater precision allows for better aiming you could always fly the ship with a joystick and look with a mouse!

Sounds silly but I've been practicing more with this and it seems extremely effective, you get the high sensitivity of the gamepad while dogfighting and the fine tracking of the mouse once you've lined up the shot.
#3
Quote from: Twisted;385191Why does Mr Credit Card have to agree with you? MEEEEEEEEEEEEEEHHHHHHHHHHHHHHHH!!!!!

Still, the 325a is a pretty nice starter ship :)

How long before I give in, get the cross-chassis upgrade from Aurora to 300i and then upgrade to 325a... :(

The default lasers on the Aurora are some real weak sauce.
#4
Yep, I landed on that little platform in my Aurora MR. There was a bug which caused the landing gear to keep deploying and retracting, making the ship bounce about like it was on springs. :)
#5
Lifetime insurance I think? Which reminds me, is that only on the ship that's in that particular game package? Probably worth upgrading to something better than an Aurora if it is...
#6
Quote from: TeaLeaf;385073I tried joystick this morning for the first time and irrespective of any discussion about control mechanisms, I actually found I enjoyed the joystick version far more and was actual more successful than I was with keyboard+mouse.     Tracking a ship with a joystick is far easier imo than with kb+mouse, aiming might be harder but actually I thought it balanced quite well.

Joystick all the way for me from now on for AC.    HOTAS will have to wait and see.

I thought the same when I tried joypad after kb+mouse. I think the way the gimbaled weapons automatically track just now levels the playing field nicely.

Quote from: smilodon;385070The multi player roll-out is being staged and they're adding more players as they ramp up the servers etc. We'll get access to the multi player game based on how early we backed the game. So Brother Toby should be one of the first to get in.

Still no multiplayer here, I backed on 25/10/12. :(
#7
I tried something like this with Naturally Speaking and Star Trek: Bridge Commander a while back. It was pretty fun, when it worked. :)
#8
The Shipyard / Freelancer owners
June 07, 2014, 10:21:30 AM
Really wish they'd stop doing this. I promised I would wait till the game launched and not buy any more ships, but they're making it very difficult. :/
#9
Quote from: b00n;384982Overall though I'm finding a 360 gamepad much better, only thing I'd like to do is remap the 2nd analog stick from look to strafe.

Figured out how to do this with the help of this guide: https://forums.robertsspaceindustries.com/discussion/110454/actionmap-and-controller-mapping/p1

<!-- Rebind right thumb stick to strafe -->
<ActionMaps ignoreVersion=&quot;1&quot; >
  <actionmap name=&quot;spaceship_movement&quot;>
<action name=&quot;v_strafe_vertical&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;xi_thumbry&quot; />
</action>
<action name=&quot;v_strafe_horizontal&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;xi_thumbrx&quot; />
</action>
</actionmap>
<actionmap name=&quot;vehicle_general&quot;>
<action name=&quot;v_view_pitch&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
</actionmap>
<actionmap name=&quot;spaceship_view&quot;>
<action name=&quot;v_view_pitch&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_pitch_1p&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw_1p&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
</actionmap>
<actionmap name=&quot;vehicle_gforce_tuning&quot;>
<action name=&quot;v_view_pitch&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
<action name=&quot;v_view_yaw&quot;>
<rebind device=&quot;xboxpad&quot; input=&quot;&quot; />
</action>
</actionmap>
<options>
<option sensitivity_cvar=&quot;v_gamepadLookSensitivity&quot; nonlinearity_cvar=&quot;v_gamepadLookNonLinearity&quot;>
<optiondata input=&quot;xi_thumbrx&quot; action=&quot;&quot; />
<optiondata input=&quot;xi_thumbry&quot; action=&quot;&quot; />
</option>
</options>
</ActionMaps>


Not sure all that is necessary, haven't tested which bits are required.
#10
Quote from: Vargen;384976Is there any way to invert the controls? Tried flying with a mouse, and that is just no doable. Horrible actually. You either go too far or not fast enough. Better dig up my old joystick, or maybe buy a gamepad or something. Pretty cool so far though. Feels much more like a SIM than I had imagined acutally. So pilot skill will matter a lot in the end I assume.

Wasn't too keen on the mouse myself although I liked the precise aiming on gimbal mounted weapons. Overall though I'm finding a 360 gamepad much better, only thing I'd like to do is remap the 2nd analog stick from look to strafe. I did try a combination of both - flying with the gamepad and aiming with the mouse - seemed like it could work except that moving the gamepad stick centres the targeting reticule every time. If they changed that it might be workable, although there are still so many other controls you need to be able to reach...
#11
Anyone been able to get into multiplayer yet? The option is greyed out for me.
#12
Gonna be tomorrow for me :(

On the positive side I discovered that Jumpgate is still running and is now free, so that'll get me back in the mood for space sims while I wait :)
#13
I will also be seeing how a 360 pad works out when the DFM is released before I make any decisions.
#14
It's nice that they're at least honest and realistic about the development process. Nothing sucks worse as a dev than when the higher-ups promise customers something with no idea whether or not it can be delivered.