S.C.U.M SCUM Open world survival with a twist?

Started by SithAfrikaan, August 30, 2018, 08:52:34 AM

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BrotherTobious

At the moment it is all about the sneaking in and getting the good kit,  but it is very as you say pointless.   The level of survival info is something that Dr Chaos would understand.  But for ME it is lacking buildings, and also the same with all survival horrors end game or goal.

Saying all that negative stuff, it is a great laugh when you are playing in a team, and you have a loony making insane runs and risks.   But it also has this strange draw for you to keep wanting to play it.  

It is so very pretty and it is cheap and it is an alpha.  So hope it adds more cool stuff and a point.

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"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

OldBloke

Quote from: Mikep1212;434445Wooooooooaaaaaaaahhhhhhh, wait a minute, Whats involved in a raid?

Actually can someone please explain the premise of this game because i've watched streamers and youtuber's play it but am yet to see a point to it.

You're a convict dropped into a walled-off area populated with puppets (zombies) where you have to scavenge for food, weapons and supplies. The best stuff is in compounds guarded by baddass mechs. Occasionally a TV drone appears above your head to broadcast your attempts at survival to an unknown audience. There is a distinct lack of a building mechanic within the game with just a rudimentary shelter being your marker as a base. There are other players within the area and you have the ability to squad-up so there's both a PVE and a PVP element to your struggles. My guess is that this game will evolve to be either 'Battle Royale'  or a full-on survival game where teamwork would be essential.

Either way it's currently very pretty, impressively bug free and suits the drop-in play for a bit then drop-out style of player. The negative is that it's decidedly content-light with additional game mechanics on the way.

Worth £15 in my honest opinion.

EDIT: Toby beat me to it :D
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Mikep1212

Thank you both for the synopsis.

Sounds like it has potential. I'll pick it up whilst it's cheap and keep an eye on it :)

Chaosphere

£15 isn't too bad, but it is the lack of content and already having 1,000 games I am enjoying working my way through keeping me at bay for now. As Mike said, one to keep an eye on.
All our Gods have abandoned us.

OldBloke

Patch dropping soon ... EDIT: Dropped

Patch Notes 0.1.17.8849 [Sept 17, 2018]

Various client/server performance tweaks

Added Atlas LODs for Factory Hangar 01 (cleanup old LOD fbx files)

Projectile initial lifespan reduced to 6 seconds

Increased server tick rate

Added Atlas and bake LODs for Silo Factory and Hangar to Chimney bridge (edited materials, added textures)

Added new Atlases and recreated all new LODs for Jail Entrance Building Bridge01/02/03

Refinery elements - Added Extra Lods (Distant City optimization)

Added Atlas LODs for Jail Workshop

Added silver version of DEagle .50 and .357 that can be found through the world. ... or, like me, you might just poop one out :D

Fixed a bug where it was possible to add an item to a container inside a container (e.g. backpack inside a backpack), should fix an item duplicating exploit

Added admin command #SetTime to control server time

Disabled pace adjustment with the scroll wheel in inventory

Added DEagle to event loadout (You can use the silver ones in events)

Actions which need a selected item should by default take the item in hands into account (You do not need to select the item in your hands anymore to perform various actions: Fire starting, can opening, etc... but the corresponding item for the action still needs to be in hands)

Disabled prisoner visibility hiding in first person view, if not camouflaged. (Players won't pop invisible/visible randomly in first person anymore)

Tweaked footsteps attenuations. (Lowered the radius of footstep sounds)

Added distinct sound to granades when they impact with the ground

Landscape C_4, D_4 grass.flushcache (Fixed a bug where on D4 was no foliage)

Prison - Added Extra loot packages (Cover)

Fixed collision on barracks where you were stuck in it.

Do not forget to update your game, and give the servers about 1h time to finish patching!
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold

Thanks.

Please don't tell me the boxes have gone again? :-)

Currently in the bunker in B2

Easy to get into and a whole lot more stuff than in the first bunker we did:

https://www.scum-map.com/

Penfold

I'm going to try a new server with more people to add that other dimension.

Currently looking at London 520 which seems to be the most populous.

OldBloke

Quote from: Penfold;434568I'm going to try a new server with more people to add that other dimension.

Currently looking at London 520 which seems to be the most populous.

https://www.battlemetrics.com/servers/scum/2610398

Server appears to be in Germany :blink:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Armitage

Ok. I have THE server

Chronic Gaming RP 10X Loot / Max Zombies/ Rules discord.gg/HjMG6ry

Seems a busy server

It's and actively admined server.  they have KOS and safe zones.

get on there Discord server and agree to the T&C's. this will give you access to there maps so you can see where is safe