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Operation Missfire - After report

Started by Nuka, May 11, 2015, 10:38:43 AM

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Nuka

So...my first mission went generally okay. We had a problem with the rigged IED not allowing a success state and a missing cache. For v2, I will add more ambient units to make the journey in between each objective more...eventful, I will change unit and box placements among a few other things to change the map around and make it more challenging and  to allow for re playability. Any suggestions for changes other than general fixing is appreciated. V2 should be active within the coming weeks ;)
I only know my own ideas of other peoples ideas.

A_Cheese_Puff

Sounds good! Maybe add some sneaky *cough* wheelbarrow ied's *cough*.
"Do you know what an artist and a sniper have in common? Details. Like when a touch of color is out of place. When a shadow does not match with its surroundings. Or when a shape is not where it is supposed to be. The only difference is the stakes. Mine are higher." - Glaz
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sulky_uk



I came into this world with nothing,
through careful management I\'ve got most of it left.

BrotherTobious

I think any changes you have suggested are great, maybe a bit more resistance in some areas. Also I would change the random traps :) Also the 4 guys highlighted on the map might make them not show up.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

OldBloke

I would resist the temptation to make the journey between targets more eventful. The multiple-mission scenario works best (IMHO) if we can, like last night, move swiftly between the hot spots.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Nuka

Okay - not even a few roadblocks or patrols?
I only know my own ideas of other peoples ideas.

Sparko

Quote from: Nuka;399080Okay - not even a few roadblocks or patrols?

You could at the entrances of the towns, to set up some sort of perimeter but I wouldn't suggest putting them randomly on the roads between each cache. It's a great mission and I think it may get a bit 'off objective' if you littered the roads between with enemy.  Perhaps bulk up the resistance within the towns a bit, also there is nothing wrong with springing a few different surprises at each town.  

Just my opinion, but great work Nuka, it can be hard to get a good balance within a mission, especially when your not sure how many people we are going to get on a night.