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40 pack of coop missions.

Started by Logik, May 18, 2011, 09:27:57 PM

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Benny

Editing in revive isn't too painful, I (or Lib) just need to remember how to do it. For reference it will take me 5 iterations as I invariably increase the skill of the enemy and try to make things blow up. Lib will take one iteration and it will come with a full manual, video highlights and multiple endings.

The exception is insurgency which is a pita. It's a lot easier to group people than it is to add slots. Give me the mission names you want chopped and I'll try a bit later.
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Master of maybe

BrotherTobious

Most of the Arma 2 community play differently from us, a lot of them are real hardcore, you get shot and your bagged and tagged for the rest of the mission.  If you check out the post about comms that benny put up they play like it.

So one of the ways we find maps is get suggestions from community try them out and if we like one to edit it.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

BrotherTobious

So how we doing with these, tried any liked, all pants?
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

smilodon

I don't think anyone has been on-line since Tuesday to check them out. I think we'd need to do them justice with a group before we adopt or consign them to the bin.

As mentioned what was noticed was that some of the maps immediately fell down due to either having no facility to resurrect or respawn. Once dead you're out for good, which doesn't really fit with our play style. Also some maps have limited slots. I did notice that while the map allowed six slots for example, we couldn't fill the final slot. It seemed locked and we could only play with five people. I assume these maps are balanced for the number of slots available, so again I don't think they will float for our servers.

of course I didn't make a note of the names of the maps. If it's possible to see how many slots are available and what sort of respawn/resurrect is activated from the actual files it might be worth dumping 'no revive' and limited slots maps.
smilodon
Whatever's gone wrong it's not my fault.

smilodon

update: the no respawn map we didn't like was Escape.nur tasakstan. the problem is obviously that once your shot you're out of the game for the duration. How long that is I'm not sure but it's Arma not Counterstrike. So I don't think it fits with our play style at all. It's also only a six slot map so not much use for us on Tuesdays and Sundays either.
smilodon
Whatever's gone wrong it's not my fault.

Benny

If you like the premise and it's set up well I can add revive. Just let me know which maps.
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Master of maybe

smilodon

Escape.nur tasakstan is unplayable in it's current form i.e. perma -death which no one wants to play. If you stick revive on it we can at least test it out and see if it's any good?
smilodon
Whatever's gone wrong it's not my fault.

sulky_uk

gave toby a list of the other missions we tried the other night, defo worth a respawn as they seemed like good missions...till we all got killed


I came into this world with nothing,
through careful management I\'ve got most of it left.

Benny

Quote from: smilodon;325744Escape.nur tasakstan is unplayable in it's current form i.e. perma -death which no one wants to play. If you stick revive on it we can at least test it out and see if it's any good?

Hang on....Escape Nur? There's already a respawn version on there. It's crap, but entertaining.
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Master of maybe

smilodon

I'll check the exact name but the one I'm talking about has respawn set to 'none'.



--
Sent from my Mobile.
smilodon
Whatever's gone wrong it's not my fault.