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Stonecold

Started by smilodon, June 10, 2011, 12:03:19 PM

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smilodon

For anyone not familiar with the map it consists of a number of missions that span across several towns. Complete the first and then the second becomes active. It's doable with five or six players but eight upwards makes the map really come alive. As the target areas are reasonably close together there's no need to use choppers and the map doesn't provide much in the way of heavy armour. So this is mostly a close quarters infantry based map.

On the plus side.
It lasts about long enough to do in an evening eight pm to ten thirty pm as an example.
The AI is very tough. They use cover well, flank and even seem to shout commands to each other... spooky.
The missions are diverse, so it's not the rinse and repeat that we get with Insurgency and Domination.
It focus's on infantry and giving only limited weapons and ammo makes planning and bullet conservation a must.
There's a fair bit of house by house clearing which adds a nice touch.
there are loads of civilain vehicles which can be used to move from town to town, so no long runs back to the base to grab another jeep.

On the down side
The respawn timer is only set to a few minutes so it's not uncommon for a respawn to be forced on a wounded player before he can be healed
Vehicles seem to depspawn if you leave them i.e. they're not persistent.
The maps don't appear to be persistent either. So you can't stop and pick up from where you left off another night.
there sometimes seems to be a trigger that fills the next target town with soldiers. Sometimes this trigger fires as you're entering the town and you find yourself surrounded by enemies that weren't there a few seconds ago. This makes reconnaissance of a town a bit hit and miss, sometimes soldiers are there and sometimes not.

If one of our script wizards could fix the respawn timer, make transport persistent and maybe look at the AI spawn triggers this could become an excellent map IMHO.
smilodon
Whatever's gone wrong it's not my fault.

sulky_uk

its a defo keeper this one...can we find some more from the author?

ps you sig is good

QuoteThe trouble with quotes on the internet is that it's difficult to discern whether or not they are genuine. - Abraham Lincoln

FACT!!!


I came into this world with nothing,
through careful management I\'ve got most of it left.

Benny

changes made, untested, enemy made harder, added stuff generally. test and feedback please.

Stonecolder.
===============
Master of maybe

BrotherTobious

"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Logik

People had been asking who the author of this mission was and i found some inf at armaholic,he's called justin smedley [rock n roll tag?] turns out its his first ever mission for armaholic, he goes through the best settings for ai here http://www.armaholic.com/page.php?id=13204&highlight=STONECOLD

smilodon

Nice, but as we all saw the AI spawn is a bit odd when we assault from the East. I have no idea but is there any way that the enemies could be in place before we arrive. this gives us the chance to surprise attack and also means they won't spawn right on to the end of our bullets

Also is there any way to make the heavy weapons dump only die to satchel charges. Rocketing it from the hill seemed a bit easy and not really any fun.
smilodon
Whatever's gone wrong it's not my fault.

Benny

New version is StoneTepid.  Skill level upped, but can go higher. Yes to the trigger, I can change that. the rocketing bit, possibly not, but I can surround it with things that fire back harder if that helps? (or an Mi-8 that sweeps up if you destroy it)

Actually, I've just changed my mind, yes I can do that heavy weapons dump. Can also vary the location. I'll do it tomorrow.
===============
Master of maybe

smilodon

You're a very nice man. Stonelukewarm here we come
smilodon
Whatever's gone wrong it's not my fault.

sulky_uk

had good fun tonight, sorry about the beer controlled m249 spraying but this is the best mission in a wee while, cheers for the editing benwar


I came into this world with nothing,
through careful management I\'ve got most of it left.

Benny

Right, bugs fixed, new load on there. Trigger point for enemy spawn fixed, heavy weapons is now a radar (which you can't rocket) and I've not tweaked the ai.

Works and tested. I can jack up the skill level if you want?

Oh, and it's called StonePaperScissors


(OB, could you delete all other incarnations apart from this one and StoneTepid. Ta)
===============
Master of maybe

smilodon

Thanks,
The AI has always been pitched about right I think. Harsh but not impossible. Maybe we can have a go tonight. Otherwise it's been a while since we did a convoy.
smilodon
Whatever's gone wrong it's not my fault.

OldBloke

Quote from: Benny;326864... OB, could you delete all other incarnations apart from this one and StoneTepid. Ta

Done. Thanks, Benny :thumb:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Benny

ahh.....I didn't test the radar blowing up, which in itself will be fine, but you'll probably need satchels, and I didn't check if they were in the initial ammo dumps :)
===============
Master of maybe

sulky_uk

I. Don't recall seeing any, good work on the maps revamp


I came into this world with nothing,
through careful management I\'ve got most of it left.